Fix auto window size options when not rendering to main.

Switch gtk keystate_lock back to a recursive mutex.  Now that the mutex attributes are being initialized properly this doesn't seem to cause the segmentation faults anymore.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7349 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-03-15 12:50:58 +00:00
parent f43a8844a2
commit 27142fafe0
4 changed files with 8 additions and 7 deletions

View File

@ -684,7 +684,6 @@ void CFrame::GetRenderWindowSize(int& x, int& y, int& width, int& height)
void CFrame::OnRenderWindowSizeRequest(int width, int height)
{
if (Core::GetState() == Core::CORE_UNINITIALIZED ||
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain ||
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize ||
RendererIsFullscreen() || m_RenderFrame->IsMaximized())
return;
@ -693,7 +692,9 @@ void CFrame::OnRenderWindowSizeRequest(int width, int height)
m_RenderFrame->GetClientSize(&old_width, &old_height);
// Add space for the log/console/debugger window
if ((SConfig::GetInstance().m_InterfaceLogWindow || SConfig::GetInstance().m_InterfaceConsole ||
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
(SConfig::GetInstance().m_InterfaceLogWindow ||
SConfig::GetInstance().m_InterfaceConsole ||
SConfig::GetInstance().m_InterfaceLogConfigWindow) &&
!m_Mgr->GetPane(wxT("Pane 1")).IsFloating())
{

View File

@ -145,7 +145,7 @@ class CFrame : public CRenderFrame
#ifdef __WXGTK__
Common::Event panic_event;
bool bPanicResult;
std::mutex keystate_lock;
std::recursive_mutex keystate_lock;
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR

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@ -1023,7 +1023,7 @@ void CFrame::DoStop()
{
#if defined __WXGTK__
wxMutexGuiLeave();
std::lock_guard<std::mutex> lk(keystate_lock);
std::lock_guard<std::recursive_mutex> lk(keystate_lock);
wxMutexGuiEnter();
#endif
// Ask for confirmation in case the user accidentally clicked Stop / Escape

View File

@ -584,8 +584,8 @@ bool Host_GetKeyState(int keycode)
#ifdef _WIN32
return GetAsyncKeyState(keycode);
#elif defined __WXGTK__
std::unique_lock<std::mutex> lk(main_frame->keystate_lock, std::defer_lock);
if (!lk.try_lock())
std::unique_lock<std::recursive_mutex> lk(main_frame->keystate_lock, std::try_to_lock);
if (!lk.owns_lock())
return false;
bool key_pressed;