DolphinQt2: Change the placement of "Use Built-In Database of Game Names"
When I added this setting, I didn't notice that the interface pane in DolphinQt2 was split into two different sections.
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@ -73,9 +73,11 @@ void InterfacePane::CreateUI()
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m_checkbox_auto_window = new QCheckBox(tr("Auto Adjust Window Size"));
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m_checkbox_top_window = new QCheckBox(tr("Keep Dolphin on Top"));
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m_checkbox_render_to_window = new QCheckBox(tr("Render to Main Window"));
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m_checkbox_use_builtin_title_database = new QCheckBox(tr("Use Built-In Database of Game Names"));
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groupbox_layout->addWidget(m_checkbox_auto_window);
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groupbox_layout->addWidget(m_checkbox_top_window);
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groupbox_layout->addWidget(m_checkbox_render_to_window);
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groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
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}
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void InterfacePane::CreateInGame()
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@ -89,7 +91,6 @@ void InterfacePane::CreateInGame()
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m_checkbox_use_panic_handlers = new QCheckBox(tr("Use Panic Handlers"));
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m_checkbox_enable_osd = new QCheckBox(tr("Enable On Screen Messages"));
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m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
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m_checkbox_use_builtin_title_database = new QCheckBox(tr("Use Built-In Database of Game Names"));
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m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
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m_checkbox_hide_mouse = new QCheckBox(tr("Hide Mouse Cursor"));
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@ -97,7 +98,6 @@ void InterfacePane::CreateInGame()
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groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
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groupbox_layout->addWidget(m_checkbox_enable_osd);
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groupbox_layout->addWidget(m_checkbox_show_active_title);
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groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
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groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost);
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groupbox_layout->addWidget(m_checkbox_hide_mouse);
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}
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@ -125,6 +125,7 @@ void InterfacePane::LoadConfig()
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m_checkbox_auto_window->setChecked(startup_params.bRenderWindowAutoSize);
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m_checkbox_top_window->setChecked(startup_params.bKeepWindowOnTop);
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m_checkbox_render_to_window->setChecked(startup_params.bRenderToMain);
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m_checkbox_use_builtin_title_database->setChecked(startup_params.m_use_builtin_title_database);
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m_combobox_theme->setCurrentIndex(
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m_combobox_theme->findText(QString::fromStdString(SConfig::GetInstance().theme_name)));
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@ -133,7 +134,6 @@ void InterfacePane::LoadConfig()
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m_checkbox_use_panic_handlers->setChecked(startup_params.bUsePanicHandlers);
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m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages);
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m_checkbox_show_active_title->setChecked(startup_params.m_show_active_title);
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m_checkbox_use_builtin_title_database->setChecked(startup_params.m_use_builtin_title_database);
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m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
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m_checkbox_hide_mouse->setChecked(Settings::Instance().GetHideCursor());
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}
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@ -144,13 +144,13 @@ void InterfacePane::OnSaveConfig()
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settings.bRenderWindowAutoSize = m_checkbox_auto_window->isChecked();
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settings.bKeepWindowOnTop = m_checkbox_top_window->isChecked();
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settings.bRenderToMain = m_checkbox_render_to_window->isChecked();
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settings.m_use_builtin_title_database = m_checkbox_use_builtin_title_database->isChecked();
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// In Game Options
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settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked();
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settings.bUsePanicHandlers = m_checkbox_use_panic_handlers->isChecked();
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settings.bOnScreenDisplayMessages = m_checkbox_enable_osd->isChecked();
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settings.m_show_active_title = m_checkbox_show_active_title->isChecked();
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settings.m_use_builtin_title_database = m_checkbox_use_builtin_title_database->isChecked();
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settings.m_PauseOnFocusLost = m_checkbox_pause_on_focus_lost->isChecked();
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settings.SaveSettings();
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@ -31,12 +31,12 @@ private:
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QCheckBox* m_checkbox_auto_window;
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QCheckBox* m_checkbox_top_window;
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QCheckBox* m_checkbox_render_to_window;
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QCheckBox* m_checkbox_use_builtin_title_database;
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QCheckBox* m_checkbox_confirm_on_stop;
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QCheckBox* m_checkbox_use_panic_handlers;
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QCheckBox* m_checkbox_enable_osd;
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QCheckBox* m_checkbox_show_active_title;
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QCheckBox* m_checkbox_use_builtin_title_database;
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QCheckBox* m_checkbox_pause_on_focus_lost;
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QCheckBox* m_checkbox_hide_mouse;
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};
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