DolphinQt: Add columns with file format details
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26ed3b318c
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265e0d00d6
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@ -191,6 +191,9 @@ void SConfig::SaveGameListSettings(IniFile& ini)
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gamelist->Set("ColumnID", m_showIDColumn);
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gamelist->Set("ColumnID", m_showIDColumn);
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gamelist->Set("ColumnRegion", m_showRegionColumn);
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gamelist->Set("ColumnRegion", m_showRegionColumn);
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gamelist->Set("ColumnSize", m_showSizeColumn);
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gamelist->Set("ColumnSize", m_showSizeColumn);
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gamelist->Set("ColumnFileFormat", m_showFileFormatColumn);
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gamelist->Set("ColumnBlockSize", m_showBlockSizeColumn);
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gamelist->Set("ColumnCompression", m_showCompressionColumn);
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gamelist->Set("ColumnTags", m_showTagsColumn);
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gamelist->Set("ColumnTags", m_showTagsColumn);
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}
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}
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@ -455,6 +458,9 @@ void SConfig::LoadGameListSettings(IniFile& ini)
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gamelist->Get("ColumnID", &m_showIDColumn, false);
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gamelist->Get("ColumnID", &m_showIDColumn, false);
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gamelist->Get("ColumnRegion", &m_showRegionColumn, true);
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gamelist->Get("ColumnRegion", &m_showRegionColumn, true);
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gamelist->Get("ColumnSize", &m_showSizeColumn, true);
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gamelist->Get("ColumnSize", &m_showSizeColumn, true);
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gamelist->Get("ColumnFileFormat", &m_showFileFormatColumn, false);
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gamelist->Get("ColumnBlockSize", &m_showBlockSizeColumn, false);
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gamelist->Get("ColumnCompression", &m_showCompressionColumn, false);
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gamelist->Get("ColumnTags", &m_showTagsColumn, false);
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gamelist->Get("ColumnTags", &m_showTagsColumn, false);
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}
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}
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@ -271,6 +271,9 @@ struct SConfig
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bool m_showIDColumn;
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bool m_showIDColumn;
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bool m_showRegionColumn;
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bool m_showRegionColumn;
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bool m_showSizeColumn;
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bool m_showSizeColumn;
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bool m_showFileFormatColumn;
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bool m_showBlockSizeColumn;
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bool m_showCompressionColumn;
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bool m_showTagsColumn;
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bool m_showTagsColumn;
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std::string m_WirelessMac;
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std::string m_WirelessMac;
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@ -146,6 +146,9 @@ void GameList::MakeListView()
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hor_header->setSectionResizeMode(GameListModel::COL_SIZE, QHeaderView::Fixed);
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hor_header->setSectionResizeMode(GameListModel::COL_SIZE, QHeaderView::Fixed);
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hor_header->setSectionResizeMode(GameListModel::COL_FILE_NAME, QHeaderView::Interactive);
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hor_header->setSectionResizeMode(GameListModel::COL_FILE_NAME, QHeaderView::Interactive);
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hor_header->setSectionResizeMode(GameListModel::COL_FILE_PATH, QHeaderView::Interactive);
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hor_header->setSectionResizeMode(GameListModel::COL_FILE_PATH, QHeaderView::Interactive);
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hor_header->setSectionResizeMode(GameListModel::COL_FILE_FORMAT, QHeaderView::Fixed);
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hor_header->setSectionResizeMode(GameListModel::COL_BLOCK_SIZE, QHeaderView::Fixed);
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hor_header->setSectionResizeMode(GameListModel::COL_COMPRESSION, QHeaderView::Fixed);
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hor_header->setSectionResizeMode(GameListModel::COL_TAGS, QHeaderView::Interactive);
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hor_header->setSectionResizeMode(GameListModel::COL_TAGS, QHeaderView::Interactive);
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// There's some odd platform-specific behavior with default minimum section size
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// There's some odd platform-specific behavior with default minimum section size
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@ -191,6 +194,12 @@ void GameList::UpdateColumnVisibility()
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!SConfig::GetInstance().m_showFileNameColumn);
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!SConfig::GetInstance().m_showFileNameColumn);
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m_list->setColumnHidden(GameListModel::COL_FILE_PATH,
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m_list->setColumnHidden(GameListModel::COL_FILE_PATH,
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!SConfig::GetInstance().m_showFilePathColumn);
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!SConfig::GetInstance().m_showFilePathColumn);
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m_list->setColumnHidden(GameListModel::COL_FILE_FORMAT,
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!SConfig::GetInstance().m_showFileFormatColumn);
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m_list->setColumnHidden(GameListModel::COL_BLOCK_SIZE,
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!SConfig::GetInstance().m_showBlockSizeColumn);
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m_list->setColumnHidden(GameListModel::COL_COMPRESSION,
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!SConfig::GetInstance().m_showCompressionColumn);
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m_list->setColumnHidden(GameListModel::COL_TAGS, !SConfig::GetInstance().m_showTagsColumn);
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m_list->setColumnHidden(GameListModel::COL_TAGS, !SConfig::GetInstance().m_showTagsColumn);
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}
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}
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@ -784,6 +793,9 @@ void GameList::OnColumnVisibilityToggled(const QString& row, bool visible)
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{tr("Game ID"), GameListModel::COL_ID},
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{tr("Game ID"), GameListModel::COL_ID},
