Fix focus bug when using render to main window feature
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@ -1049,7 +1049,16 @@ void CFrame::StartGame(const std::string& filename)
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SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
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SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
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#endif
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#endif
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m_RenderParent->SetFocus();
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// We need this specifically to support setting the focus properly when using
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// the 'render to main window' feature on Windows
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if (auto panel = wxDynamicCast(m_RenderParent, wxPanel))
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{
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panel->SetFocusIgnoringChildren();
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}
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else
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{
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m_RenderParent->SetFocus();
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}
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wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
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wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
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wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
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