VideoBackends: Move SamplerState to common
This commit is contained in:
parent
340aabbb06
commit
24ddea04ce
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@ -12,7 +12,7 @@
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoCommon/SamplerCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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{
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@ -265,90 +265,55 @@ void StateManager::SetTextureByMask(u32 textureSlotMask, ID3D11ShaderResourceVie
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ID3D11SamplerState* StateCache::Get(SamplerState state)
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{
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auto it = m_sampler.find(state.packed);
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auto it = m_sampler.find(state.hex);
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if (it != m_sampler.end())
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{
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return it->second;
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}
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const unsigned int d3dMipFilters[4] = {
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TexMode0::TEXF_NONE, TexMode0::TEXF_POINT, TexMode0::TEXF_LINEAR,
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TexMode0::TEXF_NONE, // reserved
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};
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const D3D11_TEXTURE_ADDRESS_MODE d3dClamps[4] = {
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D3D11_TEXTURE_ADDRESS_CLAMP, D3D11_TEXTURE_ADDRESS_WRAP, D3D11_TEXTURE_ADDRESS_MIRROR,
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D3D11_TEXTURE_ADDRESS_WRAP // reserved
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};
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D3D11_SAMPLER_DESC sampdc = CD3D11_SAMPLER_DESC(CD3D11_DEFAULT());
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unsigned int mip = d3dMipFilters[state.min_filter & 3];
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if (state.max_anisotropy > 1 && !SamplerCommon::IsBpTexMode0PointFiltering(state))
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if (state.mipmap_filter == SamplerState::Filter::Linear)
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{
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sampdc.Filter = D3D11_FILTER_ANISOTROPIC;
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sampdc.MaxAnisotropy = (u32)state.max_anisotropy;
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if (state.min_filter == SamplerState::Filter::Linear)
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sampdc.Filter = (state.mag_filter == SamplerState::Filter::Linear) ?
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D3D11_FILTER_MIN_MAG_MIP_LINEAR :
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D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
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else
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sampdc.Filter = (state.mag_filter == SamplerState::Filter::Linear) ?
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D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR :
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D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
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}
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else if (state.min_filter & 4) // linear min filter
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else
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{
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if (state.mag_filter) // linear mag filter
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{
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if (mip == TexMode0::TEXF_NONE)
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sampdc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
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else if (mip == TexMode0::TEXF_POINT)
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sampdc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
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else if (mip == TexMode0::TEXF_LINEAR)
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sampdc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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}
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else // point mag filter
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{
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if (mip == TexMode0::TEXF_NONE)
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sampdc.Filter = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
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else if (mip == TexMode0::TEXF_POINT)
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sampdc.Filter = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
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else if (mip == TexMode0::TEXF_LINEAR)
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sampdc.Filter = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
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}
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}
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else // point min filter
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{
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if (state.mag_filter) // linear mag filter
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{
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if (mip == TexMode0::TEXF_NONE)
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sampdc.Filter = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
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else if (mip == TexMode0::TEXF_POINT)
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sampdc.Filter = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
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else if (mip == TexMode0::TEXF_LINEAR)
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sampdc.Filter = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
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}
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else // point mag filter
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{
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if (mip == TexMode0::TEXF_NONE)
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sampdc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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else if (mip == TexMode0::TEXF_POINT)
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sampdc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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else if (mip == TexMode0::TEXF_LINEAR)
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sampdc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
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}
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if (state.min_filter == SamplerState::Filter::Linear)
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sampdc.Filter = (state.mag_filter == SamplerState::Filter::Linear) ?
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D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT :
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D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
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else
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sampdc.Filter = (state.mag_filter == SamplerState::Filter::Linear) ?
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D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT :
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D3D11_FILTER_MIN_MAG_MIP_POINT;
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}
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sampdc.AddressU = d3dClamps[state.wrap_s];
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sampdc.AddressV = d3dClamps[state.wrap_t];
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sampdc.MaxLOD = SamplerCommon::AreBpTexMode0MipmapsEnabled(state) ? state.max_lod / 16.f : 0.f;
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sampdc.MinLOD = std::min(state.min_lod / 16.f, sampdc.MaxLOD);
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static constexpr std::array<D3D11_TEXTURE_ADDRESS_MODE, 3> address_modes = {
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{D3D11_TEXTURE_ADDRESS_CLAMP, D3D11_TEXTURE_ADDRESS_WRAP, D3D11_TEXTURE_ADDRESS_MIRROR}};
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sampdc.AddressU = address_modes[static_cast<u32>(state.wrap_u.Value())];
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sampdc.AddressV = address_modes[static_cast<u32>(state.wrap_v.Value())];
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sampdc.MaxLOD = state.max_lod / 16.f;
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sampdc.MinLOD = state.min_lod / 16.f;
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sampdc.MipLODBias = (s32)state.lod_bias / 32.0f;
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ID3D11SamplerState* res = nullptr;
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if (state.anisotropic_filtering)
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{
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sampdc.Filter = D3D11_FILTER_ANISOTROPIC;
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sampdc.MaxAnisotropy = 1u << g_ActiveConfig.iMaxAnisotropy;
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}
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ID3D11SamplerState* res = nullptr;
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HRESULT hr = D3D::device->CreateSamplerState(&sampdc, &res);
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if (FAILED(hr))
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PanicAlert("Fail %s %d\n", __FILE__, __LINE__);
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D3D::SetDebugObjectName(res, "sampler state used to emulate the GX pipeline");
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m_sampler.emplace(state.packed, res);
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m_sampler.emplace(state.hex, res);
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return res;
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}
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@ -20,20 +20,6 @@ struct ID3D11RasterizerState;
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namespace DX11
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{
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union SamplerState
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{
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BitField<0, 3, u64> min_filter;
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BitField<3, 1, u64> mag_filter;
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BitField<4, 8, u64> min_lod;
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BitField<12, 8, u64> max_lod;
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BitField<20, 8, s64> lod_bias;
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BitField<28, 2, u64> wrap_s;
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BitField<30, 2, u64> wrap_t;
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BitField<32, 5, u64> max_anisotropy;
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u64 packed;
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};
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class StateCache
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{
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public:
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@ -54,7 +40,7 @@ private:
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std::unordered_map<u32, ID3D11DepthStencilState*> m_depth;
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std::unordered_map<u32, ID3D11RasterizerState*> m_raster;
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std::unordered_map<u32, ID3D11BlendState*> m_blend;
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std::unordered_map<u64, ID3D11SamplerState*> m_sampler;
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std::unordered_map<u32, ID3D11SamplerState*> m_sampler;
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};
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namespace D3D
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@ -249,7 +249,7 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH
