Merge pull request #8867 from iwubcode/freelook_controller

Make Free Look a proper controller, move to separate UI
This commit is contained in:
LC 2020-12-24 15:10:17 -05:00 committed by GitHub
commit 26c097ebfc
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45 changed files with 852 additions and 189 deletions

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@ -87,6 +87,7 @@
#define DEBUGGER_CONFIG "Debugger.ini"
#define LOGGER_CONFIG "Logger.ini"
#define DUALSHOCKUDPCLIENT_CONFIG "DSUClient.ini"
#define FREELOOK_CONFIG "FreeLook.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "dolphin.log"

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@ -31,6 +31,7 @@ enum class System
Logger,
Debugger,
DualShockUDPClient,
FreeLook,
};
constexpr std::array<LayerType, 7> SEARCH_ORDER{{

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@ -866,6 +866,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] =
s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG;
s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;

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@ -72,6 +72,7 @@ enum
F_MEMORYWATCHERSOCKET_IDX,
F_WIISDCARD_IDX,
F_DUALSHOCKUDPCLIENTCONFIG_IDX,
F_FREELOOKCONFIG_IDX,
NUM_PATH_INDICES
};

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@ -17,6 +17,10 @@ add_library(core
CoreTiming.h
DSPEmulator.cpp
DSPEmulator.h
FreeLookConfig.cpp
FreeLookConfig.h
FreeLookManager.cpp
FreeLookManager.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
GeckoCode.cpp
@ -58,6 +62,8 @@ add_library(core
Boot/ElfReader.cpp
Boot/ElfReader.h
Boot/ElfTypes.h
Config/FreeLookSettings.cpp
Config/FreeLookSettings.h
Config/GraphicsSettings.cpp
Config/GraphicsSettings.h
Config/MainSettings.cpp

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@ -0,0 +1,21 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/Config/FreeLookSettings.h"
#include "Core/FreeLookConfig.h"
#include <string>
#include "Common/Config/Config.h"
namespace Config
{
// Configuration Information
const Info<bool> FREE_LOOK_ENABLED{{System::FreeLook, "General", "Enabled"}, false};
// FreeLook.Controller1
const Info<FreeLook::ControlType> FL1_CONTROL_TYPE{{System::FreeLook, "Camera1", "ControlType"},
FreeLook::ControlType::SixAxis};
} // namespace Config

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@ -0,0 +1,23 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/Config/Config.h"
namespace FreeLook
{
enum class ControlType : int;
}
namespace Config
{
// Configuration Information
extern const Info<bool> FREE_LOOK_ENABLED;
// FreeLook.Controller1
extern const Info<FreeLook::ControlType> FL1_CONTROL_TYPE;
} // namespace Config

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@ -42,9 +42,6 @@ const Info<bool> GFX_CACHE_HIRES_TEXTURES{{System::GFX, "Settings", "CacheHiresT
const Info<bool> GFX_DUMP_EFB_TARGET{{System::GFX, "Settings", "DumpEFBTarget"}, false};
const Info<bool> GFX_DUMP_XFB_TARGET{{System::GFX, "Settings", "DumpXFBTarget"}, false};
const Info<bool> GFX_DUMP_FRAMES_AS_IMAGES{{System::GFX, "Settings", "DumpFramesAsImages"}, false};
const Info<bool> GFX_FREE_LOOK{{System::GFX, "Settings", "FreeLook"}, false};
const Info<FreelookControlType> GFX_FREE_LOOK_CONTROL_TYPE{
{System::GFX, "Settings", "FreeLookControlType"}, FreelookControlType::SixAxis};
const Info<bool> GFX_USE_FFV1{{System::GFX, "Settings", "UseFFV1"}, false};
const Info<std::string> GFX_DUMP_FORMAT{{System::GFX, "Settings", "DumpFormat"}, "avi"};
const Info<std::string> GFX_DUMP_CODEC{{System::GFX, "Settings", "DumpCodec"}, ""};

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@ -43,8 +43,6 @@ extern const Info<bool> GFX_CACHE_HIRES_TEXTURES;
extern const Info<bool> GFX_DUMP_EFB_TARGET;
extern const Info<bool> GFX_DUMP_XFB_TARGET;
extern const Info<bool> GFX_DUMP_FRAMES_AS_IMAGES;
extern const Info<bool> GFX_FREE_LOOK;
extern const Info<FreelookControlType> GFX_FREE_LOOK_CONTROL_TYPE;
extern const Info<bool> GFX_USE_FFV1;
extern const Info<std::string> GFX_DUMP_FORMAT;
extern const Info<std::string> GFX_DUMP_CODEC;

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@ -90,6 +90,7 @@ const std::map<Config::System, int> system_to_ini = {
{Config::System::Logger, F_LOGGERCONFIG_IDX},
{Config::System::Debugger, F_DEBUGGERCONFIG_IDX},
{Config::System::DualShockUDPClient, F_DUALSHOCKUDPCLIENTCONFIG_IDX},
{Config::System::FreeLook, F_FREELOOKCONFIG_IDX},
};
// INI layer configuration loader

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@ -16,8 +16,9 @@ namespace ConfigLoaders
{
bool IsSettingSaveable(const Config::Location& config_location)
{
for (Config::System system : {Config::System::SYSCONF, Config::System::GFX,
Config::System::DualShockUDPClient, Config::System::Logger})
for (Config::System system :
{Config::System::SYSCONF, Config::System::GFX, Config::System::DualShockUDPClient,
Config::System::Logger, Config::System::FreeLook})
{
if (config_location.system == system)
return true;

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@ -43,6 +43,7 @@
#include "Core/CoreTiming.h"
#include "Core/DSPEmulator.h"
#include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/FreeLookManager.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DSP.h"
@ -83,7 +84,6 @@
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#ifdef ANDROID
#include "jni/AndroidCommon/IDCache.h"
@ -485,6 +485,15 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
NetPlay::SetupWiimotes();
}
if (init_controllers)
{
FreeLook::Initialize();
}
else
{
FreeLook::LoadInputConfig();
}
Common::ScopeGuard controller_guard{[init_controllers, init_wiimotes] {
if (!init_controllers)
return;
@ -495,6 +504,8 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
Wiimote::Shutdown();
}
FreeLook::Shutdown();
ResetRumble();
Keyboard::Shutdown();

