DiscIO: Decompress to file using a larger buffer.
This improves performance by around 20% for me, and the memory use impact is negligible considering Dolphin is otherwise unusable.
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@ -311,20 +311,23 @@ bool DecompressBlobToFile(const std::string& infile, const std::string& outfile,
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}
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}
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const CompressedBlobHeader &header = reader->GetHeader();
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const CompressedBlobHeader &header = reader->GetHeader();
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u8* buffer = new u8[header.block_size];
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static const size_t BUFFER_BLOCKS = 32;
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int progress_monitor = std::max<int>(1, header.num_blocks / 100);
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size_t buffer_size = header.block_size * BUFFER_BLOCKS;
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u8* buffer = new u8[buffer_size];
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u32 num_buffers = header.num_blocks / BUFFER_BLOCKS;
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int progress_monitor = std::max<int>(1, num_buffers / 100);
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bool was_cancelled = false;
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bool was_cancelled = false;
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for (u64 i = 0; i < header.num_blocks; i++)
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for (u64 i = 0; i < num_buffers; i++)
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{
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{
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if (i % progress_monitor == 0)
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if (i % progress_monitor == 0)
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{
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{
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was_cancelled = !callback("Unpacking", (float)i / (float)header.num_blocks, arg);
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was_cancelled = !callback("Unpacking", (float)i / (float)num_buffers, arg);
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if (was_cancelled)
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if (was_cancelled)
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break;
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break;
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}
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}
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reader->Read(i * header.block_size, header.block_size, buffer);
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reader->Read(i * buffer_size, buffer_size, buffer);
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f.WriteBytes(buffer, header.block_size);
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f.WriteBytes(buffer, buffer_size);
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}
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}
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delete[] buffer;
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delete[] buffer;
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