Have wxWidgets install signal handlers to catch crashes
and disconnect any wiimotes. The Windows code has special handling of both exceptions and bluetooth connection state, neither of which I really understand, so this is enabled on the other platforms only. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6821 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -175,6 +175,8 @@ bool DolphinApp::OnInit()
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#ifdef _WIN32
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EXTENDEDTRACEINITIALIZE(".");
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SetUnhandledExceptionFilter(&MyUnhandledExceptionFilter);
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#else
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wxHandleFatalExceptions(true);
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#endif
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// TODO: if First Boot
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@ -423,6 +425,11 @@ int DolphinApp::OnExit()
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return wxApp::OnExit();
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}
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void DolphinApp::OnFatalException()
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{
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WiimoteReal::Shutdown();
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}
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// ------------
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// Talk to GUI
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@ -28,6 +28,7 @@ public:
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bool OnInit();
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void OnEndSession();
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int OnExit();
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void OnFatalException();
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CFrame* GetCFrame();
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void InitLanguageSupport();
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