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// Setup GX pipeline state
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for (auto& sampler : s_gx_state.samplers)
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sampler.packed = 0;
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sampler.hex = RenderState::GetPointSamplerState().hex;
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s_gx_state.zmode.testenable = false;
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s_gx_state.zmode.updateenable = false;
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@ -870,12 +870,8 @@ void Renderer::ApplyState()
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StateCache::GetPrimitiveTopology(s_gx_state.raster.primitive));
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FramebufferManager::SetIntegerEFBRenderTarget(s_gx_state.blend.logicopenable);
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for (size_t stage = 0; stage < s_gx_state.samplers.size(); stage++)
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{
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// TODO: cache SamplerState directly, not d3d object
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s_gx_state.samplers[stage].max_anisotropy = UINT64_C(1) << g_ActiveConfig.iMaxAnisotropy;
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for (u32 stage = 0; stage < static_cast<u32>(s_gx_state.samplers.size()); stage++)
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D3D::stateman->SetSampler(stage, s_gx_state_cache.Get(s_gx_state.samplers[stage]));
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}
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ID3D11Buffer* vertexConstants = VertexShaderCache::GetConstantBuffer();
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@ -902,38 +898,9 @@ void Renderer::SetDepthState(const DepthState& state)
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s_gx_state.zmode.hex = state.hex;
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}
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void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
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void Renderer::SetSamplerState(u32 index, const SamplerState& state)
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{
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const FourTexUnits& tex = bpmem.tex[texindex];
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const TexMode0& tm0 = tex.texMode0[stage];
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const TexMode1& tm1 = tex.texMode1[stage];
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if (texindex)
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stage += 4;
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if (g_ActiveConfig.bForceFiltering)
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{
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// Only use mipmaps if the game says they are available.
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s_gx_state.samplers[stage].min_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? 6 : 4;
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s_gx_state.samplers[stage].mag_filter = 1; // linear mag
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}
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else
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{
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s_gx_state.samplers[stage].min_filter = (u32)tm0.min_filter;
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s_gx_state.samplers[stage].mag_filter = (u32)tm0.mag_filter;
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}
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s_gx_state.samplers[stage].wrap_s = (u32)tm0.wrap_s;
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s_gx_state.samplers[stage].wrap_t = (u32)tm0.wrap_t;
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s_gx_state.samplers[stage].max_lod = (u32)tm1.max_lod;
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s_gx_state.samplers[stage].min_lod = (u32)tm1.min_lod;
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s_gx_state.samplers[stage].lod_bias = (s32)tm0.lod_bias;
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// custom textures may have higher resolution, so disable the max_lod
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if (custom_tex)
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{
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s_gx_state.samplers[stage].max_lod = 255;
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}
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s_gx_state.samplers[index].hex = state.hex;
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}
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void Renderer::SetInterlacingMode()
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@ -23,7 +23,7 @@ public:
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetRasterizationState(const RasterizationState& state) override;
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void SetDepthState(const DepthState& state) override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetSamplerState(u32 index, const SamplerState& state) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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void SetFullscreen(bool enable_fullscreen) override;
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@ -1119,7 +1119,8 @@ bool ProgramShaderCache::ShaderCompileWorkItem::Compile()
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gcode = GenerateGeometryShaderCode(APIType::OpenGL, host_config, m_uid.guid.GetUidData());
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CompileShader(m_program, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer());
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DrawPrerenderArray(m_program, m_uid.guid.GetUidData()->primitive_type);
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DrawPrerenderArray(m_program,
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static_cast<PrimitiveType>(m_uid.guid.GetUidData()->primitive_type));
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return true;
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}
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@ -1157,7 +1158,8 @@ bool ProgramShaderCache::UberShaderCompileWorkItem::Compile()
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gcode = GenerateGeometryShaderCode(APIType::OpenGL, host_config, m_uid.guid.GetUidData());
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CompileShader(m_program, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer());
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DrawPrerenderArray(m_program, m_uid.guid.GetUidData()->primitive_type);
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DrawPrerenderArray(m_program,
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static_cast<PrimitiveType>(m_uid.guid.GetUidData()->primitive_type));
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return true;
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}
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@ -1503,9 +1503,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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g_Config.iSaveTargetId = 0;
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int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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UpdateActiveConfig();
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g_texture_cache->OnConfigChanged(g_ActiveConfig);
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if (old_anisotropy != g_ActiveConfig.iMaxAnisotropy)
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g_sampler_cache->Clear();
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// Invalidate shader cache when the host config changes.
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if (CheckForHostConfigChanges())
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ProgramShaderCache::Reload();
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}
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}
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void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
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void Renderer::SetSamplerState(u32 index, const SamplerState& state)
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{
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auto const& tex = bpmem.tex[texindex];
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auto const& tm0 = tex.texMode0[stage];
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auto const& tm1 = tex.texMode1[stage];
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g_sampler_cache->SetSamplerState((texindex * 4) + stage, tm0, tm1, custom_tex);
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g_sampler_cache->SetSamplerState(index, state);
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}
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void Renderer::SetInterlacingMode()
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@ -81,7 +81,7 @@ public:
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetRasterizationState(const RasterizationState& state) override;
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void SetDepthState(const DepthState& state) override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetSamplerState(u32 index, const SamplerState& state) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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@ -15,141 +15,106 @@ namespace OGL
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{
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std::unique_ptr<SamplerCache> g_sampler_cache;
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SamplerCache::SamplerCache() : m_last_max_anisotropy()
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SamplerCache::SamplerCache()
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{
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glGenSamplers(2, m_sampler_id);
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glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glGenSamplers(1, &m_point_sampler);
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glGenSamplers(1, &m_linear_sampler);
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glSamplerParameteri(m_point_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glSamplerParameteri(m_point_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glSamplerParameteri(m_point_sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(m_point_sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(m_linear_sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(m_linear_sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(m_linear_sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(m_linear_sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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SamplerCache::~SamplerCache()
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{
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Clear();
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glDeleteSamplers(2, m_sampler_id);
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glDeleteSamplers(1, &m_point_sampler);
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glDeleteSamplers(1, &m_linear_sampler);
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}
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void SamplerCache::BindNearestSampler(int stage)
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{
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glBindSampler(stage, m_sampler_id[0]);
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glBindSampler(stage, m_point_sampler);
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}
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void SamplerCache::BindLinearSampler(int stage)
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{
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glBindSampler(stage, m_sampler_id[1]);
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glBindSampler(stage, m_linear_sampler);
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}
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void SamplerCache::SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1,
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bool custom_tex)
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void SamplerCache::SetSamplerState(u32 stage, const SamplerState& state)
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{
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// TODO: can this go somewhere else?
