GraphicsModGroup: Mark move constructor and assignment as noexcept
Allows containers to optimize off of std::move_if_noexcept
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@ -26,11 +26,12 @@ GraphicsModGroupConfig::~GraphicsModGroupConfig() = default;
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GraphicsModGroupConfig::GraphicsModGroupConfig(const GraphicsModGroupConfig&) = default;
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GraphicsModGroupConfig::GraphicsModGroupConfig(const GraphicsModGroupConfig&) = default;
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GraphicsModGroupConfig::GraphicsModGroupConfig(GraphicsModGroupConfig&&) = default;
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GraphicsModGroupConfig::GraphicsModGroupConfig(GraphicsModGroupConfig&&) noexcept = default;
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GraphicsModGroupConfig& GraphicsModGroupConfig::operator=(const GraphicsModGroupConfig&) = default;
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GraphicsModGroupConfig& GraphicsModGroupConfig::operator=(const GraphicsModGroupConfig&) = default;
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GraphicsModGroupConfig& GraphicsModGroupConfig::operator=(GraphicsModGroupConfig&&) = default;
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GraphicsModGroupConfig&
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GraphicsModGroupConfig::operator=(GraphicsModGroupConfig&&) noexcept = default;
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void GraphicsModGroupConfig::Load()
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void GraphicsModGroupConfig::Load()
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{
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{
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@ -20,10 +20,10 @@ public:
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~GraphicsModGroupConfig();
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~GraphicsModGroupConfig();
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GraphicsModGroupConfig(const GraphicsModGroupConfig&);
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GraphicsModGroupConfig(const GraphicsModGroupConfig&);
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GraphicsModGroupConfig(GraphicsModGroupConfig&&);
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GraphicsModGroupConfig(GraphicsModGroupConfig&&) noexcept;
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GraphicsModGroupConfig& operator=(const GraphicsModGroupConfig&);
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GraphicsModGroupConfig& operator=(const GraphicsModGroupConfig&);
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GraphicsModGroupConfig& operator=(GraphicsModGroupConfig&&);
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GraphicsModGroupConfig& operator=(GraphicsModGroupConfig&&) noexcept;
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void Load();
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void Load();
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void Save() const;
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void Save() const;
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