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@ -25,6 +25,7 @@
<ClCompile Include="Boot\Boot_WiiWAD.cpp" />
<ClCompile Include="Boot\DolReader.cpp" />
<ClCompile Include="Boot\ElfReader.cpp" />
<ClCompile Include="Config\FreeLookSettings.cpp" />
<ClCompile Include="Config\GraphicsSettings.cpp" />
<ClCompile Include="Config\MainSettings.cpp" />
<ClCompile Include="Config\NetplaySettings.cpp" />
@ -83,6 +84,8 @@
<ClCompile Include="FifoPlayer\FifoPlayer.cpp" />
<ClCompile Include="FifoPlayer\FifoRecordAnalyzer.cpp" />
<ClCompile Include="FifoPlayer\FifoRecorder.cpp" />
<ClCompile Include="FreeLookConfig.cpp" />
<ClCompile Include="FreeLookManager.cpp" />
<ClCompile Include="GeckoCode.cpp" />
<ClCompile Include="GeckoCodeConfig.cpp" />
<ClCompile Include="HLE\HLE.cpp" />
@ -386,6 +389,7 @@
<ClInclude Include="Boot\ElfReader.h" />
<ClInclude Include="Boot\ElfTypes.h" />
<ClInclude Include="CheatCodes.h" />
<ClInclude Include="Config\FreeLookSettings.h" />
<ClInclude Include="Config\GraphicsSettings.h" />
<ClInclude Include="Config\MainSettings.h" />
<ClInclude Include="Config\NetplaySettings.h" />
@ -436,6 +440,8 @@
<ClInclude Include="FifoPlayer\FifoPlayer.h" />
<ClInclude Include="FifoPlayer\FifoRecordAnalyzer.h" />
<ClInclude Include="FifoPlayer\FifoRecorder.h" />
<ClInclude Include="FreeLookConfig.h" />
<ClInclude Include="FreeLookManager.h" />
<ClInclude Include="GeckoCode.h" />
<ClInclude Include="GeckoCodeConfig.h" />
<ClInclude Include="HLE\HLE.h" />

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@ -0,0 +1,48 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/FreeLookConfig.h"
#include "Core/Config/FreeLookSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
namespace FreeLook
{
static Config s_config;
static Config s_active_config;
static bool s_has_registered_callback = false;
Config& GetConfig()
{
return s_config;
}
const Config& GetActiveConfig()
{
return s_active_config;
}
void UpdateActiveConfig()
{
s_active_config = s_config;
}
Config::Config()
{
camera_config.control_type = ControlType::SixAxis;
enabled = false;
}
void Config::Refresh()
{
if (!s_has_registered_callback)
{
::Config::AddConfigChangedCallback([] { Core::RunAsCPUThread([] { s_config.Refresh(); }); });
s_has_registered_callback = true;
}
camera_config.control_type = ::Config::Get(::Config::FL1_CONTROL_TYPE);
enabled = ::Config::Get(::Config::FREE_LOOK_ENABLED);
}
} // namespace FreeLook

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@ -0,0 +1,41 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// IMPORTANT: UI etc should modify the value returned by FreeLook::GetConfig().
// Free Look code should read from the value returned by FreeLook::GetActiveConfig().
// The reason for this is to get rid of race conditions etc when the
// configuration changes in the middle of a frame.
#pragma once
namespace FreeLook
{
enum class ControlType : int
{
SixAxis,
FPS,
Orbital
};
struct CameraConfig
{
ControlType control_type;
};
// NEVER inherit from this class.
struct Config final
{
Config();
void Refresh();
CameraConfig camera_config;
bool enabled;
};
Config& GetConfig();
const Config& GetActiveConfig();
// Called every frame.
void UpdateActiveConfig();
} // namespace FreeLook

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@ -0,0 +1,247 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/FreeLookManager.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Core/ConfigManager.h"
#include "Core/FreeLookConfig.h"
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/OnScreenDisplay.h"
namespace
{
namespace MoveButtons
{
enum MoveButtons
{
Up,
Down,
Left,
Right,
Forward,
Backward,
};
}
namespace SpeedButtons
{
enum SpeedButtons
{
Decrease,
Increase,
Reset,
};
}
namespace OtherButtons
{
enum OtherButtons
{
ResetView,
};
}
namespace FieldOfViewButtons
{
enum FieldOfViewButtons
{
IncreaseX,
DecreaseX,
IncreaseY,
DecreaseY,
};
}
} // namespace
FreeLookController::FreeLookController(const unsigned int index) : m_index(index)
{
groups.emplace_back(m_move_buttons = new ControllerEmu::Buttons(_trans("Move")));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Up"));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Down"));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Left"));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Right"));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Forward"));
m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Backward"));
groups.emplace_back(m_speed_buttons = new ControllerEmu::Buttons(_trans("Speed")));
m_speed_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease"));
m_speed_buttons->AddInput(ControllerEmu::Translate, _trans("Increase"));
m_speed_buttons->AddInput(ControllerEmu::Translate, _trans("Reset"));
groups.emplace_back(m_other_buttons = new ControllerEmu::Buttons(_trans("Other")));
m_other_buttons->AddInput(ControllerEmu::Translate, _trans("Reset View"));
groups.emplace_back(m_fov_buttons = new ControllerEmu::Buttons(_trans("Field of View")));
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Increase X"));
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease X"));
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Increase Y"));
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease Y"));
}
std::string FreeLookController::GetName() const
{
return std::string("FreeLook") + char('1' + m_index);
}
void FreeLookController::LoadDefaults(const ControllerInterface& ciface)
{
EmulatedController::LoadDefaults(ciface);
auto hotkey_string = [](std::vector<std::string> inputs) {
return "@(" + JoinStrings(inputs, "+") + ')';
};
m_move_buttons->SetControlExpression(MoveButtons::Up, hotkey_string({"Shift", "E"}));
m_move_buttons->SetControlExpression(MoveButtons::Down, hotkey_string({"Shift", "Q"}));
m_move_buttons->SetControlExpression(MoveButtons::Left, hotkey_string({"Shift", "A"}));
m_move_buttons->SetControlExpression(MoveButtons::Right, hotkey_string({"Shift", "D"}));
m_move_buttons->SetControlExpression(MoveButtons::Forward, hotkey_string({"Shift", "W"}));
m_move_buttons->SetControlExpression(MoveButtons::Backward, hotkey_string({"Shift", "S"}));
m_speed_buttons->SetControlExpression(SpeedButtons::Decrease, hotkey_string({"Shift", "`1`"}));
m_speed_buttons->SetControlExpression(SpeedButtons::Increase, hotkey_string({"Shift", "`2`"}));
m_speed_buttons->SetControlExpression(SpeedButtons::Reset, hotkey_string({"Shift", "F"}));
m_other_buttons->SetControlExpression(OtherButtons::ResetView, hotkey_string({"Shift", "R"}));
m_fov_buttons->SetControlExpression(FieldOfViewButtons::IncreaseX,
hotkey_string({"Shift", "`Axis Z+`"}));
m_fov_buttons->SetControlExpression(FieldOfViewButtons::DecreaseX,
hotkey_string({"Shift", "`Axis Z-`"}));
m_fov_buttons->SetControlExpression(FieldOfViewButtons::IncreaseY,
hotkey_string({"Shift", "`Axis Z+`"}));
m_fov_buttons->SetControlExpression(FieldOfViewButtons::DecreaseY,
hotkey_string({"Shift", "`Axis Z-`"}));
}
ControllerEmu::ControlGroup* FreeLookController::GetGroup(FreeLookGroup group) const
{
switch (group)
{
case FreeLookGroup::Move:
return m_move_buttons;
case FreeLookGroup::Speed:
return m_speed_buttons;
case FreeLookGroup::FieldOfView:
return m_fov_buttons;
case FreeLookGroup::Other:
return m_other_buttons;
default:
return nullptr;
}
}
void FreeLookController::Update()
{
if (!g_freelook_camera.IsActive())
return;
if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed());
if (m_move_buttons->controls[MoveButtons::Down]->GetState<bool>())
g_freelook_camera.MoveVertical(g_freelook_camera.GetSpeed());
if (m_move_buttons->controls[MoveButtons::Left]->GetState<bool>())
g_freelook_camera.MoveHorizontal(g_freelook_camera.GetSpeed());
if (m_move_buttons->controls[MoveButtons::Right]->GetState<bool>())
g_freelook_camera.MoveHorizontal(-g_freelook_camera.GetSpeed());
if (m_move_buttons->controls[MoveButtons::Forward]->GetState<bool>())
g_freelook_camera.MoveForward(g_freelook_camera.GetSpeed());
if (m_move_buttons->controls[MoveButtons::Backward]->GetState<bool>())
g_freelook_camera.MoveForward(-g_freelook_camera.GetSpeed());
if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseX]->GetState<bool>())
g_freelook_camera.IncreaseFovX(g_freelook_camera.GetFovStepSize());
if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseX]->GetState<bool>())
g_freelook_camera.IncreaseFovX(-1.0f * g_freelook_camera.GetFovStepSize());
if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseY]->GetState<bool>())
g_freelook_camera.IncreaseFovY(g_freelook_camera.GetFovStepSize());
if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseY]->GetState<bool>())
g_freelook_camera.IncreaseFovY(-1.0f * g_freelook_camera.GetFovStepSize());
if (m_speed_buttons->controls[SpeedButtons::Decrease]->GetState<bool>())
g_freelook_camera.ModifySpeed(1.0f / 1.1f);
if (m_speed_buttons->controls[SpeedButtons::Increase]->GetState<bool>())
g_freelook_camera.ModifySpeed(1.1f);
if (m_speed_buttons->controls[SpeedButtons::Reset]->GetState<bool>())
g_freelook_camera.ResetSpeed();
if (m_other_buttons->controls[OtherButtons::ResetView]->GetState<bool>())
g_freelook_camera.Reset();
}
namespace FreeLook
{
static InputConfig s_config("FreeLookController", _trans("FreeLook"), "FreeLookController");
InputConfig* GetInputConfig()
{
return &s_config;
}
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
}
void Initialize()
{
if (s_config.ControllersNeedToBeCreated())
{
s_config.CreateController<FreeLookController>(0);
}
s_config.RegisterHotplugCallback();
FreeLook::GetConfig().Refresh();
s_config.LoadConfig(true);
}
void LoadInputConfig()
{
s_config.LoadConfig(true);
}
bool IsInitialized()
{
return !s_config.ControllersNeedToBeCreated();
}
ControllerEmu::ControlGroup* GetInputGroup(int pad_num, FreeLookGroup group)
{
return static_cast<FreeLookController*>(s_config.GetController(pad_num))->GetGroup(group);
}
void UpdateInput()
{
for (int i = 0; i < s_config.GetControllerCount(); i++)
{
static_cast<FreeLookController*>(s_config.GetController(i))->Update();
}
}
} // namespace FreeLook

