reverted some code from rev 532. dolphin had focus trouble

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@540 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
daco65 2008-09-16 16:28:36 +00:00
parent 4de10e2d94
commit 233c28ee22
1 changed files with 3 additions and 4 deletions

View File

@ -341,7 +341,7 @@ THREAD_RETURN EmuThread(void *pArg)
//CPU thread should in this case also create the emuwindow...
//Spawn the CPU thread
Common::Thread *cpuThread = NULL;
Common::Thread *cpuThread = new Common::Thread(CpuThread, pArg);
//////////////////////////////////////////////////////////////////////////
// ENTER THE VIDEO THREAD LOOP
@ -349,7 +349,7 @@ THREAD_RETURN EmuThread(void *pArg)
if (!Core::GetStartupParameter().bUseDualCore)
{
/*Common::SetCurrentThreadName("Idle thread");
Common::SetCurrentThreadName("Idle thread");
//TODO(ector) : investigate using GetMessage instead .. although
//then we lose the powerdown check. ... unless powerdown sends a message :P
while (PowerPC::state != PowerPC::CPU_POWERDOWN)
@ -362,14 +362,13 @@ THREAD_RETURN EmuThread(void *pArg)
#else
Common::SleepCurrentThread(200);
#endif
}*/
}
// In single-core mode, the Emulation main thread is also the CPU thread
CpuThread(pArg);
}
else
{
cpuThread = new Common::Thread(CpuThread, pArg);
PluginVideo::Video_Prepare(); //wglMakeCurrent
Common::SetCurrentThreadName("Video thread");
PluginVideo::Video_EnterLoop();