Merge pull request #10656 from Tilka/ax_dpl2

AX: handle DPL2 mixer control in old GameCube titles
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Tilka 2022-05-13 09:07:47 +01:00 committed by GitHub
commit 27c6731a66
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 36 additions and 19 deletions

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@ -291,18 +291,31 @@ AXMixControl AXUCode::ConvertMixerControl(u32 mixer_control)
// TODO: find other UCode versions with different mixer_control values
if (m_crc == 0x4e8a8b21)
{
ret |= MIX_MAIN_L | MIX_MAIN_R;
if (mixer_control & 0x0001)
ret |= MIX_AUXA_L | MIX_AUXA_R;
if (mixer_control & 0x0002)
ret |= MIX_AUXB_L | MIX_AUXB_R;
if (mixer_control & 0x0004)
if (mixer_control & 0x0010)
{
ret |= MIX_MAIN_S;
if (ret & MIX_AUXA_L)
ret |= MIX_AUXA_S;
if (ret & MIX_AUXB_L)
ret |= MIX_AUXB_S;
// DPL2 mixing
ret |= MIX_MAIN_L | MIX_MAIN_R;
if ((mixer_control & 0x0006) == 0)
ret |= MIX_AUXB_L | MIX_AUXB_R;
if ((mixer_control & 0x0007) == 1)
ret |= MIX_AUXA_L | MIX_AUXA_R | MIX_AUXA_S;
}
else
{
// non-DPL2 mixing
ret |= MIX_MAIN_L | MIX_MAIN_R;
if (mixer_control & 0x0001)
ret |= MIX_AUXA_L | MIX_AUXA_R;
if (mixer_control & 0x0002)
ret |= MIX_AUXB_L | MIX_AUXB_R;
if (mixer_control & 0x0004)
{
ret |= MIX_MAIN_S;
if (ret & MIX_AUXA_L)
ret |= MIX_AUXA_S;
if (ret & MIX_AUXB_L)
ret |= MIX_AUXB_S;
}
}
if (mixer_control & 0x0008)
ret |= MIX_ALL_RAMPS;
@ -318,6 +331,7 @@ AXMixControl AXUCode::ConvertMixerControl(u32 mixer_control)
ret |= MIX_MAIN_S;
if (mixer_control & 0x0008)
ret |= MIX_MAIN_L_RAMP | MIX_MAIN_R_RAMP | MIX_MAIN_S_RAMP;
if (mixer_control & 0x0010)
ret |= MIX_AUXA_L;
if (mixer_control & 0x0020)
@ -328,6 +342,7 @@ AXMixControl AXUCode::ConvertMixerControl(u32 mixer_control)
ret |= MIX_AUXA_S;
if (mixer_control & 0x0100)
ret |= MIX_AUXA_S_RAMP;
if (mixer_control & 0x0200)
ret |= MIX_AUXB_L;
if (mixer_control & 0x0400)
@ -340,6 +355,8 @@ AXMixControl AXUCode::ConvertMixerControl(u32 mixer_control)
ret |= MIX_AUXB_S_RAMP;
// TODO: 0x4000 is used for Dolby Pro 2 sound mixing
// It selects the input surround channel for all AUXB mixing channels.
// This will only matter once we have ITD support.
}
return (AXMixControl)ret;

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@ -335,41 +335,41 @@ AXMixControl AXWiiUCode::ConvertMixerControl(u32 mixer_control)
if (mixer_control & 0x00000002)
ret |= MIX_MAIN_R;
if (mixer_control & 0x00000004)
ret |= MIX_MAIN_L_RAMP | MIX_MAIN_R_RAMP;
ret |= MIX_MAIN_L | MIX_MAIN_R | MIX_MAIN_L_RAMP | MIX_MAIN_R_RAMP;
if (mixer_control & 0x00000008)
ret |= MIX_MAIN_S;
if (mixer_control & 0x00000010)
ret |= MIX_MAIN_S_RAMP;
ret |= MIX_MAIN_S | MIX_MAIN_S_RAMP;
if (mixer_control & 0x00010000)
ret |= MIX_AUXA_L;
if (mixer_control & 0x00020000)
ret |= MIX_AUXA_R;
if (mixer_control & 0x00040000)
ret |= MIX_AUXA_L_RAMP | MIX_AUXA_R_RAMP;
ret |= MIX_AUXA_L | MIX_AUXA_R | MIX_AUXA_L_RAMP | MIX_AUXA_R_RAMP;
if (mixer_control & 0x00080000)
ret |= MIX_AUXA_S;
if (mixer_control & 0x00100000)
ret |= MIX_AUXA_S_RAMP;
ret |= MIX_AUXA_S | MIX_AUXA_S_RAMP;
if (mixer_control & 0x00200000)
ret |= MIX_AUXB_L;
if (mixer_control & 0x00400000)
ret |= MIX_AUXB_R;
if (mixer_control & 0x00800000)
ret |= MIX_AUXB_L_RAMP | MIX_AUXB_R_RAMP;
ret |= MIX_AUXB_L | MIX_AUXB_R | MIX_AUXB_L_RAMP | MIX_AUXB_R_RAMP;
if (mixer_control & 0x01000000)
ret |= MIX_AUXB_S;
if (mixer_control & 0x02000000)
ret |= MIX_AUXB_S_RAMP;
ret |= MIX_AUXB_S | MIX_AUXB_S_RAMP;
if (mixer_control & 0x04000000)
ret |= MIX_AUXC_L;
if (mixer_control & 0x08000000)
ret |= MIX_AUXC_R;
if (mixer_control & 0x10000000)
ret |= MIX_AUXC_L_RAMP | MIX_AUXC_R_RAMP;
ret |= MIX_AUXC_L | MIX_AUXC_R | MIX_AUXC_L_RAMP | MIX_AUXC_R_RAMP;
if (mixer_control & 0x20000000)
ret |= MIX_AUXC_S;
if (mixer_control & 0x40000000)
ret |= MIX_AUXC_S_RAMP;
ret |= MIX_AUXC_S | MIX_AUXC_S_RAMP;
return (AXMixControl)ret;
}