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if (m_last_max_anisotropy != g_ActiveConfig.iMaxAnisotropy)
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if (m_active_samplers[stage].first == state && m_active_samplers[stage].second != 0)
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return;
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auto it = m_cache.find(state);
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if (it == m_cache.end())
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{
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m_last_max_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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Clear();
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GLuint sampler;
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glGenSamplers(1, &sampler);
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SetParameters(sampler, state);
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it = m_cache.emplace(state, sampler).first;
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}
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Params params(tm0, tm1);
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// take equivalent forced linear when bForceFiltering
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if (g_ActiveConfig.bForceFiltering)
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{
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params.tm0.min_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? 6 : 4;
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params.tm0.mag_filter = 1;
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}
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// custom textures may have higher resolution, so disable the max_lod
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if (custom_tex)
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{
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params.tm1.max_lod = 255;
|
||||
}
|
||||
|
||||
// TODO: Should keep a circular buffer for each stage of recently used samplers.
|
||||
|
||||
auto& active_sampler = m_active_samplers[stage];
|
||||
if (active_sampler.first != params || !active_sampler.second.sampler_id)
|
||||
{
|
||||
// Active sampler does not match parameters (or is invalid), bind the proper one.
|
||||
active_sampler.first = params;
|
||||
active_sampler.second = GetEntry(params);
|
||||
glBindSampler(stage, active_sampler.second.sampler_id);
|
||||
}
|
||||
m_active_samplers[stage].first = state;
|
||||
m_active_samplers[stage].second = it->second;
|
||||
glBindSampler(stage, it->second);
|
||||
}
|
||||
|
||||
SamplerCache::Value& SamplerCache::GetEntry(const Params& params)
|
||||
void SamplerCache::InvalidateBinding(u32 stage)
|
||||
{
|
||||
auto& val = m_cache[params];
|
||||
if (!val.sampler_id)
|
||||
{
|
||||
// Sampler not found in cache, create it.
|
||||
glGenSamplers(1, &val.sampler_id);
|
||||
SetParameters(val.sampler_id, params);
|
||||
|
||||
// TODO: Maybe kill old samplers if the cache gets huge. It doesn't seem to get huge though.
|
||||
// ERROR_LOG(VIDEO, "Sampler cache size is now %ld.", m_cache.size());
|
||||
}
|
||||
|
||||
return val;
|
||||
m_active_samplers[stage].second = 0;
|
||||
}
|
||||
|
||||
void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
|
||||
void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
|
||||
{
|
||||
static const GLint min_filters[8] = {
|
||||
GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST,
|
||||
GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR,
|
||||
};
|
||||
|
||||
static const GLint wrap_settings[4] = {
|
||||
GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT,
|
||||
};
|
||||
|
||||
auto& tm0 = params.tm0;
|
||||
auto& tm1 = params.tm1;
|
||||
|
||||
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, wrap_settings[tm0.wrap_s]);
|
||||
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, wrap_settings[tm0.wrap_t]);
|
||||
|
||||
glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tm1.min_lod / 16.f);
|
||||
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
|
||||
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
|
||||
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
|
||||
|
||||
GLint min_filter = min_filters[tm0.min_filter];
|
||||
GLint mag_filter = tm0.mag_filter ? GL_LINEAR : GL_NEAREST;
|
||||
|
||||
if (g_ActiveConfig.iMaxAnisotropy > 0 && g_ogl_config.bSupportsAniso &&
|
||||
!SamplerCommon::IsBpTexMode0PointFiltering(tm0))
|
||||
GLenum min_filter;
|
||||
GLenum mag_filter = (params.mag_filter == SamplerState::Filter::Point) ? GL_NEAREST : GL_LINEAR;
|
||||
if (params.mipmap_filter == SamplerState::Filter::Linear)
|
||||
{
|
||||
// https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt
|
||||
// For predictable results on all hardware/drivers, only use one of:
|
||||
// GL_LINEAR + GL_LINEAR (No Mipmaps [Bilinear])
|
||||
// GL_LINEAR + GL_LINEAR_MIPMAP_LINEAR (w/ Mipmaps [Trilinear])
|
||||
// Letting the game set other combinations will have varying arbitrary results;
|
||||
// possibly being interpreted as equal to bilinear/trilinear, implicitly
|
||||
// disabling anisotropy, or changing the anisotropic algorithm employed.
