Increases Gamecube pad polling rate during netplay to normal. Also re-add dualcore setting syncing to netplay, which I had erroneously removed.
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803b7ae991
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26242de914
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@ -140,6 +140,7 @@ bool BootCore(const std::string& _rFilename)
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if (NetPlay::IsNetPlayRunning())
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{
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StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
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StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
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StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard;
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SConfig::GetInstance().m_EnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
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@ -644,10 +644,12 @@ void RunSIBuffer()
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int GetTicksToNextSIPoll()
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{
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// Poll for input at regular intervals (once per frame) when playing or recording a movie
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if (Movie::IsPlayingInput() || Movie::IsRecordingInput() || NetPlay::IsNetPlayRunning())
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if (Movie::IsPlayingInput() || Movie::IsRecordingInput())
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{
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return SystemTimers::GetTicksPerSecond() / VideoInterface::TargetRefreshRate;
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}
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if (NetPlay::IsNetPlayRunning())
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return SystemTimers::GetTicksPerSecond() / VideoInterface::TargetRefreshRate / 2;
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if (!g_Poll.Y && g_Poll.X)
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return VideoInterface::GetTicksPerLine() * g_Poll.X;
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@ -253,6 +253,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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packet >> m_current_game;
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packet >> g_NetPlaySettings.m_CPUthread;
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packet >> g_NetPlaySettings.m_DSPEnableJIT;
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packet >> g_NetPlaySettings.m_DSPHLE;
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packet >> g_NetPlaySettings.m_WriteToMemcard;
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@ -10,6 +10,7 @@
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struct NetSettings
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{
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bool m_CPUthread;
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bool m_DSPHLE;
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bool m_DSPEnableJIT;
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bool m_WriteToMemcard;
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@ -554,6 +554,7 @@ bool NetPlayServer::StartGame(const std::string &path)
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sf::Packet spac;
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spac << (MessageId)NP_MSG_START_GAME;
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spac << m_current_game;
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spac << m_settings.m_CPUthread;
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spac << m_settings.m_DSPEnableJIT;
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spac << m_settings.m_DSPHLE;
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spac << m_settings.m_WriteToMemcard;
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