Renderer: Only recreate frame dump texture if dimensions differ
This was a typo, been around for a while. == should be !=. May improve frame dumping performnace slightly, but I doubt much if any.
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@ -755,7 +755,7 @@ void Renderer::RenderFrameDump()
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// Or, resize texture if it isn't large enough to accommodate the current frame.
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if (!m_frame_dump_render_texture ||
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m_frame_dump_render_texture->GetConfig().width != static_cast<u32>(target_width) ||
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m_frame_dump_render_texture->GetConfig().height == static_cast<u32>(target_height))
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m_frame_dump_render_texture->GetConfig().height != static_cast<u32>(target_height))
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{
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// Recreate texture objects. Release before creating so we don't temporarily use twice the RAM.
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TextureConfig config(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8, true);
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