Be more flexible about hotkey modifier permutations.

Open .ini files with TextEdit on OS X since wx has no binding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6986 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2011-01-30 14:20:20 +00:00
parent f41e5b3b85
commit 2622f86eb6
7 changed files with 72 additions and 53 deletions

View File

@ -32,19 +32,19 @@ static const struct {
const int DefaultModifier;
} g_HKData[] = {
#ifdef __APPLE__
{ "ToggleFullscreen", 70 /* 'F' */, 0x08 /* wxMOD_CMD */ },
{ "PlayPause", 80 /* 'P' */, 0x08 /* wxMOD_CMD */ },
{ "Stop", 87 /* 'W' */, 0x08 /* wxMOD_CMD */ },
{ "Screenshot", 83 /* 'S' */, 0x08 /* wxMOD_CMD */ },
{ "ToggleFullscreen", 70 /* 'F' */, 0x08 /* wxMOD_CMD */ },
{ "Wiimote1Connect", 49 /* '1' */, 0x08 /* wxMOD_CMD */ },
{ "Wiimote2Connect", 50 /* '2' */, 0x08 /* wxMOD_CMD */ },
{ "Wiimote3Connect", 51 /* '3' */, 0x08 /* wxMOD_CMD */ },
{ "Wiimote4Connect", 52 /* '4' */, 0x08 /* wxMOD_CMD */ },
#else
{ "ToggleFullscreen", 13 /* WXK_RETURN */, 0x01 /* wxMOD_ALT */ },
{ "PlayPause", 349 /* WXK_F10 */, 0x00 /* wxMOD_NONE*/ },
{ "Stop", 27 /* WXK_ESCAPE */, 0x00 /* wxMOD_NONE*/ },
{ "Screenshot", 348 /* WXK_F9 */, 0x00 /* wxMOD_NONE*/ },
{ "ToggleFullscreen", 13 /* WXK_RETURN */, 0x01 /* wxMOD_ALT */ },
{ "Wiimote1Connect", 344 /* WXK_F5 */, 0x01 /* wxMOD_ALT */ },
{ "Wiimote2Connect", 345 /* WXK_F6 */, 0x01 /* wxMOD_ALT */ },
{ "Wiimote3Connect", 346 /* WXK_F7 */, 0x01 /* wxMOD_ALT */ },

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@ -308,7 +308,12 @@ void CFrame::CreateMenu()
wxString CFrame::GetMenuLabel(int Id)
{
wxString Label;
int hotkey = SConfig::GetInstance().\
m_LocalCoreStartupParameter.iHotkey[Id];
int hotkeymodifier = SConfig::GetInstance().\
m_LocalCoreStartupParameter.iHotkeyModifier[Id];
wxString Hotkey, Label, Modifier;
switch (Id)
{
case HK_FULLSCREEN:
@ -335,14 +340,20 @@ wxString CFrame::GetMenuLabel(int Id)
break;
}
wxString Modifier = InputCommon::WXKeymodToString
(SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
wxString Hotkey = InputCommon::WXKeyToString
(SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id]);
// wxWidgets only accepts Ctrl/Alt/Shift as menu accelerator
// modifiers. On OS X, "Ctrl+" is mapped to the Command key.
#ifdef __APPLE__
if (hotkeymodifier & wxMOD_CMD)
hotkeymodifier |= wxMOD_CONTROL;
#endif
hotkeymodifier &= wxMOD_CONTROL | wxMOD_ALT | wxMOD_SHIFT;
Modifier = InputCommon::WXKeymodToString(hotkeymodifier);
Hotkey = InputCommon::WXKeyToString(hotkey);
if (Modifier.Len() + Hotkey.Len() > 0)
Label += '\t';
return Label + Modifier + (Modifier.Len() ? _T("+") : _T("")) + Hotkey;
return Label + Modifier + Hotkey;
}