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@ -0,0 +1,57 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
class InputConfig;
namespace ControllerEmu
{
class ControlGroup;
class Buttons;
} // namespace ControllerEmu
enum class FreeLookGroup
{
Move,
Speed,
FieldOfView,
Other
};
namespace FreeLook
{
void Shutdown();
void Initialize();
void LoadInputConfig();
bool IsInitialized();
void UpdateInput();
InputConfig* GetInputConfig();
ControllerEmu::ControlGroup* GetInputGroup(int pad_num, FreeLookGroup group);
} // namespace FreeLook
class FreeLookController final : public ControllerEmu::EmulatedController
{
public:
explicit FreeLookController(unsigned int index);
std::string GetName() const override;
void LoadDefaults(const ControllerInterface& ciface) override;
ControllerEmu::ControlGroup* GetGroup(FreeLookGroup group) const;
void Update();
private:
ControllerEmu::Buttons* m_move_buttons;
ControllerEmu::Buttons* m_speed_buttons;
ControllerEmu::Buttons* m_fov_buttons;
ControllerEmu::Buttons* m_other_buttons;
const unsigned int m_index;
};

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@ -24,7 +24,7 @@
#include "InputCommon/GCPadStatus.h"
// clang-format off
constexpr std::array<const char*, 139> s_hotkey_labels{{
constexpr std::array<const char*, 125> s_hotkey_labels{{
_trans("Open"),
_trans("Change Disc"),
_trans("Eject Disc"),
@ -117,21 +117,7 @@ constexpr std::array<const char*, 139> s_hotkey_labels{{
// i18n: IR stands for internal resolution
_trans("Decrease IR"),
_trans("Freelook Decrease Speed"),
_trans("Freelook Increase Speed"),
_trans("Freelook Reset Speed"),
_trans("Freelook Move Up"),
_trans("Freelook Move Down"),
_trans("Freelook Move Left"),
_trans("Freelook Move Right"),
_trans("Freelook Zoom In"),
_trans("Freelook Zoom Out"),
_trans("Freelook Reset"),
_trans("Freelook Toggle"),
_trans("Freelook Increase Field of View X"),
_trans("Freelook Decrease Field of View X"),
_trans("Freelook Increase Field of View Y"),
_trans("Freelook Decrease Field of View Y"),
_trans("Toggle 3D Side-by-Side"),
_trans("Toggle 3D Top-Bottom"),
@ -339,7 +325,7 @@ constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = {
{_trans("Controller Profile 4"), HK_NEXT_WIIMOTE_PROFILE_4, HK_PREV_GAME_WIIMOTE_PROFILE_4},
{_trans("Graphics Toggles"), HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
{_trans("Internal Resolution"), HK_INCREASE_IR, HK_DECREASE_IR},
{_trans("Freelook"), HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_DECREASE_FOV_Y},
{_trans("Freelook"), HK_FREELOOK_TOGGLE, HK_FREELOOK_TOGGLE},
// i18n: Stereoscopic 3D
{_trans("3D"), HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_ANAGLYPH},
// i18n: Stereoscopic 3D
@ -446,22 +432,6 @@ void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
set_key_expression(HK_TOGGLE_THROTTLE, "Tab");
#endif
// Freelook
set_key_expression(HK_FREELOOK_DECREASE_SPEED, hotkey_string({"Shift", "`1`"}));
set_key_expression(HK_FREELOOK_INCREASE_SPEED, hotkey_string({"Shift", "`2`"}));
set_key_expression(HK_FREELOOK_RESET_SPEED, hotkey_string({"Shift", "F"}));
set_key_expression(HK_FREELOOK_UP, hotkey_string({"Shift", "E"}));
set_key_expression(HK_FREELOOK_DOWN, hotkey_string({"Shift", "Q"}));
set_key_expression(HK_FREELOOK_LEFT, hotkey_string({"Shift", "A"}));
set_key_expression(HK_FREELOOK_RIGHT, hotkey_string({"Shift", "D"}));
set_key_expression(HK_FREELOOK_ZOOM_IN, hotkey_string({"Shift", "W"}));
set_key_expression(HK_FREELOOK_ZOOM_OUT, hotkey_string({"Shift", "S"}));
set_key_expression(HK_FREELOOK_RESET, hotkey_string({"Shift", "R"}));
set_key_expression(HK_FREELOOK_INCREASE_FOV_X, hotkey_string({"Shift", "`Axis Z+`"}));
set_key_expression(HK_FREELOOK_DECREASE_FOV_X, hotkey_string({"Shift", "`Axis Z-`"}));
set_key_expression(HK_FREELOOK_INCREASE_FOV_Y, hotkey_string({"Shift", "`Axis Z+`"}));
set_key_expression(HK_FREELOOK_DECREASE_FOV_Y, hotkey_string({"Shift", "`Axis Z-`"}));
// Savestates
for (int i = 0; i < 8; i++)
{

