Merge pull request #1154 from skidau/undeclared-uv0-fix

Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11.
This commit is contained in:
skidau 2014-09-27 13:25:16 +10:00
commit 23e2301223
2 changed files with 4 additions and 1 deletions

View File

@ -318,7 +318,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
for (unsigned int i = 0; i < numTexgen; ++i)
{
out.Write("centroid in float3 uv%d;\n", i);
}

View File

@ -232,6 +232,9 @@ void VertexManager::Flush()
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens)
ERROR_LOG(VIDEO, "xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.", xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value());
IsFlushed = true;
}