Renderer: Add backbuffer format to base class

This commit is contained in:
Stenzek 2017-09-09 16:09:24 +10:00
parent 1adcd47dcb
commit 2644e920cc
10 changed files with 75 additions and 46 deletions

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@ -63,7 +63,7 @@ typedef struct _Nv_Stereo_Image_Header
#define NVSTEREO_IMAGE_SIGNATURE 0x4433564e #define NVSTEREO_IMAGE_SIGNATURE 0x4433564e
Renderer::Renderer(int backbuffer_width, int backbuffer_height) Renderer::Renderer(int backbuffer_width, int backbuffer_height)
: ::Renderer(backbuffer_width, backbuffer_height) : ::Renderer(backbuffer_width, backbuffer_height, AbstractTextureFormat::RGBA8)
{ {
m_last_multisamples = g_ActiveConfig.iMultisamples; m_last_multisamples = g_ActiveConfig.iMultisamples;
m_last_stereo_mode = g_ActiveConfig.stereo_mode != StereoMode::Off; m_last_stereo_mode = g_ActiveConfig.stereo_mode != StereoMode::Off;

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@ -14,7 +14,7 @@
namespace Null namespace Null
{ {
// Init functions // Init functions
Renderer::Renderer() : ::Renderer(1, 1) Renderer::Renderer() : ::Renderer(1, 1, AbstractTextureFormat::RGBA8)
{ {
UpdateActiveConfig(); UpdateActiveConfig();
} }

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@ -355,7 +355,8 @@ static void InitDriverInfo()
// Init functions // Init functions
Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context) Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)), : ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u))), static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u)),
AbstractTextureFormat::RGBA8),
m_main_gl_context(std::move(main_gl_context)) m_main_gl_context(std::move(main_gl_context))
{ {
bool bSuccess = true; bool bSuccess = true;

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@ -25,7 +25,8 @@
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
SWRenderer::SWRenderer(std::unique_ptr<SWOGLWindow> window) SWRenderer::SWRenderer(std::unique_ptr<SWOGLWindow> window)
: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT)), : ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT),
AbstractTextureFormat::RGBA8),
m_window(std::move(window)) m_window(std::move(window))
{ {
} }