|
||||
min_filter =
|
||||
SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
|
||||
mag_filter = GL_LINEAR;
|
||||
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
|
||||
min_filter = (params.min_filter == SamplerState::Filter::Point) ? GL_NEAREST_MIPMAP_LINEAR :
|
||||
GL_LINEAR_MIPMAP_LINEAR;
|
||||
}
|
||||
else
|
||||
{
|
||||
min_filter = (params.min_filter == SamplerState::Filter::Point) ? GL_NEAREST_MIPMAP_NEAREST :
|
||||
GL_LINEAR_MIPMAP_NEAREST;
|
||||
}
|
||||
|
||||
glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
glSamplerParameteri(sampler_id, GL_TEXTURE_MAG_FILTER, mag_filter);
|
||||
|
||||
static constexpr std::array<GLenum, 3> address_modes = {
|
||||
{GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT}};
|
||||
|
||||
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S,
|
||||
address_modes[static_cast<u32>(params.wrap_u.Value())]);
|
||||
glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T,
|
||||
address_modes[static_cast<u32>(params.wrap_v.Value())]);
|
||||
|
||||
glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.min_lod / 16.f);
|
||||
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f);
|
||||
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
|
||||
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 32.f);
|
||||
|
||||
if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso)
|
||||
{
|
||||
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy));
|
||||
}
|
||||
}
|
||||
|
||||
void SamplerCache::Clear()
|
||||
{
|
||||
for (auto& p : m_cache)
|
||||
{
|
||||
glDeleteSamplers(1, &p.second.sampler_id);
|
||||
}
|
||||
glDeleteSamplers(1, &p.second);
|
||||
for (auto& p : m_active_samplers)
|
||||
p.second = 0;
|
||||
m_cache.clear();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
|
@ -24,49 +25,21 @@ public:
|
|||
SamplerCache(SamplerCache&&) = delete;
|
||||
SamplerCache& operator=(SamplerCache&&) = delete;
|
||||
|
||||
void SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1, bool custom_tex);
|
||||
void SetSamplerState(u32 stage, const SamplerState& state);
|
||||
void InvalidateBinding(u32 stage);
|
||||
|
||||
void Clear();
|
||||
void BindNearestSampler(int stage);
|
||||
void BindLinearSampler(int stage);
|
||||
|
||||
private:
|
||||
struct Params
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
TexMode0 tm0;
|
||||
TexMode1 tm1;
|
||||
};
|
||||
static void SetParameters(GLuint sampler_id, const SamplerState& params);
|
||||
|
||||
u64 hex;
|
||||
};
|
||||
std::map<SamplerState, GLuint> m_cache;
|
||||
std::array<std::pair<SamplerState, GLuint>, 8> m_active_samplers{};
|
||||
|
||||
Params() : hex() {}
|
||||
Params(const TexMode0& _tm0, const TexMode1& _tm1) : tm0(_tm0), tm1(_tm1)
|
||||
{
|
||||
static_assert(sizeof(Params) == 8, "Assuming I can treat this as a 64bit int.");
|
||||
}
|
||||
|
||||
bool operator<(const Params& other) const { return hex < other.hex; }
|
||||
bool operator!=(const Params& other) const { return hex != other.hex; }
|
||||
};
|
||||
|
||||
struct Value
|
||||
{
|
||||
Value() : sampler_id() {}
|
||||
GLuint sampler_id;
|
||||
};
|
||||
|
||||
void SetParameters(GLuint sampler_id, const Params& params);
|
||||
Value& GetEntry(const Params& params);
|
||||
|
||||
std::map<Params, Value> m_cache;
|
||||
std::pair<Params, Value> m_active_samplers[8];
|
||||
|
||||
int m_last_max_anisotropy;
|
||||
u32 m_sampler_id[2];
|
||||
GLuint m_point_sampler;
|
||||
GLuint m_linear_sampler;
|
||||
};
|
||||
|
||||
extern std::unique_ptr<SamplerCache> g_sampler_cache;
|
||||
|
|
|
@ -132,20 +132,4 @@ union MultisamplingState
|
|||
u32 hex;
|
||||
};
|
||||
|
||||
// Sampler info
|
||||
union SamplerState
|
||||
{
|
||||
BitField<0, 1, VkFilter> min_filter;
|
||||
BitField<1, 1, VkFilter> mag_filter;
|
||||
BitField<2, 1, VkSamplerMipmapMode> mipmap_mode;
|
||||
BitField<3, 2, VkSamplerAddressMode> wrap_u;
|
||||
BitField<5, 2, VkSamplerAddressMode> wrap_v;
|
||||
BitField<7, 8, u32> min_lod;
|
||||
BitField<15, 8, u32> max_lod;
|
||||
BitField<23, 8, s32> lod_bias;
|
||||
BitField<31, 1, u32> enable_anisotropic_filtering;
|
||||
|
||||
u32 bits;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -312,29 +312,36 @@ VkSampler ObjectCache::GetSampler(const SamplerState& info)
|
|||
if (iter != m_sampler_cache.end())
|
||||
return iter->second;
|
||||
|
||||
static constexpr std::array<VkFilter, 4> filters = {{VK_FILTER_NEAREST, VK_FILTER_LINEAR}};
|
||||
static constexpr std::array<VkSamplerMipmapMode, 2> mipmap_modes = {
|
||||
{VK_SAMPLER_MIPMAP_MODE_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR}};
|
||||
static constexpr std::array<VkSamplerAddressMode, 4> address_modes = {
|
||||
{VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT}};
|
||||
|
||||
VkSamplerCreateInfo create_info = {
|
||||
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0, // VkSamplerCreateFlags flags
|
||||
info.mag_filter, // VkFilter magFilter
|
||||
info.min_filter, // VkFilter minFilter
|
||||
info.mipmap_mode, // VkSamplerMipmapMode mipmapMode
|
||||
info.wrap_u, // VkSamplerAddressMode addressModeU
|
||||
info.wrap_v, // VkSamplerAddressMode addressModeV
|
||||
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
|
||||
static_cast<float>(info.lod_bias / 32.0f), // float mipLodBias
|
||||
VK_FALSE, // VkBool32 anisotropyEnable
|
||||
0.0f, // float maxAnisotropy
|
||||
VK_FALSE, // VkBool32 compareEnable
|
||||
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
|
||||
static_cast<float>(info.min_lod / 16.0f), // float minLod
|
||||
static_cast<float>(info.max_lod / 16.0f), // float maxLod
|
||||
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
|
||||
VK_FALSE // VkBool32 unnormalizedCoordinates
|
||||
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0, // VkSamplerCreateFlags flags
|
||||
filters[static_cast<u32>(info.mag_filter.Value())], // VkFilter magFilter
|
||||
filters[static_cast<u32>(info.min_filter.Value())], // VkFilter minFilter
|
||||
mipmap_modes[static_cast<u32>(info.mipmap_filter.Value())], // VkSamplerMipmapMode mipmapMode
|
||||
address_modes[static_cast<u32>(info.wrap_u.Value())], // VkSamplerAddressMode addressModeU
|
||||
address_modes[static_cast<u32>(info.wrap_v.Value())], // VkSamplerAddressMode addressModeV
|
||||
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
|
||||
info.lod_bias / 32.0f, // float mipLodBias
|
||||
VK_FALSE, // VkBool32 anisotropyEnable
|
||||
0.0f, // float maxAnisotropy
|
||||
VK_FALSE, // VkBool32 compareEnable
|
||||
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
|
||||
info.min_lod / 16.0f, // float minLod
|
||||
info.max_lod / 16.0f, // float maxLod
|
||||
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
|
||||
VK_FALSE // VkBool32 unnormalizedCoordinates
|
||||
};
|
||||
|
||||
// Can we use anisotropic filtering with this sampler?
|
||||
if (info.enable_anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
|
||||
if (info.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
|
||||
{
|
||||
// Cap anisotropy to device limits.
