NetPlay: Allow Wii Remote buffer size to decrease by dropping reports.

This commit is contained in:
Jordan Woyak 2019-10-13 13:03:09 -05:00
parent 5be061e27f
commit 24a36eb027
1 changed files with 4 additions and 4 deletions

View File

@ -1926,15 +1926,15 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size, u8 repor
if (m_wiimote_map[_number] == m_local_player->pid) if (m_wiimote_map[_number] == m_local_player->pid)
{ {
nw.assign(data, data + size); nw.assign(data, data + size);
do
// TODO: add a seperate setting for wiimote buffer?
while (m_wiimote_buffer[_number].Size() <= m_target_buffer_size * 200 / 120)
{ {
// add to buffer // add to buffer
m_wiimote_buffer[_number].Push(nw); m_wiimote_buffer[_number].Push(nw);
SendWiimoteState(_number, nw); SendWiimoteState(_number, nw);
} while (m_wiimote_buffer[_number].Size() <= }
m_target_buffer_size * 200 /
120); // TODO: add a seperate setting for wiimote buffer?
} }
} // unlock players } // unlock players