Firin ma lazer
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@ -140,7 +140,7 @@ namespace OGL
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glBindBuffer(GL_UNIFORM_BUFFER, UBOBuffers[Buffer]);
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// glBufferSubData expects data in bytes, so multiply count by four
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// Expects the offset in bytes as well, so multiply by *4 *4 since we are passing in a vec4 location
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glBufferSubData(GL_UNIFORM_BUFFER_EXT, offset * 4 * 4, count * 4 * 4, f);
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glBufferSubData(GL_UNIFORM_BUFFER, offset * 4 * 4, count * 4 * 4, f);
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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}
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GLuint ProgramShaderCache::GetCurrentProgram(void) { return CurrentProgram; }
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