PixelShaderCache: Fix MSAA depth copy shader.
This commit is contained in:
parent
a7e2425ffb
commit
24594a7888
|
@ -180,8 +180,6 @@ const char depth_matrix_program_msaa[] = {
|
|||
" for(int i = 0; i < SAMPLES; ++i)\n"
|
||||
" texcol += Tex0.Load(int3(uv0.x*(width), uv0.y*(height), uv0.z), i);\n"
|
||||
" texcol /= SAMPLES;\n"
|
||||
|
||||
" float4 texcol = Tex0.Sample(samp0,uv0);\n"
|
||||
" int depth = int(round(texcol.x * float(0xFFFFFF)));\n"
|
||||
|
||||
// Convert to Z24 format
|
||||
|
|
Loading…
Reference in New Issue