Add missing override specifiers
This commit is contained in:
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96e42dff52
commit
22635c1800
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@ -132,9 +132,9 @@ public:
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HotkeyManager();
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HotkeyManager();
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~HotkeyManager();
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~HotkeyManager();
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std::string GetName() const;
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void GetInput(HotkeyStatus* const hk);
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void GetInput(HotkeyStatus* const hk);
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void LoadDefaults(const ControllerInterface& ciface);
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std::string GetName() const override;
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void LoadDefaults(const ControllerInterface& ciface) override;
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private:
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private:
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Buttons* m_keys[(NUM_HOTKEYS + 31) / 32];
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Buttons* m_keys[(NUM_HOTKEYS + 31) / 32];
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@ -79,9 +79,11 @@ private:
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unsigned int OnConnect(ENetPeer* socket);
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unsigned int OnConnect(ENetPeer* socket);
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unsigned int OnDisconnect(Client& player);
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unsigned int OnDisconnect(Client& player);
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unsigned int OnData(sf::Packet& packet, Client& player);
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unsigned int OnData(sf::Packet& packet, Client& player);
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virtual void OnTraversalStateChanged();
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virtual void OnConnectReady(ENetAddress addr) {}
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void OnTraversalStateChanged() override;
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virtual void OnConnectFailed(u8 reason) {}
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void OnConnectReady(ENetAddress) override {}
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void OnConnectFailed(u8) override {}
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void UpdatePadMapping();
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void UpdatePadMapping();
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void UpdateWiimoteMapping();
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void UpdateWiimoteMapping();
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std::vector<std::pair<std::string, std::string>> GetInterfaceListInternal();
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std::vector<std::pair<std::string, std::string>> GetInterfaceListInternal();
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@ -20,9 +20,9 @@ private:
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class Button : public Input
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class Button : public Input
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{
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{
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public:
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public:
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std::string GetName() const;
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Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
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Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {}
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std::string GetName() const override;
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ControlState GetState() const;
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ControlState GetState() const override;
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private:
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private:
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const BYTE& m_button;
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const BYTE& m_button;
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const u8 m_index;
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const u8 m_index;
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@ -31,9 +31,9 @@ private:
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class Axis : public Input
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class Axis : public Input
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{
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{
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public:
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public:
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std::string GetName() const;
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Axis(u8 index, const LONG& axis, LONG base, LONG range) : m_axis(axis), m_base(base), m_range(range), m_index(index) {}
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Axis(u8 index, const LONG& axis, LONG base, LONG range) : m_index(index), m_axis(axis), m_base(base), m_range(range) {}
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std::string GetName() const override;
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ControlState GetState() const;
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ControlState GetState() const override;
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private:
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private:
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const LONG& m_axis;
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const LONG& m_axis;
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const LONG m_base, m_range;
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const LONG m_base, m_range;
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@ -43,9 +43,9 @@ private:
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class Hat : public Input
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class Hat : public Input
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{
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{
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public:
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public:
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std::string GetName() const;
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Hat(u8 index, const DWORD& hat, u8 direction) : m_hat(hat), m_direction(direction), m_index(index) {}
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Hat(u8 index, const DWORD& hat, u8 direction) : m_index(index), m_hat(hat), m_direction(direction) {}
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std::string GetName() const override;
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ControlState GetState() const;
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ControlState GetState() const override;
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private:
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private:
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const DWORD& m_hat;
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const DWORD& m_hat;
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const u8 m_index, m_direction;
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const u8 m_index, m_direction;
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@ -57,9 +57,9 @@ public:
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Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
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Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
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~Joystick();
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~Joystick();
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std::string GetName() const;
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std::string GetName() const override;
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int GetId() const;
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int GetId() const override;
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std::string GetSource() const;
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std::string GetSource() const override;
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private:
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private:
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const LPDIRECTINPUTDEVICE8 m_device;
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const LPDIRECTINPUTDEVICE8 m_device;
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@ -32,9 +32,9 @@ private:
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class Key : public Input
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class Key : public Input
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{
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{
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public:
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public:
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std::string GetName() const;
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Key(u8 index, const BYTE& key) : m_key(key), m_index(index) {}
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Key(u8 index, const BYTE& key) : m_index(index), m_key(key) {}
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std::string GetName() const override;
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ControlState GetState() const;
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ControlState GetState() const override;
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private:
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private:
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const BYTE& m_key;
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const BYTE& m_key;
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const u8 m_index;
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const u8 m_index;
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@ -43,9 +43,9 @@ private:
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class Button : public Input
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class Button : public Input
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{
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{
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public:
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public:
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std::string GetName() const;
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Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
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Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {}
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std::string GetName() const override;
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ControlState GetState() const;
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ControlState GetState() const override;
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private:
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private:
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const BYTE& m_button;
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const BYTE& m_button;
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const u8 m_index;
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const u8 m_index;
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@ -54,9 +54,9 @@ private:
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class Axis : public Input
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class Axis : public Input
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{
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{
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public:
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public:
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std::string GetName() const;
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Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
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Axis(u8 index, const LONG& axis, LONG range) : m_index(index), m_axis(axis), m_range(range) {}
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std::string GetName() const override;
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ControlState GetState() const;
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ControlState GetState() const override;
