Merge pull request #9280 from blaahaj/OpenGL-ES-3.1-ARB_shader_storage_buffer_object
Fix bounding box incorrectly disabled on OpenGL ES 3.1, 3.2
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commit
26302c2257
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@ -426,7 +426,6 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics =
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GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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g_Config.backend_info.bSupportsBBox = g_Config.backend_info.bSupportsFragmentStoresAndAtomics;
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g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
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g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") &&
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GLExtensions::Supports("GL_ARB_sample_shading");
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@ -655,6 +654,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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glEnable(GL_PROGRAM_POINT_SIZE);
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}
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g_Config.backend_info.bSupportsBBox = g_Config.backend_info.bSupportsFragmentStoresAndAtomics;
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// Either method can do early-z tests. See PixelShaderGen for details.
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g_Config.backend_info.bSupportsEarlyZ =
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g_ogl_config.bSupportsImageLoadStore || g_ogl_config.bSupportsConservativeDepth;
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