Implement the findings about CR and lrs/srs in LLE plugin. Don't hear any difference in the few games i tried.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3480 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,12 +28,15 @@ namespace DSPInterpreter {
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// 0010 1sss mmmm mmmm
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// Store value from register $(0x18+S) to a memory pointed by address M.
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// (8-bit sign extended).
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// ALTERNATIVELY: It now seems that the upper 8 bits are controlled
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// by CR, not sign extension.
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// FIXME: Perform additional operation depending on destination register.
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// Note: pc+=2 in duddie's doc seems wrong
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void srs(const UDSPInstruction& opc)
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{
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u8 reg = ((opc.hex >> 8) & 0x7) + 0x18;
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u16 addr = (u16)(s16)(s8)opc.hex;
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// u16 addr = (u16)(s16)(s8)opc.hex;
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u16 addr = (g_dsp.r[DSP_REG_CR] << 8) | (opc.hex & 0xFF);
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dsp_dmem_write(addr, g_dsp.r[reg]);
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}
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@ -41,12 +44,15 @@ void srs(const UDSPInstruction& opc)
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// 0010 0ddd mmmm mmmm
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// Move value from data memory pointed by address M (8-bit sign
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// extended) to register $(0x18+D).
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// ALTERNATIVELY: It now seems that the upper 8 bits are controlled
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// by CR, not sign extension.
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// FIXME: Perform additional operation depending on destination register.
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// Note: pc+=2 in duddie's doc seems wrong
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void lrs(const UDSPInstruction& opc)
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{
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u8 reg = ((opc.hex >> 8) & 0x7) + 0x18;
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u16 addr = (u16)(s16)(s8)opc.hex;
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//u16 addr = (u16)(s16)(s8)opc.hex;
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u16 addr = (g_dsp.r[DSP_REG_CR] << 8) | (opc.hex & 0xFF);
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g_dsp.r[reg] = dsp_dmem_read(addr);
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}
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