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@ -117,7 +117,7 @@ void HotkeyConfigDialog::OnKeyDown(wxKeyEvent& event)
// Update the textbox for the buttons
void HotkeyConfigDialog::SetButtonText(int id, const wxString &keystr, const wxString &modkeystr)
{
m_Button_Hotkeys[id]->SetLabel(modkeystr + (modkeystr.Len() ? _T("+") : _T("")) + keystr);
m_Button_Hotkeys[id]->SetLabel(modkeystr + keystr);
}
void HotkeyConfigDialog::DoGetButtons(int _GetId)

View File

@ -15,6 +15,10 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifdef __APPLE__
#import <Cocoa/Cocoa.h>
#endif
#include "Common.h"
#include "CommonPaths.h"
#include "Globals.h"
@ -1129,6 +1133,12 @@ void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
SaveGameConfig();
#ifdef __APPLE__
// wxTheMimeTypesManager is not yet implemented for wxCocoa
[[NSWorkspace sharedWorkspace] openFile:
[NSString stringWithUTF8String: GameIniFile.c_str()]
withApplication: @"TextEdit"];
#else
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_T("ini"));
if(filetype == NULL) // From extension failed, trying with MIME type now
{
@ -1146,6 +1156,7 @@ void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
else
if(wxExecute(OpenCommand, wxEXEC_SYNC) == -1)
PanicAlertT("wxExecute returned -1 on application run!");
#endif
GameIni.Load(GameIniFile.c_str());
LoadGameConfig();

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@ -259,11 +259,6 @@ void X11_MainLoop()
int main(int argc, char* argv[])
{
#ifdef __APPLE__
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSEvent *event = [[NSEvent alloc] init];
ProcessSerialNumber psn;
#endif
int ch, help = 0;
struct option longopts[] = {
{ "exec", no_argument, NULL, 'e' },
@ -307,15 +302,11 @@ int main(int argc, char* argv[])
if (BootManager::BootCore(argv[optind]))
{
#ifdef __APPLE__
GetCurrentProcess(&psn);
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
SetFrontProcess(&psn);
if (NSApp == nil) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSEvent *event = [[NSEvent alloc] init];
[NSApplication sharedApplication];
//TODO : Create menu
[NSApp activateIgnoringOtherApps: YES];
[NSApp finishLaunching];
}
while (running)
{

View File

@ -138,22 +138,29 @@ const wxString WXKeyToString(int keycode)
return wxString((wxChar)keycode, 1);
}
return _T("");
return wxT("");
}
const wxString WXKeymodToString(int modifier)
{
switch (modifier)
{
case wxMOD_ALT: return wxT("Alt");
case wxMOD_CONTROL: return wxT("Ctrl");
case wxMOD_ALTGR: return wxT("Ctrl+Alt");
case wxMOD_SHIFT: return wxT("Shift");
// wxWidgets can only use Alt/Ctrl/Shift as menu accelerators,
// so Meta (Command on OS X) is simply made equivalent to Ctrl.
case wxMOD_META: return wxT("Ctrl");
default: return wxT("");
}
wxString mods;
if (modifier & wxMOD_META)
#ifdef __APPLE__
mods += wxT("Cmd+");
#elif defined _WIN32
mods += wxT("Win+");
#else
mods += wxT("Meta+");
#endif
if (modifier & wxMOD_CONTROL)
mods += wxT("Ctrl+");
if (modifier & wxMOD_ALT)
mods += wxT("Alt+");
if (modifier & wxMOD_SHIFT)
mods += wxT("Shift+");
return mods;
}
}

View File

@ -68,8 +68,7 @@ void OpenGL_SetWindowText(const char *text)
#if defined(USE_WX) && USE_WX
// Handled by Host_UpdateTitle()
#elif defined(__APPLE__)
[GLWin.cocoaWin setTitle: [[[NSString alloc]
initWithCString: text] autorelease]];
[GLWin.cocoaWin setTitle: [NSString stringWithUTF8String: text]];
#elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
SetWindowTextA(EmuWindow::GetWnd(), text);