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@ -101,21 +101,7 @@ enum Hotkey
HK_INCREASE_IR,
HK_DECREASE_IR,
HK_FREELOOK_DECREASE_SPEED,
HK_FREELOOK_INCREASE_SPEED,
HK_FREELOOK_RESET_SPEED,
HK_FREELOOK_UP,
HK_FREELOOK_DOWN,
HK_FREELOOK_LEFT,
HK_FREELOOK_RIGHT,
HK_FREELOOK_ZOOM_IN,
HK_FREELOOK_ZOOM_OUT,
HK_FREELOOK_RESET,
HK_FREELOOK_TOGGLE,
HK_FREELOOK_INCREASE_FOV_X,
HK_FREELOOK_DECREASE_FOV_X,
HK_FREELOOK_INCREASE_FOV_Y,
HK_FREELOOK_DECREASE_FOV_Y,
HK_TOGGLE_STEREO_SBS,
HK_TOGGLE_STEREO_TAB,

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@ -74,7 +74,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
constexpr u32 STATE_VERSION = 124; // Last changed in PR 9097
constexpr u32 STATE_VERSION = 125; // Last changed in PR 8867
// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,

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@ -71,6 +71,10 @@ add_executable(dolphin-emu
Config/ControllersWindow.h
Config/FilesystemWidget.cpp
Config/FilesystemWidget.h
Config/FreeLookWidget.cpp
Config/FreeLookWidget.h
Config/FreeLookWindow.cpp
Config/FreeLookWindow.h
Config/GameConfigEdit.cpp
Config/GameConfigEdit.h
Config/GameConfigHighlighter.cpp
@ -112,6 +116,8 @@ add_executable(dolphin-emu
Config/LogConfigWidget.h
Config/LogWidget.cpp
Config/LogWidget.h
Config/Mapping/FreeLookGeneral.cpp
Config/Mapping/FreeLookGeneral.h
Config/Mapping/GCKeyboardEmu.cpp
Config/Mapping/GCKeyboardEmu.h
Config/Mapping/GCMicrophone.cpp

View File

@ -0,0 +1,112 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/FreeLookWidget.h"
#include <QCheckBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include <QVBoxLayout>
#include "Core/Config/FreeLookSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt/Config/Graphics/GraphicsChoice.h"
#include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
#include "DolphinQt/Settings.h"
FreeLookWidget::FreeLookWidget(QWidget* parent) : QWidget(parent)
{
CreateLayout();
LoadSettings();
ConnectWidgets();
}
void FreeLookWidget::CreateLayout()
{
auto* layout = new QVBoxLayout();
m_enable_freelook = new ToolTipCheckBox(tr("Enable"));
m_enable_freelook->setChecked(Config::Get(Config::FREE_LOOK_ENABLED));
m_enable_freelook->SetDescription(
tr("Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"));
m_freelook_controller_configure_button = new QPushButton(tr("Configure Controller"));
m_freelook_control_type = new GraphicsChoice({tr("Six Axis"), tr("First Person"), tr("Orbital")},
Config::FL1_CONTROL_TYPE);
m_freelook_control_type->SetTitle(tr("Free Look Control Type"));
m_freelook_control_type->SetDescription(tr(
"Changes the in-game camera type during Free Look.<br><br>"
"Six Axis: Offers full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most challenging to use.<br> "
"<br>"
"First Person: Controls the free camera similarly to a first person video game. The camera "
"can rotate and travel, but roll is impossible. Easy to use, but limiting.<br><br>"
"Orbital: Rotates the free camera around the original camera. Has no lateral movement, only "
"rotation and you may zoom up to the camera's origin point."));
auto* description =
new QLabel(tr("Free Look allows for manipulation of the in-game camera. "
"Different camera types are available from the dropdown.<br><br>"
"For detailed instructions, "
"<a href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">"
"refer to this page</a>."));
description->setTextFormat(Qt::RichText);
description->setWordWrap(true);
description->setTextInteractionFlags(Qt::TextBrowserInteraction);
description->setOpenExternalLinks(true);
auto* hlayout = new QHBoxLayout();
hlayout->addWidget(new QLabel(tr("Camera 1")));
hlayout->addWidget(m_freelook_control_type);
hlayout->addWidget(m_freelook_controller_configure_button);
layout->addWidget(m_enable_freelook);
layout->addLayout(hlayout);
layout->addWidget(description);
setLayout(layout);
}
void FreeLookWidget::ConnectWidgets()
{
connect(m_freelook_controller_configure_button, &QPushButton::clicked, this,
&FreeLookWidget::OnFreeLookControllerConfigured);
connect(m_enable_freelook, &QCheckBox::clicked, this, &FreeLookWidget::SaveSettings);
connect(&Settings::Instance(), &Settings::ConfigChanged, this, [this] {
const QSignalBlocker blocker(this);
LoadSettings();
});
}
void FreeLookWidget::OnFreeLookControllerConfigured()
{
if (m_freelook_controller_configure_button != QObject::sender())
return;
const int index = 0;
MappingWindow* window = new MappingWindow(this, MappingWindow::Type::MAPPING_FREELOOK, index);
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
}
void FreeLookWidget::LoadSettings()
{
const bool checked = Config::Get(Config::FREE_LOOK_ENABLED);
m_enable_freelook->setChecked(checked);
m_freelook_control_type->setEnabled(checked);
m_freelook_controller_configure_button->setEnabled(checked);
}
void FreeLookWidget::SaveSettings()
{
const bool checked = m_enable_freelook->isChecked();
Config::SetBaseOrCurrent(Config::FREE_LOOK_ENABLED, checked);
m_freelook_control_type->setEnabled(checked);
m_freelook_controller_configure_button->setEnabled(checked);
}

View File

@ -0,0 +1,30 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
class GraphicsChoice;
class QPushButton;
class ToolTipCheckBox;
class FreeLookWidget final : public QWidget
{
Q_OBJECT
public:
explicit FreeLookWidget(QWidget* parent);
private:
void CreateLayout();
void ConnectWidgets();
void OnFreeLookControllerConfigured();
void LoadSettings();
void SaveSettings();
ToolTipCheckBox* m_enable_freelook;
GraphicsChoice* m_freelook_control_type;
QPushButton* m_freelook_controller_configure_button;
};

