Build fix for windows.
Also a correction to the frame rate for the mpg encoding. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6416 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -249,7 +249,7 @@ bool AVIDump::CreateFile()
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s_CodecContext->bit_rate = 400000;
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s_CodecContext->width = s_width;
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s_CodecContext->height = s_height;
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s_CodecContext->time_base = (AVRational){1, 60};
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s_CodecContext->time_base = (AVRational){1, 30};
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s_CodecContext->gop_size = 10;
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s_CodecContext->max_b_frames = 1;
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s_CodecContext->pix_fmt = PIX_FMT_YUV420P;
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@ -1333,7 +1333,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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s_criticalScreenshot.Enter();
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int w = dst_rect.GetWidth();
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int h = dst_rect.GetHeight();
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uint8_t *data = new uint8_t[3 * w * h];
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u8 *data = new u8[3 * w * h];
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
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if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
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