LightingShaderGen: Remove unnecessary includes
This commit is contained in:
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a9627ac881
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@ -9,6 +9,8 @@
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#include <string>
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/D3DState.h"
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@ -2,6 +2,10 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/VertexManager.h"
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#include <d3d11.h>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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@ -10,12 +14,12 @@
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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@ -6,6 +6,8 @@
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#include "VideoCommon/VertexManagerBase.h"
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struct ID3D11Buffer;
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namespace DX11
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{
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class VertexManager : public VertexManagerBase
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@ -3,7 +3,11 @@
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D12/TextureCache.h"
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoBackends/D3D12/D3DCommandListManager.h"
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#include "VideoBackends/D3D12/D3DDescriptorHeapManager.h"
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@ -15,8 +19,8 @@
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#include "VideoBackends/D3D12/PSTextureEncoder.h"
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#include "VideoBackends/D3D12/StaticShaderCache.h"
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#include "VideoBackends/D3D12/TextureEncoder.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -3,13 +3,15 @@
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D12/XFBEncoder.h"
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoBackends/D3D12/D3DCommandListManager.h"
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#include "VideoBackends/D3D12/D3DShader.h"
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#include "VideoBackends/D3D12/D3DState.h"
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#include "VideoBackends/D3D12/D3DUtil.h"
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#include "VideoBackends/D3D12/FramebufferManager.h"
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@ -3,12 +3,12 @@
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// Refer to the license.txt file included.
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#include "VideoBackends/Null/VertexManager.h"
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#include "VideoBackends/Null/ShaderCache.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Null
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{
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@ -2,16 +2,18 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include <memory>
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#include <string>
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#include "Common/Align.h"
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#include "Common/Common.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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@ -19,6 +19,7 @@
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#include "Common/GL/GLUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Common/MathUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/Core.h"
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@ -2,35 +2,27 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/TextureCache.h"
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <fstream>
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#include <memory>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Core/HW/Memmap.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoConfig.h"
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@ -4,10 +4,13 @@
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// Fast image conversion using OpenGL shaders.
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#include "VideoBackends/OGL/TextureConverter.h"
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#include <string>
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#include "Common/Common.h"
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/VideoCommon.h"
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@ -4,9 +4,9 @@
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#pragma once
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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namespace OGL
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#include <algorithm>
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#include <cstddef>
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Core/HW/Memmap.h"
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@ -9,8 +9,11 @@
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#include <type_traits>
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#include <xxhash.h>
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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#include "Common/LinearDiskCache.h"
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#include "Common/MsgHandler.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/Vulkan/ShaderCompiler.h"
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@ -9,6 +9,7 @@
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#include <limits>
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#include <string>
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderGen.h"
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/VertexManager.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/BoundingBox.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/FramebufferManager.h"
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#include <vector>
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#include "Common/Logging/LogManager.h"
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#include "Core/Host.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoBackends/Vulkan/VideoBackend.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <VideoCommon/LightingShaderGen.h>
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#include "VideoCommon/LightingShaderGen.h"
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/ShaderGenCommon.h"
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static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_data, int index,
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int litchan_index, bool alpha)
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#pragma once
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/XFMemory.h"
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class ShaderCode;
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#define LIGHT_COL "%s[%d].color.%s"
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#define LIGHT_COL_PARAMS(index, swizzle) (I_LIGHTS), (index), (swizzle)
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/PixelShaderGen.h"
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#include <cmath>
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#include <cstdio>
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#include <cstring>
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/LightingShaderGen.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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