TextureConversionShader: fix XFB decoding shader
This commit is contained in:
parent
4e5702de0f
commit
24ba3bf2f2
|
@ -1345,7 +1345,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
|
||||||
int buffer_pos = int(u_src_offset + (uv.y * u_src_row_stride) + (uv.x / 2u));
|
int buffer_pos = int(u_src_offset + (uv.y * u_src_row_stride) + (uv.x / 2u));
|
||||||
float4 yuyv = float4(texelFetch(s_input_buffer, buffer_pos));
|
float4 yuyv = float4(texelFetch(s_input_buffer, buffer_pos));
|
||||||
|
|
||||||
float y = (uv.x & 1u) != 0u ? yuyv.r : yuyv.g;
|
float y = (uv.x & 1u) != 0u ? yuyv.b : yuyv.r;
|
||||||
|
|
||||||
float yComp = 1.164 * (y - 16.0);
|
float yComp = 1.164 * (y - 16.0);
|
||||||
float uComp = yuyv.g - 128.0;
|
float uComp = yuyv.g - 128.0;
|
||||||
|
|
Loading…
Reference in New Issue