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@ -49,7 +49,8 @@ namespace Vulkan
{ {
Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain) Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain)
: ::Renderer(swap_chain ? static_cast<int>(swap_chain->GetWidth()) : 1, : ::Renderer(swap_chain ? static_cast<int>(swap_chain->GetWidth()) : 1,
swap_chain ? static_cast<int>(swap_chain->GetHeight()) : 0), swap_chain ? static_cast<int>(swap_chain->GetHeight()) : 0,
swap_chain ? swap_chain->GetTextureFormat() : AbstractTextureFormat::Undefined),
m_swap_chain(std::move(swap_chain)) m_swap_chain(std::move(swap_chain))
{ {
UpdateActiveConfig(); UpdateActiveConfig();
@ -95,6 +96,23 @@ bool Renderer::Initialize()
return false; return false;
} }
// Swap chain render pass.
if (m_swap_chain)
{
m_swap_chain_render_pass =
g_object_cache->GetRenderPass(m_swap_chain->GetSurfaceFormat().format, VK_FORMAT_UNDEFINED,
1, VK_ATTACHMENT_LOAD_OP_LOAD);
m_swap_chain_clear_render_pass =
g_object_cache->GetRenderPass(m_swap_chain->GetSurfaceFormat().format, VK_FORMAT_UNDEFINED,
1, VK_ATTACHMENT_LOAD_OP_CLEAR);
if (m_swap_chain_render_pass == VK_NULL_HANDLE ||
m_swap_chain_clear_render_pass == VK_NULL_HANDLE)
{
PanicAlert("Failed to create swap chain render passes.");
return false;
}
}
m_bounding_box = std::make_unique<BoundingBox>(); m_bounding_box = std::make_unique<BoundingBox>();
if (!m_bounding_box->Initialize()) if (!m_bounding_box->Initialize())
{ {
@ -398,7 +416,7 @@ void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
u32 backbuffer_width = m_swap_chain->GetWidth(); u32 backbuffer_width = m_swap_chain->GetWidth();
u32 backbuffer_height = m_swap_chain->GetHeight(); u32 backbuffer_height = m_swap_chain->GetHeight();
m_raster_font->PrintMultiLineText(m_swap_chain->GetRenderPass(), text, m_raster_font->PrintMultiLineText(m_swap_chain_render_pass, text,
left * 2.0f / static_cast<float>(backbuffer_width) - 1, left * 2.0f / static_cast<float>(backbuffer_width) - 1,
1 - top * 2.0f / static_cast<float>(backbuffer_height), 1 - top * 2.0f / static_cast<float>(backbuffer_height),
backbuffer_width, backbuffer_height, color); backbuffer_width, backbuffer_height, color);
@ -816,20 +834,18 @@ void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region
m_current_framebuffer_width = backbuffer->GetWidth(); m_current_framebuffer_width = backbuffer->GetWidth();
m_current_framebuffer_height = backbuffer->GetHeight(); m_current_framebuffer_height = backbuffer->GetHeight();
// Draw to the backbuffer.
VkRect2D region = {{0, 0}, {backbuffer->GetWidth(), backbuffer->GetHeight()}};
StateTracker::GetInstance()->SetRenderPass(m_swap_chain_render_pass,
m_swap_chain_clear_render_pass);
StateTracker::GetInstance()->SetFramebuffer(m_swap_chain->GetCurrentFramebuffer(), region);
// Begin render pass for rendering to the swap chain. // Begin render pass for rendering to the swap chain.
VkClearValue clear_value = {{{0.0f, 0.0f, 0.0f, 1.0f}}}; VkClearValue clear_value = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
VkRenderPassBeginInfo info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, StateTracker::GetInstance()->BeginClearRenderPass(region, &clear_value, 1);
nullptr,
m_swap_chain->GetRenderPass(),
m_swap_chain->GetCurrentFramebuffer(),
{{0, 0}, {backbuffer->GetWidth(), backbuffer->GetHeight()}},
1,
&clear_value};
vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &info,
VK_SUBPASS_CONTENTS_INLINE);
// Draw // Draw
BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), xfb_region, BlitScreen(m_swap_chain_render_pass, GetTargetRectangle(), xfb_region,
xfb_texture->GetRawTexIdentifier()); xfb_texture->GetRawTexIdentifier());
// Draw OSD // Draw OSD
@ -840,7 +856,8 @@ void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region
OSD::DrawMessages(); OSD::DrawMessages();
// End drawing to backbuffer // End drawing to backbuffer
vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer()); StateTracker::GetInstance()->EndRenderPass();
BindEFBToStateTracker();
// Transition the backbuffer to PRESENT_SRC to ensure all commands drawing // Transition the backbuffer to PRESENT_SRC to ensure all commands drawing
// to it have finished before present. // to it have finished before present.

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@ -125,6 +125,8 @@ private:
VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE; VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE; VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
VkRenderPass m_swap_chain_render_pass = VK_NULL_HANDLE;
VkRenderPass m_swap_chain_clear_render_pass = VK_NULL_HANDLE;
std::unique_ptr<SwapChain> m_swap_chain; std::unique_ptr<SwapChain> m_swap_chain;
std::unique_ptr<BoundingBox> m_bounding_box; std::unique_ptr<BoundingBox> m_bounding_box;