|
||||
create_info.anisotropyEnable = VK_TRUE;
|
||||
|
|
|
@ -52,10 +52,8 @@ Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain)
|
|||
m_swap_chain(std::move(swap_chain))
|
||||
{
|
||||
UpdateActiveConfig();
|
||||
|
||||
// Set to something invalid, forcing all states to be re-initialized.
|
||||
for (size_t i = 0; i < m_sampler_states.size(); i++)
|
||||
m_sampler_states[i].bits = std::numeric_limits<decltype(m_sampler_states[i].bits)>::max();
|
||||
m_sampler_states[i].hex = RenderState::GetPointSamplerState().hex;
|
||||
}
|
||||
|
||||
Renderer::~Renderer()
|
||||
|
@ -1282,65 +1280,22 @@ void Renderer::SetBlendingState(const BlendingState& state)
|
|||
StateTracker::GetInstance()->SetBlendState(state);
|
||||
}
|
||||
|
||||
void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
|
||||
void Renderer::SetSamplerState(u32 index, const SamplerState& state)
|
||||
{
|
||||
const FourTexUnits& tex = bpmem.tex[texindex];
|
||||
const TexMode0& tm0 = tex.texMode0[stage];
|
||||
const TexMode1& tm1 = tex.texMode1[stage];
|
||||
SamplerState new_state = {};
|
||||
|
||||
if (g_ActiveConfig.bForceFiltering)
|
||||
{
|
||||
new_state.min_filter = VK_FILTER_LINEAR;
|
||||
new_state.mag_filter = VK_FILTER_LINEAR;
|
||||
new_state.mipmap_mode = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ?
|
||||
VK_SAMPLER_MIPMAP_MODE_LINEAR :
|
||||
VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Constants for these?
|
||||
new_state.min_filter = (tm0.min_filter & 4) != 0 ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
|
||||
new_state.mipmap_mode = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ?
|
||||
VK_SAMPLER_MIPMAP_MODE_LINEAR :
|
||||
VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
new_state.mag_filter = tm0.mag_filter != 0 ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
|
||||
}
|
||||
|
||||
// If mipmaps are disabled, clamp min/max lod
|
||||
new_state.max_lod = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm1.max_lod : 0;
|
||||
new_state.min_lod = std::min(new_state.max_lod.Value(), tm1.min_lod);
|
||||
new_state.lod_bias = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm0.lod_bias : 0;
|
||||
|
||||
// Custom textures may have a greater number of mips
|
||||
if (custom_tex)
|
||||
new_state.max_lod = 255;
|
||||
|
||||
// Address modes
|
||||
static const VkSamplerAddressMode address_modes[] = {
|
||||
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT};
|
||||
new_state.wrap_u = address_modes[tm0.wrap_s];
|
||||
new_state.wrap_v = address_modes[tm0.wrap_t];
|
||||
|
||||
// Only use anisotropic filtering for textures that would be linearly filtered.
|
||||
new_state.enable_anisotropic_filtering = SamplerCommon::IsBpTexMode0PointFiltering(tm0) ? 0 : 1;
|
||||
|
||||
// Skip lookup if the state hasn't changed.
|
||||
size_t bind_index = (texindex * 4) + stage;
|
||||
if (m_sampler_states[bind_index].bits == new_state.bits)
|
||||
if (m_sampler_states[index].hex == state.hex)
|
||||
return;
|
||||
|
||||
// Look up new state and replace in state tracker.
|
||||
VkSampler sampler = g_object_cache->GetSampler(new_state);
|
||||
VkSampler sampler = g_object_cache->GetSampler(state);
|
||||
if (sampler == VK_NULL_HANDLE)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Failed to create sampler");
|
||||
sampler = g_object_cache->GetPointSampler();
|
||||
}
|
||||
|
||||
StateTracker::GetInstance()->SetSampler(bind_index, sampler);
|
||||
m_sampler_states[bind_index].bits = new_state.bits;
|
||||
StateTracker::GetInstance()->SetSampler(index, sampler);
|
||||
m_sampler_states[index].hex = state.hex;
|
||||
}
|
||||
|
||||
void Renderer::ResetSamplerStates()
|
||||
|
@ -1352,7 +1307,7 @@ void Renderer::ResetSamplerStates()
|
|||
// Invalidate all sampler states, next draw will re-initialize them.
|
||||
for (size_t i = 0; i < m_sampler_states.size(); i++)
|
||||
{
|
||||
m_sampler_states[i].bits = std::numeric_limits<decltype(m_sampler_states[i].bits)>::max();
|
||||
m_sampler_states[i].hex = RenderState::GetPointSamplerState().hex;
|
||||
StateTracker::GetInstance()->SetSampler(i, g_object_cache->GetPointSampler());
|
||||
}
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ public:
|
|||
void SetScissorRect(const EFBRectangle& rc) override;
|
||||
void SetRasterizationState(const RasterizationState& state) override;
|
||||
void SetDepthState(const DepthState& state) override;
|
||||
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
|
||||
void SetSamplerState(u32 index, const SamplerState& state) override;
|
||||
void SetInterlacingMode() override;
|
||||
void SetViewport() override;
|
||||
|
||||
|
|
|
@ -977,18 +977,6 @@ std::string ShaderCache::GetUtilityShaderHeader() const
|
|||
return ss.str();
|
||||
}
|
||||
|
||||
// Comparison operators for PipelineInfos
|
||||
// Since these all boil down to POD types, we can just memcmp the entire thing for speed
|
||||
// The is_trivially_copyable check fails on MSVC due to BitField.
|
||||
// TODO: Can we work around this any way?
