Vulkan: Fix crash on shutdown with Virtual XFB enabled
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@ -218,7 +218,7 @@ bool VideoBackend::Initialize(void* window_handle)
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// These have to be done before the others because the destructors
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// These have to be done before the others because the destructors
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// for the remaining classes may call methods on these.
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// for the remaining classes may call methods on these.
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if (!g_object_cache->Initialize() || !g_shader_cache->Initialize() ||
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if (!g_object_cache->Initialize() || !g_shader_cache->Initialize() ||
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!FramebufferManager::GetInstance()->Initialize() || !StateTracker::CreateInstance() ||
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!StateTracker::CreateInstance() || !FramebufferManager::GetInstance()->Initialize() ||
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!Renderer::GetInstance()->Initialize())
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!Renderer::GetInstance()->Initialize())
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{
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{
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PanicAlert("Failed to initialize Vulkan classes.");
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PanicAlert("Failed to initialize Vulkan classes.");
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@ -269,8 +269,8 @@ void VideoBackend::Shutdown()
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g_texture_cache.reset();
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g_texture_cache.reset();
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g_vertex_manager.reset();
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g_vertex_manager.reset();
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g_renderer.reset();
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g_renderer.reset();
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StateTracker::DestroyInstance();
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g_framebuffer_manager.reset();
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g_framebuffer_manager.reset();
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StateTracker::DestroyInstance();
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if (g_shader_cache)
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if (g_shader_cache)
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g_shader_cache->Shutdown();
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g_shader_cache->Shutdown();
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g_shader_cache.reset();
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g_shader_cache.reset();
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