Android: Show how long ago each savestate was created
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a8b7c3b577
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@ -326,6 +326,11 @@ public final class NativeLibrary
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*/
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public static native void LoadStateAs(String path);
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/**
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* Returns when the savestate in the given slot was created, or 0 if the slot is empty.
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*/
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public static native long GetUnixTimeOfStateSlot(int slot);
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/**
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* Sets the current working user directory
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* If not set, it auto-detects a location
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@ -1,6 +1,7 @@
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package org.dolphinemu.dolphinemu.fragments;
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import android.os.Bundle;
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import android.text.format.DateUtils;
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import android.util.SparseIntArray;
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import android.view.LayoutInflater;
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import android.view.View;
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@ -11,6 +12,7 @@ import android.widget.GridLayout;
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import androidx.annotation.Nullable;
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import androidx.fragment.app.Fragment;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.activities.EmulationActivity;
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@ -22,40 +24,35 @@ public final class SaveLoadStateFragment extends Fragment implements View.OnClic
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}
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private static final String KEY_SAVEORLOAD = "saveorload";
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private static SparseIntArray saveButtonsActionsMap = new SparseIntArray();
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private static int[] saveActionsMap = new int[]{
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EmulationActivity.MENU_ACTION_SAVE_SLOT1,
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EmulationActivity.MENU_ACTION_SAVE_SLOT2,
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EmulationActivity.MENU_ACTION_SAVE_SLOT3,
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EmulationActivity.MENU_ACTION_SAVE_SLOT4,
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EmulationActivity.MENU_ACTION_SAVE_SLOT5,
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EmulationActivity.MENU_ACTION_SAVE_SLOT6,
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};
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private static int[] loadActionsMap = new int[]{
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EmulationActivity.MENU_ACTION_LOAD_SLOT1,
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EmulationActivity.MENU_ACTION_LOAD_SLOT2,
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EmulationActivity.MENU_ACTION_LOAD_SLOT3,
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EmulationActivity.MENU_ACTION_LOAD_SLOT4,
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EmulationActivity.MENU_ACTION_LOAD_SLOT5,
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EmulationActivity.MENU_ACTION_LOAD_SLOT6,
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};
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private static SparseIntArray buttonsMap = new SparseIntArray();
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static
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{
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saveButtonsActionsMap
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.append(R.id.loadsave_state_button_1, EmulationActivity.MENU_ACTION_SAVE_SLOT1);
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saveButtonsActionsMap
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.append(R.id.loadsave_state_button_2, EmulationActivity.MENU_ACTION_SAVE_SLOT2);
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saveButtonsActionsMap
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.append(R.id.loadsave_state_button_3, EmulationActivity.MENU_ACTION_SAVE_SLOT3);
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saveButtonsActionsMap
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.append(R.id.loadsave_state_button_4, EmulationActivity.MENU_ACTION_SAVE_SLOT4);
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saveButtonsActionsMap
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.append(R.id.loadsave_state_button_5, EmulationActivity.MENU_ACTION_SAVE_SLOT5);
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saveButtonsActionsMap
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.append(R.id.loadsave_state_button_6, EmulationActivity.MENU_ACTION_SAVE_SLOT6);
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}
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private static SparseIntArray loadButtonsActionsMap = new SparseIntArray();
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static
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{
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loadButtonsActionsMap
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.append(R.id.loadsave_state_button_1, EmulationActivity.MENU_ACTION_LOAD_SLOT1);
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loadButtonsActionsMap
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.append(R.id.loadsave_state_button_2, EmulationActivity.MENU_ACTION_LOAD_SLOT2);
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loadButtonsActionsMap
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.append(R.id.loadsave_state_button_3, EmulationActivity.MENU_ACTION_LOAD_SLOT3);
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loadButtonsActionsMap
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.append(R.id.loadsave_state_button_4, EmulationActivity.MENU_ACTION_LOAD_SLOT4);
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loadButtonsActionsMap
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.append(R.id.loadsave_state_button_5, EmulationActivity.MENU_ACTION_LOAD_SLOT5);
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loadButtonsActionsMap
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.append(R.id.loadsave_state_button_6, EmulationActivity.MENU_ACTION_LOAD_SLOT6);
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buttonsMap.append(R.id.loadsave_state_button_1, 0);
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buttonsMap.append(R.id.loadsave_state_button_2, 1);
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buttonsMap.append(R.id.loadsave_state_button_3, 2);
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buttonsMap.append(R.id.loadsave_state_button_4, 3);
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buttonsMap.append(R.id.loadsave_state_button_5, 4);
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buttonsMap.append(R.id.loadsave_state_button_6, 5);
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}
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private SaveOrLoad mSaveOrLoad;
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@ -88,6 +85,7 @@ public final class SaveLoadStateFragment extends Fragment implements View.OnClic
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for (int childIndex = 0; childIndex < grid.getChildCount(); childIndex++)
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{
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Button button = (Button) grid.getChildAt(childIndex);
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setButtonText(button, childIndex);
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button.setOnClickListener(this);
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}
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@ -99,20 +97,31 @@ public final class SaveLoadStateFragment extends Fragment implements View.OnClic
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@SuppressWarnings("WrongConstant")
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@Override
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public void onClick(View button)
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{
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int action = 0;
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switch (mSaveOrLoad)
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{
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case SAVE:
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action = saveButtonsActionsMap.get(button.getId(), -1);
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break;
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case LOAD:
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action = loadButtonsActionsMap.get(button.getId(), -1);
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}
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if (action >= 0)
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public void onClick(View view)
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{
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int buttonIndex = buttonsMap.get(view.getId(), -1);
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int action = (mSaveOrLoad == SaveOrLoad.SAVE ? saveActionsMap : loadActionsMap)[buttonIndex];
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((EmulationActivity) getActivity()).handleMenuAction(action);
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// The savestate most likely hasn't gotten saved yet (it happens asynchronously),
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// so we unfortunately can't rely on setButtonText/GetUnixTimeOfStateSlot here.