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private:
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private:
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const LONG& m_axis;
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const LONG& m_axis;
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const LONG m_range;
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const LONG m_range;
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@ -66,10 +66,10 @@ private:
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class Cursor : public Input
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class Cursor : public Input
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{
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{
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public:
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public:
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std::string GetName() const;
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Cursor(u8 index, const ControlState& axis, const bool positive) : m_axis(axis), m_index(index), m_positive(positive) {}
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bool IsDetectable() { return false; }
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std::string GetName() const override;
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Cursor(u8 index, const ControlState& axis, const bool positive) : m_index(index), m_axis(axis), m_positive(positive) {}
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bool IsDetectable() override { return false; }
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ControlState GetState() const;
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ControlState GetState() const override;
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private:
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private:
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const ControlState& m_axis;
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const ControlState& m_axis;
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const u8 m_index;
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const u8 m_index;
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@ -82,9 +82,9 @@ public:
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KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
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KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
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~KeyboardMouse();
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~KeyboardMouse();
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std::string GetName() const;
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std::string GetName() const override;
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int GetId() const;
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int GetId() const override;
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std::string GetSource() const;
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std::string GetSource() const override;
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private:
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private:
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const LPDIRECTINPUTDEVICE8 m_kb_device;
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const LPDIRECTINPUTDEVICE8 m_kb_device;
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@ -29,9 +29,10 @@ private:
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class Force : public Output
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class Force : public Output
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{
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{
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public:
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public:
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std::string GetName() const;
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Force(const std::string& name, LPDIRECTINPUTEFFECT iface);
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Force(const std::string& name, LPDIRECTINPUTEFFECT iface);
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~Force();
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~Force();
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std::string GetName() const override;
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void SetState(ControlState state);
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void SetState(ControlState state);
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void Update();
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void Update();
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void Stop();
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void Stop();
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@ -122,7 +122,7 @@ void DeInit()
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}
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}
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Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
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Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
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: m_index(index), m_subtype(caps.SubType)
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: m_subtype(caps.SubType), m_index(index)
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{
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{
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ZeroMemory(&m_state_out, sizeof(m_state_out));
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ZeroMemory(&m_state_out, sizeof(m_state_out));
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@ -32,9 +32,9 @@ private:
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class Button : public Core::Device::Input
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class Button : public Core::Device::Input
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{
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{
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public:
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public:
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std::string GetName() const;
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Button(u8 index, const WORD& buttons) : m_buttons(buttons), m_index(index) {}
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Button(u8 index, const WORD& buttons) : m_index(index), m_buttons(buttons) {}
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std::string GetName() const override;
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ControlState GetState() const;
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ControlState GetState() const override;
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private:
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private:
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const WORD& m_buttons;
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const WORD& m_buttons;
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u8 m_index;
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u8 m_index;
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@ -43,9 +43,9 @@ private:
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class Axis : public Core::Device::Input
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class Axis : public Core::Device::Input
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{
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{
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public:
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public:
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std::string GetName() const;
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Axis(u8 index, const SHORT& axis, SHORT range) : m_axis(axis), m_range(range), m_index(index) {}
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Axis(u8 index, const SHORT& axis, SHORT range) : m_index(index), m_axis(axis), m_range(range) {}
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std::string GetName() const override;
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ControlState GetState() const;
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ControlState GetState() const override;
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private:
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private:
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const SHORT& m_axis;
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const SHORT& m_axis;
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const SHORT m_range;
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const SHORT m_range;
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@ -55,9 +55,9 @@ private:
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class Trigger : public Core::Device::Input
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class Trigger : public Core::Device::Input
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{
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{
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public:
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public:
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std::string GetName() const;
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Trigger(u8 index, const BYTE& trigger, BYTE range) : m_trigger(trigger), m_range(range), m_index(index) {}
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Trigger(u8 index, const BYTE& trigger, BYTE range) : m_index(index), m_trigger(trigger), m_range(range) {}
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std::string GetName() const override;
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ControlState GetState() const;
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ControlState GetState() const override;
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private:
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private:
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const BYTE& m_trigger;
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const BYTE& m_trigger;
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const BYTE m_range;
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const BYTE m_range;
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@ -67,9 +67,9 @@ private:
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class Motor : public Core::Device::Output
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class Motor : public Core::Device::Output
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{
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{
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public:
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public:
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std::string GetName() const;
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Motor(u8 index, Device* parent, WORD &motor, WORD range) : m_motor(motor), m_range(range), m_index(index), m_parent(parent) {}
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Motor(u8 index, Device* parent, WORD &motor, WORD range) : m_index(index), m_parent(parent), m_motor(motor), m_range(range) {}
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std::string GetName() const override;
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void SetState(ControlState state);
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void SetState(ControlState state) override;
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private:
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private:
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WORD& m_motor;
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WORD& m_motor;
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const WORD m_range;
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const WORD m_range;
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@ -82,9 +82,9 @@ public:
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Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
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Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
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std::string GetName() const;
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std::string GetName() const override;
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int GetId() const;
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int GetId() const override;
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std::string GetSource() const;
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std::string GetSource() const override;
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void UpdateMotors();
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void UpdateMotors();
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