GLSL: also define pinned_memory in renderer.cpp

This commit is contained in:
degasus 2013-03-17 19:03:23 +01:00
parent e81dd53b7e
commit 234604e067
1 changed files with 1 additions and 0 deletions

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@ -65,6 +65,7 @@
#include "ConfigManager.h" #include "ConfigManager.h"
#include "VertexManager.h" #include "VertexManager.h"
#include "SamplerCache.h" #include "SamplerCache.h"
#include "StreamBuffer.h"
#include "main.h" // Local #include "main.h" // Local
#ifdef _WIN32 #ifdef _WIN32