Merge pull request #4313 from lioncash/u8
HW: Change u8 pad specifier params to int where applicable
This commit is contained in:
commit
23b5a41e0e
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@ -47,7 +47,7 @@ void LoadConfig()
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s_config.LoadConfig(true);
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s_config.LoadConfig(true);
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}
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}
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KeyboardStatus GetStatus(u8 port)
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KeyboardStatus GetStatus(int port)
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{
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{
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return static_cast<GCKeyboard*>(s_config.GetController(port))->GetInput();
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return static_cast<GCKeyboard*>(s_config.GetController(port))->GetInput();
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}
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}
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@ -17,5 +17,5 @@ void LoadConfig();
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InputConfig* GetConfig();
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InputConfig* GetConfig();
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KeyboardStatus GetStatus(u8 port);
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KeyboardStatus GetStatus(int port);
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}
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}
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@ -46,17 +46,17 @@ void LoadConfig()
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s_config.LoadConfig(true);
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s_config.LoadConfig(true);
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}
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}
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GCPadStatus GetStatus(u8 pad_num)
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GCPadStatus GetStatus(int pad_num)
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{
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{
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return static_cast<GCPad*>(s_config.GetController(pad_num))->GetInput();
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return static_cast<GCPad*>(s_config.GetController(pad_num))->GetInput();
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}
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}
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void Rumble(const u8 pad_num, const ControlState strength)
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void Rumble(const int pad_num, const ControlState strength)
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{
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{
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static_cast<GCPad*>(s_config.GetController(pad_num))->SetOutput(strength);
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static_cast<GCPad*>(s_config.GetController(pad_num))->SetOutput(strength);
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}
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}
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bool GetMicButton(const u8 pad_num)
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bool GetMicButton(const int pad_num)
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{
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{
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return static_cast<GCPad*>(s_config.GetController(pad_num))->GetMicButton();
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return static_cast<GCPad*>(s_config.GetController(pad_num))->GetMicButton();
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}
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}
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@ -18,8 +18,8 @@ void LoadConfig();
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InputConfig* GetConfig();
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InputConfig* GetConfig();
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GCPadStatus GetStatus(u8 pad_num);
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GCPadStatus GetStatus(int pad_num);
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void Rumble(u8 pad_num, ControlState strength);
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void Rumble(int pad_num, ControlState strength);
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bool GetMicButton(u8 pad_num);
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bool GetMicButton(int pad_num);
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}
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}
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@ -18,7 +18,7 @@ CSIDevice_GCAdapter::CSIDevice_GCAdapter(SIDevices device, int _iDeviceNumber)
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: CSIDevice_GCController(device, _iDeviceNumber)
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: CSIDevice_GCController(device, _iDeviceNumber)
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{
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{
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// get the correct pad number that should rumble locally when using netplay
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// get the correct pad number that should rumble locally when using netplay
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const u8 numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
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const int numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
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if (numPAD < 4)
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if (numPAD < 4)
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m_simulate_konga = SConfig::GetInstance().m_AdapterKonga[numPAD];
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m_simulate_konga = SConfig::GetInstance().m_AdapterKonga[numPAD];
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}
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}
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@ -59,7 +59,7 @@ int CSIDevice_GCAdapter::RunBuffer(u8* buffer, int length)
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return CSIDevice_GCController::RunBuffer(buffer, length);
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return CSIDevice_GCController::RunBuffer(buffer, length);
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}
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}
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void CSIDevice_GCController::Rumble(u8 numPad, ControlState strength)
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void CSIDevice_GCController::Rumble(int numPad, ControlState strength)
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{
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{
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SIDevices device = SConfig::GetInstance().m_SIDevice[numPad];
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SIDevices device = SConfig::GetInstance().m_SIDevice[numPad];
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if (device == SIDEVICE_WIIU_ADAPTER)
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if (device == SIDEVICE_WIIU_ADAPTER)
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@ -289,7 +289,7 @@ void CSIDevice_GCController::SendCommand(u32 _Cmd, u8 _Poll)
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unsigned int uStrength = command.Parameter2;
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unsigned int uStrength = command.Parameter2;
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// get the correct pad number that should rumble locally when using netplay
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// get the correct pad number that should rumble locally when using netplay
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const u8 numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
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const int numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
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if (numPAD < 4)
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if (numPAD < 4)
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{
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{
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@ -102,11 +102,11 @@ public:
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virtual EButtonCombo HandleButtonCombos(const GCPadStatus& pad_status);
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virtual EButtonCombo HandleButtonCombos(const GCPadStatus& pad_status);
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// Send and Receive pad input from network
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// Send and Receive pad input from network
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static bool NetPlay_GetInput(u8 numPAD, GCPadStatus* status);