View File

@ -0,0 +1,31 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/FreeLookWindow.h"
#include <QDialogButtonBox>
#include <QLabel>
#include <QTabWidget>
#include <QVBoxLayout>
#include "DolphinQt/Config/FreeLookWidget.h"
FreeLookWindow::FreeLookWindow(QWidget* parent) : QDialog(parent)
{
CreateMainLayout();
setWindowTitle(tr("Free Look Settings"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
}
void FreeLookWindow::CreateMainLayout()
{
m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
auto* main_layout = new QVBoxLayout();
main_layout->addWidget(new FreeLookWidget(this));
main_layout->addWidget(m_button_box);
setLayout(main_layout);
}

View File

@ -0,0 +1,21 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
class QDialogButtonBox;
class FreeLookWindow final : public QDialog
{
Q_OBJECT
public:
explicit FreeLookWindow(QWidget* parent);
private:
void CreateMainLayout();
QDialogButtonBox* m_button_box;
};

View File

@ -80,19 +80,6 @@ void AdvancedWidget::CreateWidgets()
utility_layout->addWidget(m_dump_efb_target, 1, 1);
// Freelook
auto* freelook_box = new QGroupBox(tr("Free Look"));
auto* freelook_layout = new QGridLayout();
freelook_box->setLayout(freelook_layout);
m_enable_freelook = new GraphicsBool(tr("Enable"), Config::GFX_FREE_LOOK);
m_freelook_control_type = new GraphicsChoice({tr("Six Axis"), tr("First Person"), tr("Orbital")},
Config::GFX_FREE_LOOK_CONTROL_TYPE);
freelook_layout->addWidget(m_enable_freelook, 0, 0);
freelook_layout->addWidget(new QLabel(tr("Control Type:")), 1, 0);
freelook_layout->addWidget(m_freelook_control_type, 1, 1);
// Texture dumping
auto* texture_dump_box = new QGroupBox(tr("Texture Dumping"));
auto* texture_dump_layout = new QGridLayout();
@ -155,7 +142,6 @@ void AdvancedWidget::CreateWidgets()
main_layout->addWidget(debugging_box);
main_layout->addWidget(utility_box);
main_layout->addWidget(freelook_box);
main_layout->addWidget(texture_dump_box);
main_layout->addWidget(dump_box);
main_layout->addWidget(misc_box);
@ -170,7 +156,6 @@ void AdvancedWidget::ConnectWidgets()
connect(m_load_custom_textures, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_dump_use_ffv1, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_enable_prog_scan, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_enable_freelook, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_dump_textures, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
}
@ -180,8 +165,6 @@ void AdvancedWidget::LoadSettings()
m_dump_bitrate->setEnabled(!Config::Get(Config::GFX_USE_FFV1));
m_enable_prog_scan->setChecked(Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN));
m_freelook_control_type->setEnabled(Config::Get(Config::GFX_FREE_LOOK));
m_dump_mip_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
m_dump_base_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
}
@ -192,8 +175,6 @@ void AdvancedWidget::SaveSettings()
m_dump_bitrate->setEnabled(!Config::Get(Config::GFX_USE_FFV1));
Config::SetBase(Config::SYSCONF_PROGRESSIVE_SCAN, m_enable_prog_scan->isChecked());
m_freelook_control_type->setEnabled(Config::Get(Config::GFX_FREE_LOOK));
m_dump_mip_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
m_dump_base_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
}
@ -268,22 +249,6 @@ void AdvancedWidget::AddDescriptions()
QT_TR_NOOP("Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>");
#endif
static const char TR_FREE_LOOK_DESCRIPTION[] = QT_TR_NOOP(
"Allows manipulation of the in-game camera. Move the mouse while holding the right button "
"to pan or middle button to roll.<br><br>Use the WASD keys while holding SHIFT to move "
"the "
"camera. Press SHIFT+2 to increase speed or SHIFT+1 to decrease speed. Press SHIFT+R "
"to reset the camera or SHIFT+F to reset the speed.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>");
static const char TR_FREE_LOOK_CONTROL_TYPE_DESCRIPTION[] = QT_TR_NOOP(
"Changes the in-game camera type during freelook.<br><br>"
"Six Axis: Offers full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful freelook option but is the most challenging to use.<br "
"/><br>"
"First Person: Controls the free camera similarly to a first person video game. The camera "
"can rotate and travel, but roll is impossible. Easy to use, but limiting.<br><br>"
"Orbital: Rotates the free camera around the original camera. Has no lateral movement, only "
"rotation and you may zoom up to the camera's origin point.");
static const char TR_CROPPING_DESCRIPTION[] = QT_TR_NOOP(
"Crops the picture from its native aspect ratio to 4:3 or "
"16:9.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
@ -330,9 +295,6 @@ void AdvancedWidget::AddDescriptions()
#endif
m_enable_cropping->SetDescription(tr(TR_CROPPING_DESCRIPTION));
m_enable_prog_scan->SetDescription(tr(TR_PROGRESSIVE_SCAN_DESCRIPTION));
m_enable_freelook->SetDescription(tr(TR_FREE_LOOK_DESCRIPTION));
m_freelook_control_type->SetTitle(tr("Free Look Control Type"));
m_freelook_control_type->SetDescription(tr(TR_FREE_LOOK_CONTROL_TYPE_DESCRIPTION));
m_backend_multithreading->SetDescription(tr(TR_BACKEND_MULTITHREADING_DESCRIPTION));
#ifdef _WIN32
m_borderless_fullscreen->SetDescription(tr(TR_BORDERLESS_FULLSCREEN_DESCRIPTION));

View File

@ -42,8 +42,6 @@ private:
GraphicsBool* m_dump_efb_target;
GraphicsBool* m_disable_vram_copies;
GraphicsBool* m_load_custom_textures;
GraphicsBool* m_enable_freelook;
GraphicsChoice* m_freelook_control_type;
// Texture dumping
GraphicsBool* m_dump_textures;

View File

@ -0,0 +1,48 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/Mapping/FreeLookGeneral.h"
#include <QGridLayout>
#include <QGroupBox>
#include "Core/FreeLookManager.h"
#include "InputCommon/InputConfig.h"
FreeLookGeneral::FreeLookGeneral(MappingWindow* window) : MappingWidget(window)
{
CreateMainLayout();
}
void FreeLookGeneral::CreateMainLayout()
{
auto* layout = new QGridLayout;
layout->addWidget(
CreateGroupBox(tr("Move"), FreeLook::GetInputGroup(GetPort(), FreeLookGroup::Move)), 0, 0);
layout->addWidget(
CreateGroupBox(tr("Speed"), FreeLook::GetInputGroup(GetPort(), FreeLookGroup::Speed)), 0, 1);
layout->addWidget(CreateGroupBox(tr("Field of View"),
FreeLook::GetInputGroup(GetPort(), FreeLookGroup::FieldOfView)),
0, 2);
layout->addWidget(
CreateGroupBox(tr("Other"), FreeLook::GetInputGroup(GetPort(), FreeLookGroup::Other)), 0, 3);
setLayout(layout);
}
void FreeLookGeneral::LoadSettings()
{
FreeLook::LoadInputConfig();
}
void FreeLookGeneral::SaveSettings()
{
FreeLook::GetInputConfig()->SaveConfig();
}
InputConfig* FreeLookGeneral::GetConfig()
{
return FreeLook::GetInputConfig();
}

