Merge pull request #3790 from mimimi085181/fix-xbox-one-rumble-test1
XInput: Apply Rumble/Motor output only on changes (again)
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commit
21e56b5ce1
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@ -124,8 +124,6 @@ void DeInit()
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Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
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: m_subtype(caps.SubType), m_index(index)
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{
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ZeroMemory(&m_state_out, sizeof(m_state_out));
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// XInputGetCaps seems to always claim all capabilities are supported
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// but I will leave all this stuff in, incase m$ fixes xinput up a bit
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@ -213,7 +211,13 @@ void Device::UpdateInput()
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void Device::UpdateMotors()
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{
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PXInputSetState(m_index, &m_state_out);
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// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
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// only calls XInputSetState if the state changed
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if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
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{
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m_current_state_out = m_state_out;
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PXInputSetState(m_index, &m_state_out);
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}
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}
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// GET name/source/id
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@ -90,7 +90,8 @@ public:
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private:
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XINPUT_STATE m_state_in;
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XINPUT_VIBRATION m_state_out;
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XINPUT_VIBRATION m_state_out{};
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XINPUT_VIBRATION m_current_state_out{};
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const BYTE m_subtype;
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const u8 m_index;
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};
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