Add NewAX to the VC++ project files
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@ -265,6 +265,7 @@
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_CARD.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_GBA.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_ROM.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_Zelda.cpp" />
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_Zelda_ADPCM.cpp" />
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@ -466,6 +467,7 @@
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_CARD.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_GBA.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_ROM.h" />
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_Zelda.h" />
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<ClInclude Include="Src\HW\DSPLLE\DSPDebugInterface.h" />
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@ -206,6 +206,9 @@
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClCompile>
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClCompile>
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<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_ROM.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClCompile>
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@ -748,6 +751,9 @@
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_NewAX.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_ROM.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
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</ClInclude>
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