View File

@ -0,0 +1,21 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "DolphinQt/Config/Mapping/MappingWidget.h"
class FreeLookGeneral final : public MappingWidget
{
Q_OBJECT
public:
explicit FreeLookGeneral(MappingWindow* window);
InputConfig* GetConfig() override;
private:
void LoadSettings() override;
void SaveSettings() override;
void CreateMainLayout();
};

View File

@ -18,12 +18,12 @@ void HotkeyGraphics::CreateMainLayout()
{
m_main_layout = new QGridLayout();
m_main_layout->addWidget(
CreateGroupBox(tr("Freelook"), HotkeyManagerEmu::GetHotkeyGroup(HKGP_FREELOOK)), 0, 0, -1, 1);
m_main_layout->addWidget(CreateGroupBox(tr("Graphics Toggles"),
HotkeyManagerEmu::GetHotkeyGroup(HKGP_GRAPHICS_TOGGLES)),
0, 1);
0, 0, -1, 1);
m_main_layout->addWidget(
CreateGroupBox(tr("FreeLook"), HotkeyManagerEmu::GetHotkeyGroup(HKGP_FREELOOK)), 0, 1);
m_main_layout->addWidget(
CreateGroupBox(tr("Internal Resolution"), HotkeyManagerEmu::GetHotkeyGroup(HKGP_IR)), 1, 1);

View File

@ -21,6 +21,7 @@
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "DolphinQt/Config/Mapping/FreeLookGeneral.h"
#include "DolphinQt/Config/Mapping/GCKeyboardEmu.h"
#include "DolphinQt/Config/Mapping/GCMicrophone.h"
#include "DolphinQt/Config/Mapping/GCPadEmu.h"
@ -82,7 +83,7 @@ void MappingWindow::CreateDevicesLayout()
m_devices_combo = new QComboBox();
m_devices_refresh = new QPushButton(tr("Refresh"));
m_devices_combo->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Fixed);
m_devices_combo->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
m_devices_refresh->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
m_devices_layout->addWidget(m_devices_combo);
@ -428,6 +429,13 @@ void MappingWindow::SetMappingType(MappingWindow::Type type)
setWindowTitle(tr("Hotkey Settings"));
break;
}
case Type::MAPPING_FREELOOK:
{
widget = new FreeLookGeneral(this);
AddWidget(tr("General"), widget);
setWindowTitle(tr("Free Look Controller %1").arg(GetPort() + 1));
}
break;
default:
return;
}

View File

@ -42,7 +42,9 @@ public:
// Wii
MAPPING_WIIMOTE_EMU,
// Hotkeys
MAPPING_HOTKEYS
MAPPING_HOTKEYS,
// Freelook
MAPPING_FREELOOK,
};
explicit MappingWindow(QWidget* parent, Type type, int port_num);

View File

@ -55,6 +55,8 @@
<ClCompile Include="Config\ControllerInterface\ServerStringValidator.cpp" />
<ClCompile Include="Config\ControllersWindow.cpp" />
<ClCompile Include="Config\FilesystemWidget.cpp" />
<ClCompile Include="Config\FreeLookWidget.cpp" />
<ClCompile Include="Config\FreeLookWindow.cpp" />
<ClCompile Include="Config\GameConfigEdit.cpp" />
<ClCompile Include="Config\GameConfigHighlighter.cpp" />
<ClCompile Include="Config\GameConfigWidget.cpp" />
@ -75,6 +77,7 @@
<ClCompile Include="Config\InfoWidget.cpp" />
<ClCompile Include="Config\LogConfigWidget.cpp" />
<ClCompile Include="Config\LogWidget.cpp" />
<ClCompile Include="Config\Mapping\FreeLookGeneral.cpp" />
<ClCompile Include="Config\Mapping\GCKeyboardEmu.cpp" />
<ClCompile Include="Config\Mapping\GCMicrophone.cpp" />
<ClCompile Include="Config\Mapping\GCPadEmu.cpp" />
@ -223,6 +226,8 @@
<QtMoc Include="Config\ControllerInterface\ServerStringValidator.h" />
<QtMoc Include="Config\ControllersWindow.h" />
<QtMoc Include="Config\FilesystemWidget.h" />
<QtMoc Include="Config\FreeLookWidget.h" />
<QtMoc Include="Config\FreeLookWindow.h" />
<QtMoc Include="Config\GameConfigHighlighter.h" />
<QtMoc Include="Config\GameConfigWidget.h" />
<QtMoc Include="Config\GeckoCodeWidget.h" />
@ -243,6 +248,7 @@
<QtMoc Include="Config\InfoWidget.h" />
<QtMoc Include="Config\LogConfigWidget.h" />
<QtMoc Include="Config\LogWidget.h" />
<QtMoc Include="Config\Mapping\FreeLookGeneral.h" />
<QtMoc Include="Config\Mapping\GCKeyboardEmu.h" />
<QtMoc Include="Config\Mapping\GCMicrophone.h" />
<QtMoc Include="Config\Mapping\GCPadEmu.h" />

View File

@ -15,10 +15,12 @@
#include "Common/Config/Config.h"
#include "Common/Thread.h"
#include "Core/Config/FreeLookSettings.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FreeLookManager.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
@ -30,7 +32,6 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
@ -537,57 +538,15 @@ void HotkeyScheduler::Run()
Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE,
std::min(stereo_convergence + 5, Config::GFX_STEREO_CONVERGENCE_MAXIMUM));
// Freelook
static float fl_speed = 1.0;
// Free Look
if (IsHotkey(HK_FREELOOK_TOGGLE))
{
const bool new_value = !Config::Get(Config::GFX_FREE_LOOK);
Config::SetCurrent(Config::GFX_FREE_LOOK, new_value);
OSD::AddMessage(StringFromFormat("Freelook: %s", new_value ? "Enabled" : "Disabled"));
const bool new_value = !Config::Get(Config::FREE_LOOK_ENABLED);
Config::SetCurrent(Config::FREE_LOOK_ENABLED, new_value);
OSD::AddMessage(StringFromFormat("Free Look: %s", new_value ? "Enabled" : "Disabled"));
}
if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
fl_speed /= 1.1f;
if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true))
fl_speed *= 1.1f;
if (IsHotkey(HK_FREELOOK_RESET_SPEED, true))
fl_speed = 1.0;
if (IsHotkey(HK_FREELOOK_UP, true))
g_freelook_camera.MoveVertical(-fl_speed);
if (IsHotkey(HK_FREELOOK_DOWN, true))
g_freelook_camera.MoveVertical(fl_speed);
if (IsHotkey(HK_FREELOOK_LEFT, true))
g_freelook_camera.MoveHorizontal(fl_speed);
if (IsHotkey(HK_FREELOOK_RIGHT, true))
g_freelook_camera.MoveHorizontal(-fl_speed);
if (IsHotkey(HK_FREELOOK_ZOOM_IN, true))
g_freelook_camera.Zoom(fl_speed);
if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true))
g_freelook_camera.Zoom(-fl_speed);
if (IsHotkey(HK_FREELOOK_INCREASE_FOV_X, true))
g_freelook_camera.IncreaseFovX(g_freelook_camera.GetFovStepSize());
if (IsHotkey(HK_FREELOOK_DECREASE_FOV_X, true))
g_freelook_camera.IncreaseFovX(-1.0f * g_freelook_camera.GetFovStepSize());
if (IsHotkey(HK_FREELOOK_INCREASE_FOV_Y, true))
g_freelook_camera.IncreaseFovY(g_freelook_camera.GetFovStepSize());
if (IsHotkey(HK_FREELOOK_DECREASE_FOV_Y, true))
g_freelook_camera.IncreaseFovY(-1.0f * g_freelook_camera.GetFovStepSize());
if (IsHotkey(HK_FREELOOK_RESET, true))
g_freelook_camera.Reset();
FreeLook::UpdateInput();
// Savestates
for (u32 i = 0; i < State::NUM_STATES; i++)

