Remove "Disable Textures".
This commit is contained in:
parent
1dd6b978c1
commit
227580d1a5
|
@ -97,7 +97,6 @@ wxString efb_copy_texture_desc = wxTRANSLATE("Store EFB copies in GPU texture ob
|
|||
wxString efb_copy_ram_desc = wxTRANSLATE("Accurately emulate EFB copies.\nSome games depend on this for certain graphical effects or gameplay functionality.\n\nIf unsure, check EFB to Texture instead.");
|
||||
wxString stc_desc = wxTRANSLATE("The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n\nIf unsure, use the rightmost value.");
|
||||
wxString wireframe_desc = wxTRANSLATE("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked.");
|
||||
wxString disable_textures_desc = wxTRANSLATE("Disable texturing.\n\nIf unsure, leave this unchecked.");
|
||||
wxString disable_fog_desc = wxTRANSLATE("Improves performance but causes glitches in most games which rely on proper fog emulation.\n\nIf unsure, leave this unchecked.");
|
||||
wxString disable_alphapass_desc = wxTRANSLATE("Skip the destination alpha pass used in many games for various graphical effects.\n\nIf unsure, leave this unchecked.");
|
||||
wxString show_fps_desc = wxTRANSLATE("Show the number of frames rendered per second as a measure of emulation speed.\n\nIf unsure, leave this unchecked.");
|
||||
|
@ -522,7 +521,6 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
|
|||
szr_debug->Add(CreateCheckBox(page_advanced, _("Show EFB Copy Regions"), wxGetTranslation(efb_copy_regions_desc), vconfig.bShowEFBCopyRegions));
|
||||
szr_debug->Add(CreateCheckBox(page_advanced, _("Show Statistics"), wxGetTranslation(show_stats_desc), vconfig.bOverlayStats));
|
||||
szr_debug->Add(CreateCheckBox(page_advanced, _("Texture Format Overlay"), wxGetTranslation(texfmt_desc), vconfig.bTexFmtOverlayEnable));
|
||||
szr_debug->Add(CreateCheckBox(page_advanced, _("Disable Textures"), wxGetTranslation(disable_textures_desc), vconfig.bDisableTexturing));
|
||||
|
||||
wxStaticBoxSizer* const group_debug = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Debugging"));
|
||||
szr_advanced->Add(group_debug, 0, wxEXPAND | wxALL, 5);
|
||||
|
|
|
@ -84,7 +84,6 @@ void VideoConfig::Load(const char *ini_file)
|
|||
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
|
||||
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
|
||||
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
|
||||
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
|
||||
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
|
||||
|
||||
iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
|
||||
|
@ -138,7 +137,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
|
|||
iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
|
||||
iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
|
||||
iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
|
||||
iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing);
|
||||
iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
|
||||
iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
|
||||
iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
|
||||
|
@ -212,7 +210,6 @@ void VideoConfig::Save(const char *ini_file)
|
|||
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
iniFile.Set("Settings", "Wireframe", bWireFrame);
|
||||
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
|
||||
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
iniFile.Set("Settings", "DisableFog", bDisableFog);
|
||||
|
||||
|
@ -274,7 +271,6 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
|
|||
SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
|
||||
SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
|
||||
SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing);
|
||||
SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
|
||||
SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
|
||||
SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
|
||||
|
|
|
@ -100,7 +100,6 @@ struct VideoConfig
|
|||
|
||||
// Render
|
||||
bool bWireFrame;
|
||||
bool bDisableTexturing;
|
||||
bool bDstAlphaPass;
|
||||
bool bDisableFog;
|
||||
|
||||
|
|
|
@ -270,8 +270,6 @@ void GLVertexFormat::EnableComponents(u32 components)
|
|||
|
||||
// tex
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (!g_ActiveConfig.bDisableTexturing)
|
||||
{
|
||||
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
|
||||
{
|
||||
|
@ -282,12 +280,6 @@ void GLVertexFormat::EnableComponents(u32 components)
|
|||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glClientActiveTexture(GL_TEXTURE0 + i);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
}
|
||||
|
||||
s_prevcomponents = components;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue