Merge pull request #3464 from Armada651/stereo-warnings
VideoConfig: Don't give warnings for per-game stereoscopy parameters.
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commit
22555312de
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@ -111,7 +111,7 @@ public:
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// Returns true if key exists in section
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// Returns true if key exists in section
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bool Exists(const std::string& sectionName, const std::string& key) const;
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bool Exists(const std::string& sectionName, const std::string& key) const;
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template<typename T> bool GetIfExists(const std::string& sectionName, const std::string& key, T value)
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template<typename T> bool GetIfExists(const std::string& sectionName, const std::string& key, T* value)
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{
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{
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if (Exists(sectionName, key))
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if (Exists(sectionName, key))
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return GetOrCreateSection(sectionName)->Get(key, value);
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return GetOrCreateSection(sectionName)->Get(key, value);
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@ -119,6 +119,14 @@ public:
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return false;
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return false;
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}
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}
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template<typename T> bool GetIfExists(const std::string& sectionName, const std::string& key, T* value, T defaultValue)
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{
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if (Exists(sectionName, key))
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return GetOrCreateSection(sectionName)->Get(key, value, defaultValue);
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return false;
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}
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bool GetKeys(const std::string& sectionName, std::vector<std::string>* keys) const;
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bool GetKeys(const std::string& sectionName, std::vector<std::string>* keys) const;
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void SetLines(const std::string& sectionName, const std::vector<std::string>& lines);
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void SetLines(const std::string& sectionName, const std::vector<std::string>& lines);
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@ -41,11 +41,6 @@ VideoConfig::VideoConfig()
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// disable all features by default
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// disable all features by default
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backend_info.APIType = API_NONE;
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backend_info.APIType = API_NONE;
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backend_info.bSupportsExclusiveFullscreen = false;
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backend_info.bSupportsExclusiveFullscreen = false;
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// Game-specific stereoscopy settings
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bStereoEFBMonoDepth = false;
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iStereoDepthPercentage = 100;
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iStereoConvergence = 20;
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}
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}
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void VideoConfig::Load(const std::string& ini_file)
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void VideoConfig::Load(const std::string& ini_file)
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@ -207,12 +202,14 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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// These are not overrides, they are per-game stereoscopy parameters, hence no warning
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iniFile.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iStereoConvergence, 20);
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iniFile.GetIfExists("Video_Stereoscopy", "StereoEFBMonoDepth", &bStereoEFBMonoDepth, false);
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iniFile.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iStereoDepthPercentage, 100);
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CHECK_SETTING("Video_Stereoscopy", "StereoMode", iStereoMode);
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CHECK_SETTING("Video_Stereoscopy", "StereoMode", iStereoMode);
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CHECK_SETTING("Video_Stereoscopy", "StereoDepth", iStereoDepth);
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CHECK_SETTING("Video_Stereoscopy", "StereoDepth", iStereoDepth);
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CHECK_SETTING("Video_Stereoscopy", "StereoConvergence", iStereoConvergence);
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CHECK_SETTING("Video_Stereoscopy", "StereoSwapEyes", bStereoSwapEyes);
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CHECK_SETTING("Video_Stereoscopy", "StereoSwapEyes", bStereoSwapEyes);
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CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth);
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CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
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CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
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CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
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CHECK_SETTING("Video_Hacks", "BBoxEnable", bBBoxEnable);
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CHECK_SETTING("Video_Hacks", "BBoxEnable", bBBoxEnable);
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