|
||||
#if defined(__GNUC__) && !defined(__clang__) && __GNUC__ < 5 && !defined(_MSC_VER)
|
||||
static_assert(std::has_trivial_copy_constructor<PipelineInfo>::value,
|
||||
"PipelineInfo is trivially copyable");
|
||||
#elif !defined(_MSC_VER)
|
||||
static_assert(std::is_trivially_copyable<PipelineInfo>::value,
|
||||
"PipelineInfo is trivially copyable");
|
||||
#endif
|
||||
|
||||
std::size_t PipelineInfoHash::operator()(const PipelineInfo& key) const
|
||||
{
|
||||
return static_cast<std::size_t>(XXH64(&key, sizeof(key), 0));
|
||||
|
@ -1014,26 +1002,6 @@ bool operator>(const PipelineInfo& lhs, const PipelineInfo& rhs)
|
|||
return std::memcmp(&lhs, &rhs, sizeof(lhs)) > 0;
|
||||
}
|
||||
|
||||
bool operator==(const SamplerState& lhs, const SamplerState& rhs)
|
||||
{
|
||||
return lhs.bits == rhs.bits;
|
||||
}
|
||||
|
||||
bool operator!=(const SamplerState& lhs, const SamplerState& rhs)
|
||||
{
|
||||
return !operator==(lhs, rhs);
|
||||
}
|
||||
|
||||
bool operator>(const SamplerState& lhs, const SamplerState& rhs)
|
||||
{
|
||||
return lhs.bits > rhs.bits;
|
||||
}
|
||||
|
||||
bool operator<(const SamplerState& lhs, const SamplerState& rhs)
|
||||
{
|
||||
return lhs.bits < rhs.bits;
|
||||
}
|
||||
|
||||
std::size_t ComputePipelineInfoHash::operator()(const ComputePipelineInfo& key) const
|
||||
{
|
||||
return static_cast<std::size_t>(XXH64(&key, sizeof(key), 0));
|
||||
|
@ -1214,7 +1182,8 @@ void ShaderCache::CreateDummyPipeline(const UberShader::VertexShaderUid& vuid,
|
|||
pinfo.depth_state.hex = RenderState::GetNoDepthTestingDepthStencilState().hex;
|
||||
pinfo.blend_state.hex = RenderState::GetNoBlendingBlendState().hex;
|
||||
pinfo.multisampling_state.hex = FramebufferManager::GetInstance()->GetEFBMultisamplingState().hex;
|
||||
pinfo.rasterization_state.primitive = guid.GetUidData()->primitive_type;
|
||||
pinfo.rasterization_state.primitive =
|
||||
static_cast<PrimitiveType>(guid.GetUidData()->primitive_type);
|
||||
GetPipelineWithCacheResultAsync(pinfo);
|
||||
}
|
||||
|
||||
|
|
|
@ -62,10 +62,6 @@ bool operator==(const PipelineInfo& lhs, const PipelineInfo& rhs);
|
|||
bool operator!=(const PipelineInfo& lhs, const PipelineInfo& rhs);
|
||||
bool operator<(const PipelineInfo& lhs, const PipelineInfo& rhs);
|
||||
bool operator>(const PipelineInfo& lhs, const PipelineInfo& rhs);
|
||||
bool operator==(const SamplerState& lhs, const SamplerState& rhs);
|
||||
bool operator!=(const SamplerState& lhs, const SamplerState& rhs);
|
||||
bool operator>(const SamplerState& lhs, const SamplerState& rhs);
|
||||
bool operator<(const SamplerState& lhs, const SamplerState& rhs);
|
||||
|
||||
struct ComputePipelineInfo
|
||||
{
|
||||
|
|
|
@ -22,7 +22,7 @@ bool geometry_shader_uid_data::IsPassthrough() const
|
|||
{
|
||||
const bool stereo = g_ActiveConfig.iStereoMode > 0;
|
||||
const bool wireframe = g_ActiveConfig.bWireFrame;
|
||||
return primitive_type >= PrimitiveType::Triangles && !stereo && !wireframe;
|
||||
return primitive_type >= static_cast<u32>(PrimitiveType::Triangles) && !stereo && !wireframe;
|
||||
}
|
||||
|
||||
GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
|
||||
|
@ -31,7 +31,7 @@ GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
|
|||
geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>();
|
||||
memset(uid_data, 0, sizeof(geometry_shader_uid_data));
|
||||
|
||||
uid_data->primitive_type = primitive_type;
|
||||
uid_data->primitive_type = static_cast<u32>(primitive_type);
|
||||
uid_data->numTexGens = xfmem.numTexGen.numTexGens;
|
||||
|
||||
return out;
|
||||
|
@ -56,9 +56,10 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
const bool msaa = host_config.msaa;
|
||||
const bool ssaa = host_config.ssaa;
|
||||
const bool stereo = host_config.stereo;
|
||||
const PrimitiveType primitive_type = static_cast<PrimitiveType>(uid_data->primitive_type);
|
||||
const unsigned primitive_type_index = static_cast<unsigned>(uid_data->primitive_type);
|
||||
const unsigned vertex_in = std::min(static_cast<unsigned>(primitive_type_index) + 1, 3u);
|
||||
unsigned vertex_out = uid_data->primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
|
||||
unsigned vertex_out = primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
|
||||
|
||||
if (wireframe)
|
||||
vertex_out++;
|
||||
|
@ -146,7 +147,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
out.Write("\tVertexData ps;\n");
|
||||
}
|
||||
|
||||
if (uid_data->primitive_type == PrimitiveType::Lines)
|
||||
if (primitive_type == PrimitiveType::Lines)
|
||||
{
|
||||
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
|
||||
{
|
||||
|
@ -177,7 +178,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
"\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n"
|
||||
"\t}\n");
|
||||
}
|
||||
else if (uid_data->primitive_type == PrimitiveType::Points)
|
||||
else if (primitive_type == PrimitiveType::Points)
|
||||
{
|
||||
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
|
||||
{
|
||||
|
@ -247,7 +248,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n");
|
||||
}
|
||||
|
||||
if (uid_data->primitive_type == PrimitiveType::Lines)
|
||||
if (primitive_type == PrimitiveType::Lines)
|
||||
{
|
||||
out.Write("\tVS_OUTPUT l = f;\n"
|
||||
"\tVS_OUTPUT r = f;\n");
|
||||
|
@ -268,7 +269,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true);
|
||||
EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting);
|
||||
}
|
||||
else if (uid_data->primitive_type == PrimitiveType::Points)
|
||||
else if (primitive_type == PrimitiveType::Points)
|
||||
{
|
||||
