Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
Fixes issue 4226.
This commit is contained in:
parent
09e3b5e3ca
commit
25c52b0b69
|
@ -18,7 +18,7 @@ EmulationStateId = 4
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 1
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 1
|
PH_ExtraParam = 1
|
||||||
|
@ -28,3 +28,5 @@ PH_ZFar =
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
[Video_Hacks]
|
||||||
|
EFBEmulateFormatChanges = True
|
||||||
|
|
|
@ -18,7 +18,7 @@ EmulationStateId = 4
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 1
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 1
|
PH_ExtraParam = 1
|
||||||
|
@ -28,3 +28,5 @@ PH_ZFar =
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
[Video_Hacks]
|
||||||
|
EFBEmulateFormatChanges = True
|
||||||
|
|
|
@ -18,7 +18,7 @@ EmulationStateId = 4
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 1
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 1
|
PH_ExtraParam = 1
|
||||||
|
@ -28,3 +28,5 @@ PH_ZFar =
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
[Video_Hacks]
|
||||||
|
EFBEmulateFormatChanges = True
|
||||||
|
|
Loading…
Reference in New Issue