Add NewAX to the VC++ project files

This commit is contained in:
Pierre Bourdon 2012-11-14 11:32:57 +01:00
parent 6a1241c03e
commit 24d430eba0
2 changed files with 10 additions and 2 deletions

View File

@ -265,6 +265,7 @@
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_CARD.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_GBA.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_ROM.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_Zelda.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_Zelda_ADPCM.cpp" />
@ -466,6 +467,7 @@
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_CARD.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_GBA.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_ROM.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_Zelda.h" />
<ClInclude Include="Src\HW\DSPLLE\DSPDebugInterface.h" />

View File

@ -206,6 +206,9 @@
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_ROM.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
@ -748,6 +751,9 @@
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_ROM.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>