diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index da2304291e..ab677c8ceb 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -1455,10 +1455,10 @@ There are two pairs of conditions that work similar: \texttt{EQ}/\texttt{NE} and \begin{DSPOpcodeNote} \item Actually product register gets cleared by setting registers with following values: \begin{lstlisting}[basicstyle=\ttfamily] - $14 = 0x0000 - $15 = 0xfff0 - $16 = 0x00ff - $17 = 0x0010 + $prod.l = 0x0000 + $prod.m1 = 0xfff0 + $prod.h = 0x00ff + $prod.m2 = 0x0010 \end{lstlisting} \end{DSPOpcodeNote} \end{DSPOpcode}