View File

@ -41,6 +41,7 @@
#include "Core/Config/NetplaySettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FreeLookManager.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
@ -62,6 +63,7 @@
#include "DolphinQt/AboutDialog.h"
#include "DolphinQt/CheatsManager.h"
#include "DolphinQt/Config/ControllersWindow.h"
#include "DolphinQt/Config/FreeLookWindow.h"
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
#include "DolphinQt/Config/LogConfigWidget.h"
#include "DolphinQt/Config/LogWidget.h"
@ -302,6 +304,7 @@ void MainWindow::InitControllers()
Pad::Initialize();
Keyboard::Initialize();
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
FreeLook::Initialize();
m_hotkey_scheduler = new HotkeyScheduler();
m_hotkey_scheduler->Start();
@ -315,6 +318,9 @@ void MainWindow::InitControllers()
Keyboard::LoadConfig();
Keyboard::GetConfig()->SaveConfig();
FreeLook::LoadInputConfig();
FreeLook::GetInputConfig()->SaveConfig();
}
void MainWindow::ShutdownControllers()
@ -325,6 +331,7 @@ void MainWindow::ShutdownControllers()
Keyboard::Shutdown();
Wiimote::Shutdown();
HotkeyManagerEmu::Shutdown();
FreeLook::Shutdown();
g_controller_interface.Shutdown();
m_hotkey_scheduler->deleteLater();
@ -479,6 +486,7 @@ void MainWindow::ConnectMenuBar()
connect(m_menu_bar, &MenuBar::ConfigureAudio, this, &MainWindow::ShowAudioWindow);
connect(m_menu_bar, &MenuBar::ConfigureControllers, this, &MainWindow::ShowControllersWindow);
connect(m_menu_bar, &MenuBar::ConfigureHotkeys, this, &MainWindow::ShowHotkeyDialog);
connect(m_menu_bar, &MenuBar::ConfigureFreelook, this, &MainWindow::ShowFreeLookWindow);
// Tools
connect(m_menu_bar, &MenuBar::ShowMemcardManager, this, &MainWindow::ShowMemcardManager);
@ -1101,6 +1109,19 @@ void MainWindow::ShowControllersWindow()
m_controllers_window->activateWindow();
}
void MainWindow::ShowFreeLookWindow()
{
if (!m_freelook_window)
{
m_freelook_window = new FreeLookWindow(this);
InstallHotkeyFilter(m_freelook_window);
}
m_freelook_window->show();
m_freelook_window->raise();
m_freelook_window->activateWindow();
}
void MainWindow::ShowSettingsWindow()
{
if (!m_settings_window)

View File

@ -23,6 +23,7 @@ class ControllersWindow;
class DiscordHandler;
class DragEnterEvent;
class FIFOPlayerWindow;
class FreeLookWindow;
class GameList;
class GCTASInputWindow;
class GraphicsWindow;
@ -147,6 +148,7 @@ private:
void ShowAudioWindow();
void ShowControllersWindow();
void ShowGraphicsWindow();
void ShowFreeLookWindow();
void ShowAboutDialog();
void ShowHotkeyDialog();
void ShowNetPlaySetupDialog();
@ -213,6 +215,7 @@ private:
GraphicsWindow* m_graphics_window = nullptr;
FIFOPlayerWindow* m_fifo_window = nullptr;
MappingWindow* m_hotkey_window = nullptr;
FreeLookWindow* m_freelook_window = nullptr;
HotkeyScheduler* m_hotkey_scheduler;
NetPlayDialog* m_netplay_dialog;

View File

@ -528,6 +528,7 @@ void MenuBar::AddOptionsMenu()
m_controllers_action =
options_menu->addAction(tr("&Controller Settings"), this, &MenuBar::ConfigureControllers);
options_menu->addAction(tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys);
options_menu->addAction(tr("&Free Look Settings"), this, &MenuBar::ConfigureFreelook);
options_menu->addSeparator();

View File

@ -91,6 +91,7 @@ signals:
void ConfigureAudio();
void ConfigureControllers();
void ConfigureHotkeys();
void ConfigureFreelook();
// View
void ShowList();

View File

@ -181,7 +181,7 @@ bool RenderWidget::event(QEvent* event)
break;
}
case QEvent::MouseMove:
if (g_Config.bFreeLook)
if (g_freelook_camera.IsActive())
OnFreeLookMouseMove(static_cast<QMouseEvent*>(event));
[[fallthrough]];

View File

@ -12,25 +12,24 @@
#include "Common/MathUtil.h"
#include "Common/ChunkFile.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
FreeLookCamera g_freelook_camera;
namespace
{
std::string to_string(FreelookControlType type)
std::string to_string(FreeLook::ControlType type)
{
switch (type)
{
case FreelookControlType::SixAxis:
case FreeLook::ControlType::SixAxis:
return "Six Axis";
case FreelookControlType::FPS:
case FreeLook::ControlType::FPS:
return "First Person";
case FreelookControlType::Orbital:
case FreeLook::ControlType::Orbital:
return "Orbital";
}
@ -54,7 +53,7 @@ public:
m_mat = Common::Matrix44::Translate(Common::Vec3{amt, 0, 0}) * m_mat;
}
void Zoom(float amt) override
void MoveForward(float amt) override
{
m_mat = Common::Matrix44::Translate(Common::Vec3{0, 0, amt}) * m_mat;
}
@ -97,7 +96,7 @@ public:
m_position += right * amt;
}
void Zoom(float amt) override
void MoveForward(float amt) override
{
Common::Vec3 forward{m_rotate_mat.data[8], m_rotate_mat.data[9], m_rotate_mat.data[10]};
m_position += forward * amt;
@ -150,7 +149,7 @@ public:
void MoveHorizontal(float) override {}
void Zoom(float amt) override
void MoveForward(float amt) override
{
m_distance += -1 * amt;
m_distance = std::clamp(m_distance, 0.0f, m_distance);
@ -176,22 +175,22 @@ private:
};
} // namespace
void FreeLookCamera::SetControlType(FreelookControlType type)
void FreeLookCamera::SetControlType(FreeLook::ControlType type)
{
if (m_current_type && *m_current_type == type)
{
return;
}
if (type == FreelookControlType::SixAxis)
if (type == FreeLook::ControlType::SixAxis)
{
m_camera_controller = std::make_unique<SixAxisController>();
}
else if (type == FreelookControlType::Orbital)
else if (type == FreeLook::ControlType::Orbital)
{
m_camera_controller = std::make_unique<OrbitalController>();
}
else
else if (type == FreeLook::ControlType::FPS)
{
m_camera_controller = std::make_unique<FPSController>();
}
@ -221,9 +220,9 @@ void FreeLookCamera::MoveHorizontal(float amt)
m_dirty = true;
}
void FreeLookCamera::Zoom(float amt)
void FreeLookCamera::MoveForward(float amt)
{
m_camera_controller->Zoom(amt);
m_camera_controller->MoveForward(amt);
m_dirty = true;
}
@ -258,10 +257,26 @@ void FreeLookCamera::Reset()
m_dirty = true;
}
void FreeLookCamera::ModifySpeed(float multiplier)
{
m_speed *= multiplier;
}
void FreeLookCamera::ResetSpeed()
{
m_speed = 1.0f;
}
float FreeLookCamera::GetSpeed() const
{
return m_speed;
}
void FreeLookCamera::DoState(PointerWrap& p)
{
if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE)
{
p.Do(m_speed);
p.Do(m_current_type);
p.Do(m_fov_x);
p.Do(m_fov_y);
@ -273,6 +288,7 @@ void FreeLookCamera::DoState(PointerWrap& p)
else
{
const auto old_type = m_current_type;
p.Do(m_speed);
p.Do(m_current_type);
p.Do(m_fov_x);
p.Do(m_fov_y);
@ -303,3 +319,8 @@ void FreeLookCamera::SetClean()
{
m_dirty = false;
}
bool FreeLookCamera::IsActive() const
{
return FreeLook::GetActiveConfig().enabled;
}

