VideoBackends/Null: Apply final to classes where applicable
These aren't intended to be further specialized, so we can make this obvious with final.
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namespace Null
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namespace Null
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{
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{
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class PerfQuery : public PerfQueryBase
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class PerfQuery final : public PerfQueryBase
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{
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{
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public:
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public:
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void EnableQuery(PerfQueryGroup type) override {}
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void EnableQuery(PerfQueryGroup type) override {}
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namespace Null
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namespace Null
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{
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{
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class Renderer : public ::Renderer
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class Renderer final : public ::Renderer
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{
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Renderer();
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Renderer();
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namespace Null
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namespace Null
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{
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{
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class TextureCache : public TextureCacheBase
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class TextureCache final : public TextureCacheBase
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{
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{
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protected:
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protected:
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void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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namespace Null
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namespace Null
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{
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{
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class VertexManager : public VertexManagerBase
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class VertexManager final : public VertexManagerBase
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{
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public:
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public:
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VertexManager();
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VertexManager();
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namespace Null
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namespace Null
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{
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{
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class VideoBackend : public VideoBackendBase
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class VideoBackend final : public VideoBackendBase
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{
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{
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bool Initialize(const WindowSystemInfo& wsi) override;
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bool Initialize(const WindowSystemInfo& wsi) override;
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void Shutdown() override;
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void Shutdown() override;
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