out.Write("\tVS_OUTPUT ll = f;\n"
|
||||
"\tVS_OUTPUT lr = f;\n"
|
||||
|
@ -376,7 +377,7 @@ void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUi
|
|||
for (PrimitiveType primitive : primitive_lut)
|
||||
{
|
||||
auto* guid = uid.GetUidData<geometry_shader_uid_data>();
|
||||
guid->primitive_type = primitive;
|
||||
guid->primitive_type = static_cast<u32>(primitive);
|
||||
|
||||
for (u32 texgens = 0; texgens <= 8; texgens++)
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@ struct geometry_shader_uid_data
|
|||
bool IsPassthrough() const;
|
||||
|
||||
u32 numTexGens : 4;
|
||||
PrimitiveType primitive_type : 2;
|
||||
u32 primitive_type : 2;
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
|
|
@ -68,7 +68,7 @@ public:
|
|||
virtual void SetScissorRect(const EFBRectangle& rc) {}
|
||||
virtual void SetRasterizationState(const RasterizationState& state) {}
|
||||
virtual void SetDepthState(const DepthState& state) {}
|
||||
virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
|
||||
virtual void SetSamplerState(u32 index, const SamplerState& state) {}
|
||||
virtual void SetInterlacingMode() {}
|
||||
virtual void SetViewport() {}
|
||||
virtual void SetFullscreen(bool enable_fullscreen) {}
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoCommon/RenderState.h"
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include "VideoCommon/SamplerCommon.h"
|
||||
|
||||
void RasterizationState::Generate(const BPMemory& bp, PrimitiveType primitive_type)
|
||||
{
|
||||
|
@ -14,6 +17,12 @@ void RasterizationState::Generate(const BPMemory& bp, PrimitiveType primitive_ty
|
|||
cullmode = GenMode::CULL_NONE;
|
||||
}
|
||||
|
||||
RasterizationState& RasterizationState::operator=(const RasterizationState& rhs)
|
||||
{
|
||||
hex = rhs.hex;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void DepthState::Generate(const BPMemory& bp)
|
||||
{
|
||||
testenable = bp.zmode.testenable.Value();
|
||||
|
@ -21,6 +30,12 @@ void DepthState::Generate(const BPMemory& bp)
|
|||
func = bp.zmode.func.Value();
|
||||
}
|
||||
|
||||
DepthState& DepthState::operator=(const DepthState& rhs)
|
||||
{
|
||||
hex = rhs.hex;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// If the framebuffer format has no alpha channel, it is assumed to
|
||||
// ONE on blending. As the backends may emulate this framebuffer
|
||||
// configuration with an alpha channel, we just drop all references
|
||||
|
@ -145,6 +160,43 @@ void BlendingState::Generate(const BPMemory& bp)
|
|||
}
|
||||
}
|
||||
|
||||
BlendingState& BlendingState::operator=(const BlendingState& rhs)
|
||||
{
|
||||
hex = rhs.hex;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void SamplerState::Generate(const BPMemory& bp, u32 index)
|
||||
{
|
||||
const FourTexUnits& tex = bpmem.tex[index / 4];
|
||||
const TexMode0& tm0 = tex.texMode0[index % 4];
|
||||
const TexMode1& tm1 = tex.texMode1[index % 4];
|
||||
|
||||
// GX can configure the mip filter to none. However, D3D and Vulkan can't express this in their
|
||||
// sampler states. Therefore, we set the min/max LOD to zero if this option is used.
|
||||
min_filter = (tm0.min_filter & 4) != 0 ? Filter::Linear : Filter::Point;
|
||||
mipmap_filter = (tm0.min_filter & 3) == TexMode0::TEXF_LINEAR ? Filter::Linear : Filter::Point;
|
||||
mag_filter = tm0.mag_filter != 0 ? Filter::Linear : Filter::Point;
|
||||
|
||||
// If mipmaps are disabled, clamp min/max lod
|
||||
max_lod = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm1.max_lod : 0;
|
||||
min_lod = std::min(max_lod.Value(), tm1.min_lod);
|
||||
lod_bias = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm0.lod_bias : 0;
|
||||
|
||||
// Address modes
|
||||
static constexpr std::array<AddressMode, 4> address_modes = {
|
||||
{AddressMode::Clamp, AddressMode::Repeat, AddressMode::MirroredRepeat, AddressMode::Repeat}};
|
||||
wrap_u = address_modes[tm0.wrap_s];
|
||||
wrap_v = address_modes[tm0.wrap_t];
|
||||
anisotropic_filtering = 0;
|
||||
}
|
||||
|
||||
SamplerState& SamplerState::operator=(const SamplerState& rhs)
|
||||
{
|
||||
hex = rhs.hex;
|
||||
return *this;
|
||||
}
|
||||
|
||||
namespace RenderState
|
||||
{
|
||||
RasterizationState GetNoCullRasterizationState()
|
||||
|
@ -177,4 +229,34 @@ BlendingState GetNoBlendingBlendState()
|
|||
state.alphaupdate = true;
|
||||
return state;
|
||||
}
|
||||
|
||||
SamplerState GetPointSamplerState()
|
||||
{
|
||||
SamplerState state = {};
|
||||
state.min_filter = SamplerState::Filter::Point;
|
||||
state.mag_filter = SamplerState::Filter::Point;
|
||||
state.mipmap_filter = SamplerState::Filter::Point;
|
||||
state.wrap_u = SamplerState::AddressMode::Clamp;
|
||||
state.wrap_v = SamplerState::AddressMode::Clamp;
|
||||
state.min_lod = 0;
|
||||
state.max_lod = 255;
|
||||
state.lod_bias = 0;
|
||||
state.anisotropic_filtering = false;
|
||||
return state;
|
||||
}
|
||||
|
||||
SamplerState GetLinearSamplerState()
|
||||
{
|
||||
SamplerState state = {};
|
||||
state.min_filter = SamplerState::Filter::Linear;
|
||||
state.mag_filter = SamplerState::Filter::Linear;
|
||||
state.mipmap_filter = SamplerState::Filter::Linear;
|
||||
state.wrap_u = SamplerState::AddressMode::Clamp;
|
||||
state.wrap_v = SamplerState::AddressMode::Clamp;
|
||||
state.min_lod = 0;
|
||||
state.max_lod = 255;
|
||||
state.lod_bias = 0;
|
||||
state.anisotropic_filtering = false;
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,11 @@ union RasterizationState
|
|||
{
|
||||
void Generate(const BPMemory& bp, PrimitiveType primitive_type);
|
||||
|
||||
