ControllerInterface/Device: Take vector by const reference in DetectInput()
The vector is only ever queryied and it's contents aren't modified, so there's no reason to take the vector by value. We can take a constant reference to it to avoid unnecessary allocating.
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@ -256,7 +256,7 @@ bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const
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// and also properly handles detection when using "FullAnalogSurface" inputs.
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// Upon input, return the detected Device and Input, else return nullptrs
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std::pair<std::shared_ptr<Device>, Device::Input*>
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DeviceContainer::DetectInput(u32 wait_ms, std::vector<std::string> device_strings)
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DeviceContainer::DetectInput(u32 wait_ms, const std::vector<std::string>& device_strings)
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{
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struct InputState
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{
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@ -273,7 +273,7 @@ DeviceContainer::DetectInput(u32 wait_ms, std::vector<std::string> device_string
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// Acquire devices and initial input states.
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std::vector<DeviceState> device_states;
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for (auto& device_string : device_strings)
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for (const auto& device_string : device_strings)
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{
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DeviceQualifier dq;
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dq.FromString(device_string);
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@ -188,7 +188,7 @@ public:
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bool HasConnectedDevice(const DeviceQualifier& qualifier) const;
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std::pair<std::shared_ptr<Device>, Device::Input*>
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DetectInput(u32 wait_ms, std::vector<std::string> device_strings);
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DetectInput(u32 wait_ms, const std::vector<std::string>& device_strings);
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protected:
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mutable std::mutex m_devices_mutex;
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