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Button button = (Button) view;
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CharSequence time = DateUtils.getRelativeTimeSpanString(0, 0, DateUtils.MINUTE_IN_MILLIS);
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button.setText(getString(R.string.emulation_state_slot, buttonIndex + 1, time));
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}
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private void setButtonText(Button button, int index)
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{
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long creationTime = NativeLibrary.GetUnixTimeOfStateSlot(index);
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if (creationTime != 0)
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{
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CharSequence relativeTime = DateUtils.getRelativeTimeSpanString(creationTime);
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button.setText(getString(R.string.emulation_state_slot, index + 1, relativeTime));
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}
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else
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{
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button.setText(getString(R.string.emulation_state_slot_empty, index + 1));
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}
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}
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}
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@ -11,42 +11,36 @@
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android:id="@+id/loadsave_state_button_1"
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android:layout_width="128dp"
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android:layout_height="96dp"
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android:text="@string/emulation_slot1"
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style="@style/OverlayInGameMenuOption"/>
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<Button
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android:id="@+id/loadsave_state_button_2"
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android:layout_width="128dp"
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android:layout_height="96dp"
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android:text="@string/emulation_slot2"
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style="@style/OverlayInGameMenuOption"/>
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<Button
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android:id="@+id/loadsave_state_button_3"
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android:layout_width="128dp"
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android:layout_height="96dp"
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android:text="@string/emulation_slot3"
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style="@style/OverlayInGameMenuOption"/>
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<Button
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android:id="@+id/loadsave_state_button_4"
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android:layout_width="128dp"
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android:layout_height="96dp"
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android:text="@string/emulation_slot4"
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style="@style/OverlayInGameMenuOption"/>
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<Button
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android:id="@+id/loadsave_state_button_5"
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android:layout_width="128dp"
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android:layout_height="96dp"
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android:text="@string/emulation_slot5"
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style="@style/OverlayInGameMenuOption"/>
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<Button
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android:id="@+id/loadsave_state_button_6"
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android:layout_width="128dp"
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android:layout_height="96dp"
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android:text="@string/emulation_slot6"
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style="@style/OverlayInGameMenuOption"/>
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</GridLayout>
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@ -380,12 +380,8 @@ It can efficiently compress both junk data and encrypted Wii data.
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<string name="emulation_savestate">Save State</string>
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<string name="emulation_loadstate">Load State</string>
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<string name="emulation_exit">Exit Emulation</string>
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<string name="emulation_slot1">Slot 1</string>
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<string name="emulation_slot2">Slot 2</string>
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<string name="emulation_slot3">Slot 3</string>
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<string name="emulation_slot4">Slot 4</string>
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<string name="emulation_slot5">Slot 5</string>
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<string name="emulation_slot6">Slot 6</string>
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<string name="emulation_state_slot">Slot %1$d\n\n%2$s</string>
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<string name="emulation_state_slot_empty">Slot %1$d\n\nEmpty</string>
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<string name="emulation_quicksave">Quick Save</string>
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<string name="emulation_quickload">Quick Load</string>
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<string name="emulation_refresh_wiimotes">Refresh Wii Remotes</string>
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@ -78,6 +78,9 @@
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<style name="OverlayInGameMenuOption" parent="InGameMenuOption">
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<item name="android:textColor">@color/button_text_color</item>
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<item name="android:padding">8dp</item>
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<item name="android:gravity">center</item>
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<item name="android:layout_gravity">center</item>
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</style>
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<!-- Inherit from a base file picker theme that handles day/night -->
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@ -333,6 +333,12 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadStateAs(
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State::LoadAs(GetJString(env, path));
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}
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JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetUnixTimeOfStateSlot(
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JNIEnv* env, jobject obj, jint slot)
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{
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return static_cast<jlong>(State::GetUnixTimeOfSlot(slot));
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_utils_DirectoryInitialization_SetSysDirectory(
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JNIEnv* env, jobject obj, jstring jPath)
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{
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@ -482,6 +482,17 @@ std::string GetInfoStringOfSlot(int slot, bool translate)
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return Common::Timer::GetDateTimeFormatted(header.time);
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}
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u64 GetUnixTimeOfSlot(int slot)
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{
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State::StateHeader header;
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if (!ReadHeader(MakeStateFilename(slot), header))
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return 0;
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constexpr u64 MS_PER_SEC = 1000;
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return static_cast<u64>(header.time * MS_PER_SEC) +
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(Common::Timer::DOUBLE_TIME_OFFSET * MS_PER_SEC);
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}
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static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
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{
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Flush();
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@ -36,6 +36,9 @@ bool ReadHeader(const std::string& filename, StateHeader& header);
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// which can be presented to the user for identification purposes
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std::string GetInfoStringOfSlot(int slot, bool translate = true);
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// Returns when the savestate in the given slot was created, or 0 if the slot is empty.
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u64 GetUnixTimeOfSlot(int slot);
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// These don't happen instantly - they get scheduled as events.
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// ...But only if we're not in the main CPU thread.
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// If we're in the main CPU thread then they run immediately instead
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