Android: Show how long ago each savestate was created

This commit is contained in:
JosJuice 2020-10-21 19:49:56 +02:00
parent a8b7c3b577
commit 21d3ea523c
8 changed files with 80 additions and 53 deletions

View File

@ -326,6 +326,11 @@ public final class NativeLibrary
*/
public static native void LoadStateAs(String path);
/**
* Returns when the savestate in the given slot was created, or 0 if the slot is empty.
*/
public static native long GetUnixTimeOfStateSlot(int slot);
/**
* Sets the current working user directory
* If not set, it auto-detects a location

View File

@ -1,6 +1,7 @@
package org.dolphinemu.dolphinemu.fragments;
import android.os.Bundle;
import android.text.format.DateUtils;
import android.util.SparseIntArray;
import android.view.LayoutInflater;
import android.view.View;
@ -11,6 +12,7 @@ import android.widget.GridLayout;
import androidx.annotation.Nullable;
import androidx.fragment.app.Fragment;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
@ -22,40 +24,35 @@ public final class SaveLoadStateFragment extends Fragment implements View.OnClic
}
private static final String KEY_SAVEORLOAD = "saveorload";
private static SparseIntArray saveButtonsActionsMap = new SparseIntArray();
private static int[] saveActionsMap = new int[]{
EmulationActivity.MENU_ACTION_SAVE_SLOT1,
EmulationActivity.MENU_ACTION_SAVE_SLOT2,
EmulationActivity.MENU_ACTION_SAVE_SLOT3,
EmulationActivity.MENU_ACTION_SAVE_SLOT4,
EmulationActivity.MENU_ACTION_SAVE_SLOT5,
EmulationActivity.MENU_ACTION_SAVE_SLOT6,
};
private static int[] loadActionsMap = new int[]{
EmulationActivity.MENU_ACTION_LOAD_SLOT1,
EmulationActivity.MENU_ACTION_LOAD_SLOT2,
EmulationActivity.MENU_ACTION_LOAD_SLOT3,
EmulationActivity.MENU_ACTION_LOAD_SLOT4,
EmulationActivity.MENU_ACTION_LOAD_SLOT5,
EmulationActivity.MENU_ACTION_LOAD_SLOT6,
};
private static SparseIntArray buttonsMap = new SparseIntArray();
static
{
saveButtonsActionsMap
.append(R.id.loadsave_state_button_1, EmulationActivity.MENU_ACTION_SAVE_SLOT1);
saveButtonsActionsMap
.append(R.id.loadsave_state_button_2, EmulationActivity.MENU_ACTION_SAVE_SLOT2);
saveButtonsActionsMap
.append(R.id.loadsave_state_button_3, EmulationActivity.MENU_ACTION_SAVE_SLOT3);
saveButtonsActionsMap
.append(R.id.loadsave_state_button_4, EmulationActivity.MENU_ACTION_SAVE_SLOT4);
saveButtonsActionsMap
.append(R.id.loadsave_state_button_5, EmulationActivity.MENU_ACTION_SAVE_SLOT5);
saveButtonsActionsMap
.append(R.id.loadsave_state_button_6, EmulationActivity.MENU_ACTION_SAVE_SLOT6);
}
private static SparseIntArray loadButtonsActionsMap = new SparseIntArray();
static
{
loadButtonsActionsMap
.append(R.id.loadsave_state_button_1, EmulationActivity.MENU_ACTION_LOAD_SLOT1);
loadButtonsActionsMap
.append(R.id.loadsave_state_button_2, EmulationActivity.MENU_ACTION_LOAD_SLOT2);
loadButtonsActionsMap
.append(R.id.loadsave_state_button_3, EmulationActivity.MENU_ACTION_LOAD_SLOT3);
loadButtonsActionsMap
.append(R.id.loadsave_state_button_4, EmulationActivity.MENU_ACTION_LOAD_SLOT4);
loadButtonsActionsMap
.append(R.id.loadsave_state_button_5, EmulationActivity.MENU_ACTION_LOAD_SLOT5);
loadButtonsActionsMap
.append(R.id.loadsave_state_button_6, EmulationActivity.MENU_ACTION_LOAD_SLOT6);
buttonsMap.append(R.id.loadsave_state_button_1, 0);
buttonsMap.append(R.id.loadsave_state_button_2, 1);
buttonsMap.append(R.id.loadsave_state_button_3, 2);
buttonsMap.append(R.id.loadsave_state_button_4, 3);
buttonsMap.append(R.id.loadsave_state_button_5, 4);
buttonsMap.append(R.id.loadsave_state_button_6, 5);
}
private SaveOrLoad mSaveOrLoad;
@ -88,6 +85,7 @@ public final class SaveLoadStateFragment extends Fragment implements View.OnClic
for (int childIndex = 0; childIndex < grid.getChildCount(); childIndex++)
{
Button button = (Button) grid.getChildAt(childIndex);
setButtonText(button, childIndex);
button.setOnClickListener(this);
}
@ -99,20 +97,31 @@ public final class SaveLoadStateFragment extends Fragment implements View.OnClic
@SuppressWarnings("WrongConstant")
@Override
public void onClick(View button)
{
int action = 0;
switch (mSaveOrLoad)
{
case SAVE:
action = saveButtonsActionsMap.get(button.getId(), -1);
break;
case LOAD:
action = loadButtonsActionsMap.get(button.getId(), -1);
}
if (action >= 0)
public void onClick(View view)
{
int buttonIndex = buttonsMap.get(view.getId(), -1);
int action = (mSaveOrLoad == SaveOrLoad.SAVE ? saveActionsMap : loadActionsMap)[buttonIndex];
((EmulationActivity) getActivity()).handleMenuAction(action);
// The savestate most likely hasn't gotten saved yet (it happens asynchronously),
// so we unfortunately can't rely on setButtonText/GetUnixTimeOfStateSlot here.
Button button = (Button) view;
CharSequence time = DateUtils.getRelativeTimeSpanString(0, 0, DateUtils.MINUTE_IN_MILLIS);
button.setText(getString(R.string.emulation_state_slot, buttonIndex + 1, time));
}
private void setButtonText(Button button, int index)
{
long creationTime = NativeLibrary.GetUnixTimeOfStateSlot(index);
if (creationTime != 0)
{
CharSequence relativeTime = DateUtils.getRelativeTimeSpanString(creationTime);
button.setText(getString(R.string.emulation_state_slot, index + 1, relativeTime));
}
else
{
button.setText(getString(R.string.emulation_state_slot_empty, index + 1));
}
}
}

