D3D: Use D3DX11 for taking screenshots.

This commit is contained in:
Tony Wasserka 2013-11-10 00:14:01 +01:00
parent 0b02880b76
commit 22f727cc69
1 changed files with 1 additions and 2 deletions

View File

@ -704,8 +704,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
D3D::context->Unmap(s_screenshot_texture, 0); D3D::context->Unmap(s_screenshot_texture, 0);
// ready to be saved // ready to be saved
//HRESULT hr = PD3DX11SaveTextureToFileA(D3D::context, s_screenshot_texture, D3DX11_IFF_PNG, filename.c_str()); HRESULT hr = PD3DX11SaveTextureToFileA(D3D::context, s_screenshot_texture, D3DX11_IFF_PNG, filename.c_str());
HRESULT hr = 0;
if (SUCCEEDED(hr)) if (SUCCEEDED(hr))
{ {
OSD::AddMessage(StringFromFormat("Saved %i x %i %s", rc.GetWidth(), OSD::AddMessage(StringFromFormat("Saved %i x %i %s", rc.GetWidth(),