View File

@ -8,7 +8,7 @@
#include <optional>
#include "Common/Matrix.h"
#include "VideoCommon/VideoConfig.h"
#include "Core/FreeLookConfig.h"
class PointerWrap;
@ -29,7 +29,7 @@ public:
virtual void MoveVertical(float amt) = 0;
virtual void MoveHorizontal(float amt) = 0;
virtual void Zoom(float amt) = 0;
virtual void MoveForward(float amt) = 0;
virtual void Rotate(const Common::Vec3& amt) = 0;
@ -41,14 +41,13 @@ public:
class FreeLookCamera
{
public:
void SetControlType(FreelookControlType type);
void SetControlType(FreeLook::ControlType type);
Common::Matrix44 GetView();
Common::Vec2 GetFieldOfView() const;
void MoveVertical(float amt);
void MoveHorizontal(float amt);
void Zoom(float amt);
void MoveForward(float amt);
void Rotate(const Common::Vec3& amt);
@ -63,14 +62,22 @@ public:
bool IsDirty() const;
void SetClean();
void ModifySpeed(float multiplier);
void ResetSpeed();
float GetSpeed() const;
bool IsActive() const;
private:
bool m_dirty = false;
float m_fov_x = 1.0f;
float m_fov_y = 1.0f;
std::optional<FreelookControlType> m_current_type;
std::optional<FreeLook::ControlType> m_current_type;
std::unique_ptr<CameraController> m_camera_controller;
float m_fov_step_size = 0.025f;
float m_speed = 1.0f;
bool m_enabled = true;
};
extern FreeLookCamera g_freelook_camera;

View File

@ -45,6 +45,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FifoPlayer/FifoRecorder.h"
#include "Core/FreeLookConfig.h"
#include "Core/HW/SystemTimers.h"
#include "Core/HW/VideoInterface.h"
#include "Core/Host.h"
@ -105,6 +106,7 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height, float backbuffer
MAX_XFB_HEIGHT}
{
UpdateActiveConfig();
FreeLook::UpdateActiveConfig();
UpdateDrawRectangle();
CalculateTargetSize();
@ -402,11 +404,9 @@ void Renderer::CheckForConfigChanges()
const bool old_bbox = g_ActiveConfig.bBBoxEnable;
UpdateActiveConfig();
FreeLook::UpdateActiveConfig();
if (g_ActiveConfig.bFreeLook)
{
g_freelook_camera.SetControlType(g_ActiveConfig.iFreelookControlType);
}
g_freelook_camera.SetControlType(FreeLook::GetActiveConfig().camera_config.control_type);
// Update texture cache settings with any changed options.
g_texture_cache->OnConfigChanged(g_ActiveConfig);

View File

@ -112,7 +112,6 @@ void VertexShaderManager::Init()
bViewportChanged = false;
bTexMtxInfoChanged = false;
bLightingConfigChanged = false;
g_freelook_camera.SetControlType(Config::Get(Config::GFX_FREE_LOOK_CONTROL_TYPE));
std::memset(static_cast<void*>(&xfmem), 0, sizeof(xfmem));
constants = {};
@ -357,7 +356,7 @@ void VertexShaderManager::SetConstants()
case GX_PERSPECTIVE:
{
const Common::Vec2 fov =
g_ActiveConfig.bFreeLook ? g_freelook_camera.GetFieldOfView() : Common::Vec2{1, 1};
g_freelook_camera.IsActive() ? g_freelook_camera.GetFieldOfView() : Common::Vec2{1, 1};
g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW * fov.x;
g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW * fov.x;
@ -420,7 +419,7 @@ void VertexShaderManager::SetConstants()
auto corrected_matrix = s_viewportCorrection * Common::Matrix44::FromArray(g_fProjectionMatrix);
if (g_ActiveConfig.bFreeLook && xfmem.projection.type == GX_PERSPECTIVE)
if (g_freelook_camera.IsActive() && xfmem.projection.type == GX_PERSPECTIVE)
corrected_matrix *= g_freelook_camera.GetView();
memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));

View File

@ -92,8 +92,6 @@ void VideoConfig::Refresh()
bDumpEFBTarget = Config::Get(Config::GFX_DUMP_EFB_TARGET);
bDumpXFBTarget = Config::Get(Config::GFX_DUMP_XFB_TARGET);
bDumpFramesAsImages = Config::Get(Config::GFX_DUMP_FRAMES_AS_IMAGES);
bFreeLook = Config::Get(Config::GFX_FREE_LOOK);
iFreelookControlType = Config::Get(Config::GFX_FREE_LOOK_CONTROL_TYPE);
bUseFFV1 = Config::Get(Config::GFX_USE_FFV1);
sDumpFormat = Config::Get(Config::GFX_DUMP_FORMAT);
sDumpCodec = Config::Get(Config::GFX_DUMP_CODEC);

View File

@ -51,13 +51,6 @@ enum class ShaderCompilationMode : int
AsynchronousSkipRendering
};
enum class FreelookControlType : int
{
SixAxis,
FPS,
Orbital
};
// NEVER inherit from this class.
struct VideoConfig final
{
@ -115,8 +108,6 @@ struct VideoConfig final
std::string sDumpFormat;
std::string sDumpPath;
bool bInternalResolutionFrameDumps;
bool bFreeLook;
FreelookControlType iFreelookControlType;
bool bBorderlessFullscreen;
bool bEnableGPUTextureDecoding;
int iBitrateKbps;