View File

@ -11,42 +11,36 @@
android:id="@+id/loadsave_state_button_1"
android:layout_width="128dp"
android:layout_height="96dp"
android:text="@string/emulation_slot1"
style="@style/OverlayInGameMenuOption"/>
<Button
android:id="@+id/loadsave_state_button_2"
android:layout_width="128dp"
android:layout_height="96dp"
android:text="@string/emulation_slot2"
style="@style/OverlayInGameMenuOption"/>
<Button
android:id="@+id/loadsave_state_button_3"
android:layout_width="128dp"
android:layout_height="96dp"
android:text="@string/emulation_slot3"
style="@style/OverlayInGameMenuOption"/>
<Button
android:id="@+id/loadsave_state_button_4"
android:layout_width="128dp"
android:layout_height="96dp"
android:text="@string/emulation_slot4"
style="@style/OverlayInGameMenuOption"/>
<Button
android:id="@+id/loadsave_state_button_5"
android:layout_width="128dp"
android:layout_height="96dp"
android:text="@string/emulation_slot5"
style="@style/OverlayInGameMenuOption"/>
<Button
android:id="@+id/loadsave_state_button_6"
android:layout_width="128dp"
android:layout_height="96dp"
android:text="@string/emulation_slot6"
style="@style/OverlayInGameMenuOption"/>
</GridLayout>

View File

@ -380,12 +380,8 @@ It can efficiently compress both junk data and encrypted Wii data.
<string name="emulation_savestate">Save State</string>
<string name="emulation_loadstate">Load State</string>
<string name="emulation_exit">Exit Emulation</string>
<string name="emulation_slot1">Slot 1</string>
<string name="emulation_slot2">Slot 2</string>
<string name="emulation_slot3">Slot 3</string>
<string name="emulation_slot4">Slot 4</string>
<string name="emulation_slot5">Slot 5</string>
<string name="emulation_slot6">Slot 6</string>
<string name="emulation_state_slot">Slot %1$d\n\n%2$s</string>
<string name="emulation_state_slot_empty">Slot %1$d\n\nEmpty</string>
<string name="emulation_quicksave">Quick Save</string>
<string name="emulation_quickload">Quick Load</string>
<string name="emulation_refresh_wiimotes">Refresh Wii Remotes</string>

View File

@ -78,6 +78,9 @@
<style name="OverlayInGameMenuOption" parent="InGameMenuOption">
<item name="android:textColor">@color/button_text_color</item>
<item name="android:padding">8dp</item>
<item name="android:gravity">center</item>
<item name="android:layout_gravity">center</item>
</style>
<!-- Inherit from a base file picker theme that handles day/night -->

View File

@ -333,6 +333,12 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadStateAs(
State::LoadAs(GetJString(env, path));
}
JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetUnixTimeOfStateSlot(
JNIEnv* env, jobject obj, jint slot)
{
return static_cast<jlong>(State::GetUnixTimeOfSlot(slot));
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_utils_DirectoryInitialization_SetSysDirectory(
JNIEnv* env, jobject obj, jstring jPath)
{

View File

@ -482,6 +482,17 @@ std::string GetInfoStringOfSlot(int slot, bool translate)
return Common::Timer::GetDateTimeFormatted(header.time);
}
u64 GetUnixTimeOfSlot(int slot)
{
State::StateHeader header;
if (!ReadHeader(MakeStateFilename(slot), header))
return 0;
constexpr u64 MS_PER_SEC = 1000;
return static_cast<u64>(header.time * MS_PER_SEC) +
(Common::Timer::DOUBLE_TIME_OFFSET * MS_PER_SEC);
}
static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
{
Flush();

View File

@ -36,6 +36,9 @@ bool ReadHeader(const std::string& filename, StateHeader& header);
// which can be presented to the user for identification purposes
std::string GetInfoStringOfSlot(int slot, bool translate = true);
// Returns when the savestate in the given slot was created, or 0 if the slot is empty.
u64 GetUnixTimeOfSlot(int slot);
// These don't happen instantly - they get scheduled as events.
// ...But only if we're not in the main CPU thread.
// If we're in the main CPU thread then they run immediately instead