Core: Add new Free Look settings and config

This commit is contained in:
iwubcode 2020-07-22 19:19:35 -05:00
parent f6ab9a9b6f
commit 27acba620c
12 changed files with 149 additions and 2 deletions

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@ -87,6 +87,7 @@
#define DEBUGGER_CONFIG "Debugger.ini"
#define LOGGER_CONFIG "Logger.ini"
#define DUALSHOCKUDPCLIENT_CONFIG "DSUClient.ini"
#define FREELOOK_CONFIG "FreeLook.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "dolphin.log"

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@ -31,6 +31,7 @@ enum class System
Logger,
Debugger,
DualShockUDPClient,
FreeLook,
};
constexpr std::array<LayerType, 7> SEARCH_ORDER{{

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@ -866,6 +866,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] =
s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG;
s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;

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@ -72,6 +72,7 @@ enum
F_MEMORYWATCHERSOCKET_IDX,
F_WIISDCARD_IDX,
F_DUALSHOCKUDPCLIENTCONFIG_IDX,
F_FREELOOKCONFIG_IDX,
NUM_PATH_INDICES
};

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@ -17,6 +17,8 @@ add_library(core
CoreTiming.h
DSPEmulator.cpp
DSPEmulator.h
FreeLookConfig.cpp
FreeLookConfig.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
GeckoCode.cpp
@ -58,6 +60,8 @@ add_library(core
Boot/ElfReader.cpp
Boot/ElfReader.h
Boot/ElfTypes.h
Config/FreeLookSettings.cpp
Config/FreeLookSettings.h
Config/GraphicsSettings.cpp
Config/GraphicsSettings.h
Config/MainSettings.cpp

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@ -0,0 +1,21 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/Config/FreeLookSettings.h"
#include "Core/FreeLookConfig.h"
#include <string>
#include "Common/Config/Config.h"
namespace Config
{
// Configuration Information
const Info<bool> FREE_LOOK_ENABLED{{System::FreeLook, "General", "Enabled"}, false};
// FreeLook.Controller1
const Info<FreeLook::ControlType> FL1_CONTROL_TYPE{{System::FreeLook, "Camera1", "ControlType"},
FreeLook::ControlType::SixAxis};
} // namespace Config

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@ -0,0 +1,23 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/Config/Config.h"
namespace FreeLook
{
enum class ControlType : int;
}
namespace Config
{
// Configuration Information
extern const Info<bool> FREE_LOOK_ENABLED;
// FreeLook.Controller1
extern const Info<FreeLook::ControlType> FL1_CONTROL_TYPE;
} // namespace Config

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@ -90,6 +90,7 @@ const std::map<Config::System, int> system_to_ini = {
{Config::System::Logger, F_LOGGERCONFIG_IDX},
{Config::System::Debugger, F_DEBUGGERCONFIG_IDX},
{Config::System::DualShockUDPClient, F_DUALSHOCKUDPCLIENTCONFIG_IDX},
{Config::System::FreeLook, F_FREELOOKCONFIG_IDX},
};
// INI layer configuration loader

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@ -16,8 +16,9 @@ namespace ConfigLoaders
{
bool IsSettingSaveable(const Config::Location& config_location)
{
for (Config::System system : {Config::System::SYSCONF, Config::System::GFX,
Config::System::DualShockUDPClient, Config::System::Logger})
for (Config::System system :
{Config::System::SYSCONF, Config::System::GFX, Config::System::DualShockUDPClient,
Config::System::Logger, Config::System::FreeLook})
{
if (config_location.system == system)
return true;

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@ -25,6 +25,7 @@
<ClCompile Include="Boot\Boot_WiiWAD.cpp" />
<ClCompile Include="Boot\DolReader.cpp" />
<ClCompile Include="Boot\ElfReader.cpp" />
<ClCompile Include="Config\FreeLookSettings.cpp" />
<ClCompile Include="Config\GraphicsSettings.cpp" />
<ClCompile Include="Config\MainSettings.cpp" />
<ClCompile Include="Config\NetplaySettings.cpp" />
@ -83,6 +84,7 @@
<ClCompile Include="FifoPlayer\FifoPlayer.cpp" />
<ClCompile Include="FifoPlayer\FifoRecordAnalyzer.cpp" />
<ClCompile Include="FifoPlayer\FifoRecorder.cpp" />
<ClCompile Include="FreeLookConfig.cpp" />
<ClCompile Include="GeckoCode.cpp" />
<ClCompile Include="GeckoCodeConfig.cpp" />
<ClCompile Include="HLE\HLE.cpp" />
@ -386,6 +388,7 @@
<ClInclude Include="Boot\ElfReader.h" />
<ClInclude Include="Boot\ElfTypes.h" />
<ClInclude Include="CheatCodes.h" />
<ClInclude Include="Config\FreeLookSettings.h" />
<ClInclude Include="Config\GraphicsSettings.h" />
<ClInclude Include="Config\MainSettings.h" />
<ClInclude Include="Config\NetplaySettings.h" />
@ -436,6 +439,7 @@
<ClInclude Include="FifoPlayer\FifoPlayer.h" />
<ClInclude Include="FifoPlayer\FifoRecordAnalyzer.h" />
<ClInclude Include="FifoPlayer\FifoRecorder.h" />
<ClInclude Include="FreeLookConfig.h" />
<ClInclude Include="GeckoCode.h" />
<ClInclude Include="GeckoCodeConfig.h" />
<ClInclude Include="HLE\HLE.h" />

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@ -0,0 +1,48 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/FreeLookConfig.h"
#include "Core/Config/FreeLookSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
namespace FreeLook
{
static Config s_config;
static Config s_active_config;
static bool s_has_registered_callback = false;
Config& GetConfig()
{
return s_config;
}
const Config& GetActiveConfig()
{
return s_active_config;
}
void UpdateActiveConfig()
{
s_active_config = s_config;
}
Config::Config()
{
camera_config.control_type = ControlType::SixAxis;
enabled = false;
}
void Config::Refresh()
{
if (!s_has_registered_callback)
{
::Config::AddConfigChangedCallback([] { Core::RunAsCPUThread([] { s_config.Refresh(); }); });
s_has_registered_callback = true;
}
camera_config.control_type = ::Config::Get(::Config::FL1_CONTROL_TYPE);
enabled = ::Config::Get(::Config::FREE_LOOK_ENABLED);
}
} // namespace FreeLook

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@ -0,0 +1,41 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// IMPORTANT: UI etc should modify the value returned by FreeLook::GetConfig().
// Free Look code should read from the value returned by FreeLook::GetActiveConfig().
// The reason for this is to get rid of race conditions etc when the
// configuration changes in the middle of a frame.
#pragma once
namespace FreeLook
{
enum class ControlType : int
{
SixAxis,
FPS,
Orbital
};
struct CameraConfig
{
ControlType control_type;
};
// NEVER inherit from this class.
struct Config final
{
Config();
void Refresh();
CameraConfig camera_config;
bool enabled;
};
Config& GetConfig();
const Config& GetActiveConfig();
// Called every frame.
void UpdateActiveConfig();
} // namespace FreeLook