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static bool NetPlay_GetInput(int numPAD, GCPadStatus* status);
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static u8 NetPlay_InGamePadToLocalPad(u8 numPAD);
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static int NetPlay_InGamePadToLocalPad(int numPAD);
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// Direct rumble to the right GC Controller
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// Direct rumble to the right GC Controller
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static void Rumble(u8 numPad, ControlState strength);
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static void Rumble(int numPad, ControlState strength);
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protected:
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protected:
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void Calibrate();
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void Calibrate();
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@ -82,7 +82,7 @@ void CSIDevice_GCSteeringWheel::SendCommand(u32 _Cmd, u8 _Poll)
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unsigned int uType = command.Parameter2; // 06 = motor on, 04 = motor off
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unsigned int uType = command.Parameter2; // 06 = motor on, 04 = motor off
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// get the correct pad number that should rumble locally when using netplay
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// get the correct pad number that should rumble locally when using netplay
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const u8 numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
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const int numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
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if (numPAD < 4)
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if (numPAD < 4)
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{
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{
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@ -739,11 +739,11 @@ void NetPlayClient::SendChatMessage(const std::string& msg)
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}
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}
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// called from ---CPU--- thread
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// called from ---CPU--- thread
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void NetPlayClient::SendPadState(const PadMapping in_game_pad, const GCPadStatus& pad)
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void NetPlayClient::SendPadState(const int in_game_pad, const GCPadStatus& pad)
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{
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{
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auto spac = std::make_unique<sf::Packet>();
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
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*spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
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*spac << in_game_pad;
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*spac << static_cast<PadMapping>(in_game_pad);
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*spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
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*spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
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<< pad.substickY << pad.triggerLeft << pad.triggerRight;
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<< pad.substickY << pad.triggerLeft << pad.triggerRight;
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@ -751,11 +751,11 @@ void NetPlayClient::SendPadState(const PadMapping in_game_pad, const GCPadStatus
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}
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}
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// called from ---CPU--- thread
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// called from ---CPU--- thread
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void NetPlayClient::SendWiimoteState(const PadMapping in_game_pad, const NetWiimote& nw)
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void NetPlayClient::SendWiimoteState(const int in_game_pad, const NetWiimote& nw)
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{
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{
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auto spac = std::make_unique<sf::Packet>();
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
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*spac << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
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*spac << in_game_pad;
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*spac << static_cast<PadMapping>(in_game_pad);
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*spac << static_cast<u8>(nw.size());
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*spac << static_cast<u8>(nw.size());
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for (auto it : nw)
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for (auto it : nw)
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{
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{
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@ -940,7 +940,7 @@ void NetPlayClient::OnConnectFailed(u8 reason)
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}
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}
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// called from ---CPU--- thread
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// called from ---CPU--- thread
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bool NetPlayClient::GetNetPads(const u8 pad_nb, GCPadStatus* pad_status)
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bool NetPlayClient::GetNetPads(const int pad_nb, GCPadStatus* pad_status)
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{
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{
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// The interface for this is extremely silly.
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// The interface for this is extremely silly.
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//
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//
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@ -965,8 +965,8 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, GCPadStatus* pad_status)
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// clients.
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// clients.
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if (IsFirstInGamePad(pad_nb))
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if (IsFirstInGamePad(pad_nb))
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{
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{
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const u8 num_local_pads = NumLocalPads();
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const int num_local_pads = NumLocalPads();
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for (u8 local_pad = 0; local_pad < num_local_pads; local_pad++)
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for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
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{
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{
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switch (SConfig::GetInstance().m_SIDevice[local_pad])
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switch (SConfig::GetInstance().m_SIDevice[local_pad])
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{
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{
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@ -979,7 +979,7 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, GCPadStatus* pad_status)
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break;
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break;
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}
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}
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u8 ingame_pad = LocalPadToInGamePad(local_pad);
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int ingame_pad = LocalPadToInGamePad(local_pad);
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// adjust the buffer either up or down
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// adjust the buffer either up or down
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// inserting multiple padstates or dropping states
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// inserting multiple padstates or dropping states
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@ -1140,20 +1140,20 @@ bool NetPlayClient::LocalPlayerHasControllerMapped() const
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std::any_of(m_wiimote_map.begin(), m_wiimote_map.end(), mapping_matches_player_id);
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std::any_of(m_wiimote_map.begin(), m_wiimote_map.end(), mapping_matches_player_id);
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}
