NetWindow: Make chat messages queue private
This doesn't need to be publicly accessable.
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@ -386,7 +386,7 @@ void NetPlayDialog::Update()
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void NetPlayDialog::AppendChat(const std::string& msg)
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{
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chat_msgs.Push(msg);
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m_chat_msgs.Push(msg);
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// silly
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Update();
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}
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@ -613,10 +613,10 @@ void NetPlayDialog::OnThread(wxThreadEvent& event)
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}
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// chat messages
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while (chat_msgs.Size())
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while (m_chat_msgs.Size())
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{
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std::string s;
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chat_msgs.Pop(s);
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m_chat_msgs.Pop(s);
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AddChatMessage(ChatMessageType::UserIn, s);
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if (g_ActiveConfig.bShowNetPlayMessages)
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@ -70,8 +70,6 @@ public:
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const bool is_hosting = false);
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~NetPlayDialog();
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Common::FifoQueue<std::string> chat_msgs;
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void OnStart(wxCommandEvent& event);
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// implementation of NetPlayUI methods
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@ -150,6 +148,7 @@ private:
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std::string m_desync_player;
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std::vector<int> m_playerids;
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Common::FifoQueue<std::string> m_chat_msgs;
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const CGameListCtrl* const m_game_list;
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