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@ -142,11 +142,8 @@ std::unique_ptr<SwapChain> SwapChain::Create(void* display_handle, void* native_
std::unique_ptr<SwapChain> swap_chain = std::unique_ptr<SwapChain> swap_chain =
std::make_unique<SwapChain>(display_handle, native_handle, surface, vsync); std::make_unique<SwapChain>(display_handle, native_handle, surface, vsync);
if (!swap_chain->CreateSwapChain() || !swap_chain->CreateRenderPass() || if (!swap_chain->CreateSwapChain() || !swap_chain->SetupSwapChainImages())
!swap_chain->SetupSwapChainImages())
{
return nullptr; return nullptr;
}
return swap_chain; return swap_chain;
} }
@ -175,15 +172,29 @@ bool SwapChain::SelectSurfaceFormat()
return true; return true;
} }
// Use the first surface format, just use what it prefers. // Try to find a suitable format.
for (const VkSurfaceFormatKHR& surface_format : surface_formats)
{
// Some drivers seem to return a SRGB format here (Intel Mesa). // Some drivers seem to return a SRGB format here (Intel Mesa).
// This results in gamma correction when presenting to the screen, which we don't want. // This results in gamma correction when presenting to the screen, which we don't want.
// Use a linear format instead, if this is the case. // Use a linear format instead, if this is the case.
m_surface_format.format = Util::GetLinearFormat(surface_formats[0].format); VkFormat format = Util::GetLinearFormat(surface_format.format);
m_surface_format.colorSpace = surface_formats[0].colorSpace; if (format == VK_FORMAT_R8G8B8A8_UNORM)
m_texture_format = AbstractTextureFormat::RGBA8;
else if (format == VK_FORMAT_B8G8R8A8_UNORM)
m_texture_format = AbstractTextureFormat::BGRA8;
else
continue;
m_surface_format.format = format;
m_surface_format.colorSpace = surface_format.colorSpace;
return true; return true;
} }
PanicAlert("Failed to find a suitable format for swap chain buffers.");
return false;
}
bool SwapChain::SelectPresentMode() bool SwapChain::SelectPresentMode()
{ {
VkResult res; VkResult res;
@ -236,14 +247,6 @@ bool SwapChain::SelectPresentMode()
return true; return true;
} }
bool SwapChain::CreateRenderPass()
{
// render pass for rendering to the swap chain
m_render_pass = g_object_cache->GetRenderPass(m_surface_format.format, VK_FORMAT_UNDEFINED, 1,
VK_ATTACHMENT_LOAD_OP_CLEAR);
return m_render_pass != VK_NULL_HANDLE;
}
bool SwapChain::CreateSwapChain() bool SwapChain::CreateSwapChain()
{ {
// Look up surface properties to determine image count and dimensions // Look up surface properties to determine image count and dimensions
@ -367,6 +370,9 @@ bool SwapChain::SetupSwapChainImages()
images.data()); images.data());
ASSERT(res == VK_SUCCESS); ASSERT(res == VK_SUCCESS);
VkRenderPass render_pass = g_object_cache->GetRenderPass(
m_surface_format.format, VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_CLEAR);
m_swap_chain_images.reserve(image_count); m_swap_chain_images.reserve(image_count);
for (uint32_t i = 0; i < image_count; i++) for (uint32_t i = 0; i < image_count; i++)
{ {
@ -382,7 +388,7 @@ bool SwapChain::SetupSwapChainImages()
VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
nullptr, nullptr,
0, 0,
m_render_pass, render_pass,
1, 1,
&view, &view,
m_width, m_width,
@ -499,7 +505,7 @@ bool SwapChain::RecreateSurface(void* native_handle)
} }
// Finally re-create the swap chain // Finally re-create the swap chain
if (!CreateSwapChain() || !SetupSwapChainImages() || !CreateRenderPass()) if (!CreateSwapChain() || !SetupSwapChainImages())
return false; return false;
return true; return true;

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@ -10,6 +10,7 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/Constants.h" #include "VideoBackends/Vulkan/Constants.h"
#include "VideoBackends/Vulkan/Texture2D.h" #include "VideoBackends/Vulkan/Texture2D.h"
#include "VideoCommon/TextureConfig.h"
namespace Vulkan namespace Vulkan
{ {
@ -33,10 +34,10 @@ public:
void* GetNativeHandle() const { return m_native_handle; } void* GetNativeHandle() const { return m_native_handle; }
VkSurfaceKHR GetSurface() const { return m_surface; } VkSurfaceKHR GetSurface() const { return m_surface; }
VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; } VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; }
AbstractTextureFormat GetTextureFormat() const { return m_texture_format; }
bool IsVSyncEnabled() const { return m_vsync_enabled; } bool IsVSyncEnabled() const { return m_vsync_enabled; }
bool IsStereoEnabled() const { return m_layers == 2; } bool IsStereoEnabled() const { return m_layers == 2; }
VkSwapchainKHR GetSwapChain() const { return m_swap_chain; } VkSwapchainKHR GetSwapChain() const { return m_swap_chain; }
VkRenderPass GetRenderPass() const { return m_render_pass; }
u32 GetWidth() const { return m_width; } u32 GetWidth() const { return m_width; }
u32 GetHeight() const { return m_height; } u32 GetHeight() const { return m_height; }
u32 GetCurrentImageIndex() const { return m_current_swap_chain_image_index; } u32 GetCurrentImageIndex() const { return m_current_swap_chain_image_index; }
@ -69,8 +70,6 @@ private:
bool CreateSwapChain(); bool CreateSwapChain();
void DestroySwapChain(); void DestroySwapChain();
bool CreateRenderPass();
bool SetupSwapChainImages(); bool SetupSwapChainImages();
void DestroySwapChainImages(); void DestroySwapChainImages();
@ -88,14 +87,13 @@ private:
VkSurfaceKHR m_surface = VK_NULL_HANDLE; VkSurfaceKHR m_surface = VK_NULL_HANDLE;
VkSurfaceFormatKHR m_surface_format = {}; VkSurfaceFormatKHR m_surface_format = {};
VkPresentModeKHR m_present_mode = VK_PRESENT_MODE_RANGE_SIZE_KHR; VkPresentModeKHR m_present_mode = VK_PRESENT_MODE_RANGE_SIZE_KHR;
AbstractTextureFormat m_texture_format = AbstractTextureFormat::Undefined;
bool m_vsync_enabled; bool m_vsync_enabled;
VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE; VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE;
std::vector<SwapChainImage> m_swap_chain_images; std::vector<SwapChainImage> m_swap_chain_images;
u32 m_current_swap_chain_image_index = 0; u32 m_current_swap_chain_image_index = 0;
VkRenderPass m_render_pass = VK_NULL_HANDLE;
u32 m_width = 0; u32 m_width = 0;
u32 m_height = 0; u32 m_height = 0;
u32 m_layers = 0; u32 m_layers = 0;

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@ -78,8 +78,10 @@ static float AspectToWidescreen(float aspect)
return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f)); return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
} }
Renderer::Renderer(int backbuffer_width, int backbuffer_height) Renderer::Renderer(int backbuffer_width, int backbuffer_height,
: m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height) AbstractTextureFormat backbuffer_format)
: m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height),
m_backbuffer_format(backbuffer_format)
{ {
UpdateActiveConfig(); UpdateActiveConfig();
UpdateDrawRectangle(); UpdateDrawRectangle();

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@ -32,6 +32,7 @@
#include "VideoCommon/BPMemory.h" #include "VideoCommon/BPMemory.h"
#include "VideoCommon/FPSCounter.h" #include "VideoCommon/FPSCounter.h"
#include "VideoCommon/RenderState.h" #include "VideoCommon/RenderState.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"
class AbstractFramebuffer; class AbstractFramebuffer;
@ -72,7 +73,7 @@ enum class OSDMessage : s32
class Renderer class Renderer
{ {
public: public:
Renderer(int backbuffer_width, int backbuffer_height); Renderer(int backbuffer_width, int backbuffer_height, AbstractTextureFormat backbuffer_format);
virtual ~Renderer(); virtual ~Renderer();
using ClearColor = std::array<float, 4>; using ClearColor = std::array<float, 4>;
@ -230,6 +231,7 @@ protected:
// Backbuffer (window) size and render area // Backbuffer (window) size and render area
int m_backbuffer_width = 0; int m_backbuffer_width = 0;
int m_backbuffer_height = 0; int m_backbuffer_height = 0;
AbstractTextureFormat m_backbuffer_format = AbstractTextureFormat::Undefined;
TargetRectangle m_target_rectangle = {}; TargetRectangle m_target_rectangle = {};
FPSCounter m_fps_counter; FPSCounter m_fps_counter;