D3D: Use D3DX11 for taking screenshots.
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@ -704,8 +704,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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D3D::context->Unmap(s_screenshot_texture, 0);
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D3D::context->Unmap(s_screenshot_texture, 0);
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// ready to be saved
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// ready to be saved
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//HRESULT hr = PD3DX11SaveTextureToFileA(D3D::context, s_screenshot_texture, D3DX11_IFF_PNG, filename.c_str());
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HRESULT hr = PD3DX11SaveTextureToFileA(D3D::context, s_screenshot_texture, D3DX11_IFF_PNG, filename.c_str());
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HRESULT hr = 0;
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if (SUCCEEDED(hr))
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if (SUCCEEDED(hr))
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{
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{
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OSD::AddMessage(StringFromFormat("Saved %i x %i %s", rc.GetWidth(),
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OSD::AddMessage(StringFromFormat("Saved %i x %i %s", rc.GetWidth(),
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