diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp index 845c336bda..a205f0126a 100644 --- a/Source/Core/DiscIO/VolumeDirectory.cpp +++ b/Source/Core/DiscIO/VolumeDirectory.cpp @@ -372,7 +372,7 @@ void VolumeDirectory::BuildFST() if (m_fst_address == 0) m_fst_address = APPLOADER_ADDRESS + 0x2000; - // 4 byte aligned start of data on disk + // 32 KiB aligned start of data on disk m_data_start_address = Common::AlignUp(m_fst_address + m_fst_data.size(), 0x8000ull); u64 current_data_address = m_data_start_address; @@ -494,7 +494,7 @@ void VolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* fs _dbg_assert_(DVDINTERFACE, m_virtual_disk.find(*data_offset) == m_virtual_disk.end()); m_virtual_disk.emplace(*data_offset, entry.physicalName); - // 4 byte aligned + // 32 KiB aligned - many games are fine with less alignment, but not all *data_offset = Common::AlignUp(*data_offset + std::max(entry.size, 1ull), 0x8000ull); } }