Merge pull request #6289 from degasus/arb_mipmap_for_upscaled_textures
VideoCommon: Apply custom texture scale for arbitrary mipmaps.
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commit
2719e1fb88
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@ -12,6 +12,8 @@
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/BPMemory.h"
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@ -209,7 +211,8 @@ std::pair<size_t, size_t> VertexManagerBase::ResetFlushAspectRatioCount()
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return val;
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}
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static void SetSamplerState(u32 index, bool custom_tex, bool has_arbitrary_mips)
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static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
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bool has_arbitrary_mips)
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{
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const FourTexUnits& tex = bpmem.tex[index / 4];
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const TexMode0& tm0 = tex.texMode0[index % 4];
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@ -257,8 +260,9 @@ static void SetSamplerState(u32 index, bool custom_tex, bool has_arbitrary_mips)
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// Apply a secondary bias calculated from the IR scale to pull inwards mipmaps
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// that have arbitrary contents, eg. are used for fog effects where the
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// distance they kick in at is important to preserve at any resolution.
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state.lod_bias =
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state.lod_bias + std::log2(static_cast<float>(g_renderer->GetEFBScale())) * 256.f;
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// Correct this with the upscaling factor of custom textures.
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s64 lod_offset = std::log2(g_renderer->GetEFBScale() / custom_tex_scale) * 256.f;
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state.lod_bias = MathUtil::Clamp<s64>(state.lod_bias + lod_offset, -32768, 32767);
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// Anisotropic also pushes mips farther away so it cannot be used either
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state.anisotropic_filtering = 0;
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@ -335,7 +339,8 @@ void VertexManagerBase::Flush()
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if (tentry)
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{
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SetSamplerState(i, tentry->is_custom_tex, tentry->has_arbitrary_mips);
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float custom_tex_scale = tentry->GetWidth() / float(tentry->native_width);
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SetSamplerState(i, custom_tex_scale, tentry->is_custom_tex, tentry->has_arbitrary_mips);
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PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height);
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}
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else
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