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}
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bool NetPlayClient::IsFirstInGamePad(u8 ingame_pad) const
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bool NetPlayClient::IsFirstInGamePad(int ingame_pad) const
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{
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{
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return std::none_of(m_pad_map.begin(), m_pad_map.begin() + ingame_pad,
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return std::none_of(m_pad_map.begin(), m_pad_map.begin() + ingame_pad,
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[](auto mapping) { return mapping > 0; });
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[](auto mapping) { return mapping > 0; });
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}
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}
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u8 NetPlayClient::NumLocalPads() const
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int NetPlayClient::NumLocalPads() const
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{
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{
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return static_cast<u8>(std::count_if(m_pad_map.begin(), m_pad_map.end(), [this](auto mapping) {
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return static_cast<int>(std::count_if(m_pad_map.begin(), m_pad_map.end(), [this](auto mapping) {
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return mapping == m_local_player->pid;
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return mapping == m_local_player->pid;
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}));
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}));
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}
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}
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u8 NetPlayClient::InGamePadToLocalPad(u8 ingame_pad)
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int NetPlayClient::InGamePadToLocalPad(int ingame_pad)
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{
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{
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// not our pad
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// not our pad
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if (m_pad_map[ingame_pad] != m_local_player->pid)
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if (m_pad_map[ingame_pad] != m_local_player->pid)
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@ -1171,7 +1171,7 @@ u8 NetPlayClient::InGamePadToLocalPad(u8 ingame_pad)
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return local_pad;
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return local_pad;
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}
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}
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u8 NetPlayClient::LocalPadToInGamePad(u8 local_pad)
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int NetPlayClient::LocalPadToInGamePad(int local_pad)
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{
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{
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// Figure out which in-game pad maps to which local pad.
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// Figure out which in-game pad maps to which local pad.
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// The logic we have here is that the local slots always
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// The logic we have here is that the local slots always
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@ -1258,7 +1258,7 @@ void NetPlayClient::ComputeMD5(const std::string& file_identifier)
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// called from ---CPU--- thread
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// called from ---CPU--- thread
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// Actual Core function which is called on every frame
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// Actual Core function which is called on every frame
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bool CSIDevice_GCController::NetPlay_GetInput(u8 numPAD, GCPadStatus* PadStatus)
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bool CSIDevice_GCController::NetPlay_GetInput(int numPAD, GCPadStatus* PadStatus)
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{
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{
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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@ -1294,7 +1294,7 @@ u64 CEXIIPL::NetPlay_GetGCTime()
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// called from ---CPU--- thread
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// called from ---CPU--- thread
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// return the local pad num that should rumble given a ingame pad num
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// return the local pad num that should rumble given a ingame pad num
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u8 CSIDevice_GCController::NetPlay_InGamePadToLocalPad(u8 numPAD)
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int CSIDevice_GCController::NetPlay_InGamePadToLocalPad(int numPAD)
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{
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{
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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@ -85,17 +85,17 @@ public:
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// Send and receive pads values
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// Send and receive pads values
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bool WiimoteUpdate(int _number, u8* data, const u8 size, u8 reporting_mode);
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bool WiimoteUpdate(int _number, u8* data, const u8 size, u8 reporting_mode);
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bool GetNetPads(const u8 pad_nb, GCPadStatus* pad_status);
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bool GetNetPads(int pad_nb, GCPadStatus* pad_status);
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void OnTraversalStateChanged() override;
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void OnTraversalStateChanged() override;
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void OnConnectReady(ENetAddress addr) override;
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void OnConnectReady(ENetAddress addr) override;
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void OnConnectFailed(u8 reason) override;
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void OnConnectFailed(u8 reason) override;
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bool IsFirstInGamePad(u8 ingame_pad) const;
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bool IsFirstInGamePad(int ingame_pad) const;
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u8 NumLocalPads() const;
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int NumLocalPads() const;
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u8 InGamePadToLocalPad(u8 ingame_pad);
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int InGamePadToLocalPad(int ingame_pad);
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u8 LocalPadToInGamePad(u8 localPad);
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int LocalPadToInGamePad(int localPad);
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static void SendTimeBase();
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static void SendTimeBase();
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bool DoAllPlayersHaveGame();
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bool DoAllPlayersHaveGame();
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@ -154,8 +154,8 @@ private:
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void SendStopGamePacket();
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void SendStopGamePacket();
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void UpdateDevices();
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void UpdateDevices();
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void SendPadState(const PadMapping in_game_pad, const GCPadStatus& np);
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void SendPadState(int in_game_pad, const GCPadStatus& np);
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void SendWiimoteState(const PadMapping in_game_pad, const NetWiimote& nw);
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void SendWiimoteState(int in_game_pad, const NetWiimote& nw);
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unsigned int OnData(sf::Packet& packet);
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unsigned int OnData(sf::Packet& packet);
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void Send(sf::Packet& packet);
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void Send(sf::Packet& packet);
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void Disconnect();
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void Disconnect();
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