RasterizationState& operator=(const RasterizationState& rhs);
|
||||
|
||||
bool operator==(const RasterizationState& rhs) const { return hex == rhs.hex; }
|
||||
bool operator!=(const RasterizationState& rhs) const { return hex != rhs.hex; }
|
||||
bool operator<(const RasterizationState& rhs) const { return hex < rhs.hex; }
|
||||
BitField<0, 2, GenMode::CullMode> cullmode;
|
||||
BitField<3, 2, PrimitiveType> primitive;
|
||||
|
||||
|
@ -31,6 +36,11 @@ union DepthState
|
|||
{
|
||||
void Generate(const BPMemory& bp);
|
||||
|
||||
DepthState& operator=(const DepthState& rhs);
|
||||
|
||||
bool operator==(const DepthState& rhs) const { return hex == rhs.hex; }
|
||||
bool operator!=(const DepthState& rhs) const { return hex != rhs.hex; }
|
||||
bool operator<(const DepthState& rhs) const { return hex < rhs.hex; }
|
||||
BitField<0, 1, u32> testenable;
|
||||
BitField<1, 1, u32> updateenable;
|
||||
BitField<2, 3, ZMode::CompareMode> func;
|
||||
|
@ -42,6 +52,11 @@ union BlendingState
|
|||
{
|
||||
void Generate(const BPMemory& bp);
|
||||
|
||||
BlendingState& operator=(const BlendingState& rhs);
|
||||
|
||||
bool operator==(const BlendingState& rhs) const { return hex == rhs.hex; }
|
||||
bool operator!=(const BlendingState& rhs) const { return hex != rhs.hex; }
|
||||
bool operator<(const BlendingState& rhs) const { return hex < rhs.hex; }
|
||||
BitField<0, 1, u32> blendenable;
|
||||
BitField<1, 1, u32> logicopenable;
|
||||
BitField<2, 1, u32> dstalpha;
|
||||
|
@ -59,9 +74,46 @@ union BlendingState
|
|||
u32 hex;
|
||||
};
|
||||
|
||||
union SamplerState
|
||||
{
|
||||
enum class Filter : u32
|
||||
{
|
||||
Point,
|
||||
Linear
|
||||
};
|
||||
|
||||
enum class AddressMode : u32
|
||||
{
|
||||
Clamp,
|
||||
Repeat,
|
||||
MirroredRepeat
|
||||
};
|
||||
|
||||
void Generate(const BPMemory& bp, u32 index);
|
||||
|
||||
SamplerState& operator=(const SamplerState& rhs);
|
||||
|
||||
bool operator==(const SamplerState& rhs) const { return hex == rhs.hex; }
|
||||
bool operator!=(const SamplerState& rhs) const { return hex != rhs.hex; }
|
||||
bool operator<(const SamplerState& rhs) const { return hex < rhs.hex; }
|
||||
BitField<0, 1, Filter> min_filter;
|
||||
BitField<1, 1, Filter> mag_filter;
|
||||
BitField<2, 1, Filter> mipmap_filter;
|
||||
BitField<3, 2, AddressMode> wrap_u;
|
||||
BitField<5, 2, AddressMode> wrap_v;
|
||||
BitField<7, 8, u32> min_lod; // multiplied by 16
|
||||
BitField<15, 8, u32> max_lod; // multiplied by 16
|
||||
BitField<23, 8, s32> lod_bias; // multiplied by 32
|
||||
BitField<31, 1, u32> anisotropic_filtering;
|
||||
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
namespace RenderState
|
||||
{
|
||||
RasterizationState GetNoCullRasterizationState();
|
||||
DepthState GetNoDepthTestingDepthStencilState();
|
||||
BlendingState GetNoBlendingBlendState();
|
||||
SamplerState GetPointSamplerState();
|
||||
SamplerState GetLinearSamplerState();
|
||||
}
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "VideoCommon/PerfQueryBase.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/SamplerCommon.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
|
@ -208,6 +209,52 @@ std::pair<size_t, size_t> VertexManagerBase::ResetFlushAspectRatioCount()
|
|||
return val;
|
||||
}
|
||||
|
||||
static void SetSamplerState(u32 index, bool custom_tex)
|
||||
{
|
||||
const FourTexUnits& tex = bpmem.tex[index / 4];
|
||||
const TexMode0& tm0 = tex.texMode0[index % 4];
|
||||
|
||||
SamplerState state = {};
|
||||
state.Generate(bpmem, index);
|
||||
|
||||
// Force texture filtering config option.
|
||||
if (g_ActiveConfig.bForceFiltering)
|
||||
{
|
||||
state.min_filter = SamplerState::Filter::Linear;
|
||||
state.mag_filter = SamplerState::Filter::Linear;
|
||||
state.mipmap_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ?
|
||||
SamplerState::Filter::Linear :
|
||||
SamplerState::Filter::Point;
|
||||
}
|
||||
|
||||
// Custom textures may have a greater number of mips
|
||||
if (custom_tex)
|
||||
state.max_lod = 255;
|
||||
|
||||
// Anisotropic filtering option.
|
||||
if (g_ActiveConfig.iMaxAnisotropy != 0 && !SamplerCommon::IsBpTexMode0PointFiltering(tm0))
|
||||
{
|
||||
// https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt
|
||||
// For predictable results on all hardware/drivers, only use one of:
|
||||
// GL_LINEAR + GL_LINEAR (No Mipmaps [Bilinear])
|
||||
// GL_LINEAR + GL_LINEAR_MIPMAP_LINEAR (w/ Mipmaps [Trilinear])
|
||||
// Letting the game set other combinations will have varying arbitrary results;
|
||||
// possibly being interpreted as equal to bilinear/trilinear, implicitly
|
||||
// disabling anisotropy, or changing the anisotropic algorithm employed.
|
||||
state.min_filter = SamplerState::Filter::Linear;
|
||||
state.mag_filter = SamplerState::Filter::Linear;
|
||||
if (SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0))
|
||||
state.mipmap_filter = SamplerState::Filter::Linear;
|
||||
state.anisotropic_filtering = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
state.anisotropic_filtering = 0;
|
||||
}
|
||||
|
||||
g_renderer->SetSamplerState(index, state);
|
||||
}
|
||||
|
||||
void VertexManagerBase::Flush()
|
||||
{
|
||||
if (m_is_flushed)
|
||||
|
@ -276,7 +323,7 @@ void VertexManagerBase::Flush()
|
|||
|
||||
if (tentry)
|
||||
{
|
||||
g_renderer->SetSamplerState(i & 3, i >> 2, tentry->is_custom_tex);
|
||||
SetSamplerState(i, tentry->is_custom_tex);
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height);
|
||||
}
|
||||
else
|
||||
|
|
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Reference in New Issue