* All is fixed now about Custom Projection Hack (problem was inverted memmber)
- added support to DX11 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -94,9 +94,8 @@ void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
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bool bProjHack3 = false;
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const char *sTemp[2];
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if (iPhackvalue[0] == 0)
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goto hackDisabled;
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if (iPhackvalue[0] == 1)
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{
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NOTICE_LOG(VIDEO, "\t\t--- Ortographic Projection Hack ON ---");
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fhacksign1 *= (iPhackvalue[1] == 1) ? -1.0f : fhacksign1;
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@ -115,12 +114,11 @@ void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
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if (bProjHack3)
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sTemp[0] = "ENABLED";
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NOTICE_LOG(VIDEO, "- Extra Parameter: %s", sTemp[0]);
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hackDisabled:
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}
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// Set the projections hacks
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g_ProjHack1 = ProjectionHack(fhackvalue1,fhacksign1);
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g_ProjHack2 = ProjectionHack(fhackvalue2,fhacksign2);
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g_ProjHack1 = ProjectionHack(fhacksign1, fhackvalue1);
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g_ProjHack2 = ProjectionHack(fhacksign2, fhackvalue2);
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g_ProjHack3 = bProjHack3;
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/*
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@ -391,10 +389,8 @@ void VertexShaderManager::SetConstants()
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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//g_fProjectionMatrix[10] = (g_ProjHack1.value + xfregs.rawProjection[4]) * g_ProjHack1.sign;
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//g_fProjectionMatrix[11] = (g_ProjHack2.value + xfregs.rawProjection[5]) * g_ProjHack2.sign;
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g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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g_fProjectionMatrix[11] = xfregs.rawProjection[5];
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g_fProjectionMatrix[10] = (g_ProjHack1.value + xfregs.rawProjection[4]) * ((g_ProjHack1.sign == 0) ? 1.0f : g_ProjHack1.sign);
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g_fProjectionMatrix[11] = (g_ProjHack2.value + xfregs.rawProjection[5]) * ((g_ProjHack2.sign == 0) ? 1.0f : g_ProjHack2.sign);
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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@ -246,6 +246,7 @@ void Initialize(void *init)
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
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g_Config.GameIniLoad(globals->game_ini);
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UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
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UpdateActiveConfig();
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
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