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{tr("Region"), GameListModel::COL_COUNTRY},
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{tr("Region"), GameListModel::COL_COUNTRY},
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{tr("File Size"), GameListModel::COL_SIZE},
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{tr("File Size"), GameListModel::COL_SIZE},
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{tr("File Format"), GameListModel::COL_FILE_FORMAT},
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{tr("Block Size"), GameListModel::COL_BLOCK_SIZE},
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{tr("Compression"), GameListModel::COL_COMPRESSION},
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{tr("Tags"), GameListModel::COL_TAGS}};
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{tr("Tags"), GameListModel::COL_TAGS}};
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m_list->setColumnHidden(rowname_to_col_index[row], !visible);
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m_list->setColumnHidden(rowname_to_col_index[row], !visible);
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@ -166,6 +166,28 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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if (role == Qt::InitialSortOrderRole)
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if (role == Qt::InitialSortOrderRole)
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return static_cast<quint64>(game.GetFileSize());
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return static_cast<quint64>(game.GetFileSize());
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break;
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break;
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case COL_FILE_FORMAT:
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if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
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{
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if (game.ShouldShowFileFormatDetails())
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return QString::fromStdString(DiscIO::GetName(game.GetBlobType(), true));
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else
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return {};
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}
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break;
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case COL_BLOCK_SIZE:
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if (role == Qt::DisplayRole)
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return QString::fromStdString(UICommon::FormatSize(game.GetBlockSize()));
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if (role == Qt::InitialSortOrderRole)
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return static_cast<quint64>(game.GetBlockSize());
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break;
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case COL_COMPRESSION:
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if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
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{
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const QString compression = QString::fromStdString(game.GetCompressionMethod());
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return compression.isEmpty() ? tr("No Compression") : compression;
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}
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break;
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case COL_TAGS:
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case COL_TAGS:
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if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
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if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
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{
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{
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@ -202,6 +224,12 @@ QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int
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return tr("File Path");
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return tr("File Path");
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case COL_SIZE:
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case COL_SIZE:
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return tr("Size");
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return tr("Size");
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case COL_FILE_FORMAT:
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return tr("File Format");
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case COL_BLOCK_SIZE:
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return tr("Block Size");
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case COL_COMPRESSION:
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return tr("Compression");
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case COL_TAGS:
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case COL_TAGS:
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return tr("Tags");
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return tr("Tags");
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}
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}
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@ -56,6 +56,9 @@ public:
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COL_SIZE,
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COL_SIZE,
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COL_FILE_NAME,
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COL_FILE_NAME,
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COL_FILE_PATH,
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COL_FILE_PATH,
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COL_FILE_FORMAT,
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COL_BLOCK_SIZE,
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COL_COMPRESSION,
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COL_TAGS,
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COL_TAGS,
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NUM_COLS
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NUM_COLS
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};
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};
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@ -630,6 +630,9 @@ void MenuBar::AddListColumnsMenu(QMenu* view_menu)
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{tr("Game ID"), &SConfig::GetInstance().m_showIDColumn},
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{tr("Game ID"), &SConfig::GetInstance().m_showIDColumn},
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{tr("Region"), &SConfig::GetInstance().m_showRegionColumn},
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{tr("Region"), &SConfig::GetInstance().m_showRegionColumn},
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{tr("File Size"), &SConfig::GetInstance().m_showSizeColumn},
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{tr("File Size"), &SConfig::GetInstance().m_showSizeColumn},
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{tr("File Format"), &SConfig::GetInstance().m_showFileFormatColumn},
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{tr("Block Size"), &SConfig::GetInstance().m_showBlockSizeColumn},
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{tr("Compression"), &SConfig::GetInstance().m_showCompressionColumn},
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{tr("Tags"), &SConfig::GetInstance().m_showTagsColumn}};
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{tr("Tags"), &SConfig::GetInstance().m_showTagsColumn}};
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QActionGroup* column_group = new QActionGroup(this);
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QActionGroup* column_group = new QActionGroup(this);
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