diff --git a/Source/Core/VideoBackends/D3D/D3DState.cpp b/Source/Core/VideoBackends/D3D/D3DState.cpp index bd0a80b355..5bd95bc8f3 100644 --- a/Source/Core/VideoBackends/D3D/D3DState.cpp +++ b/Source/Core/VideoBackends/D3D/D3DState.cpp @@ -257,7 +257,7 @@ ID3D11SamplerState* StateCache::Get(SamplerState state) unsigned int mip = d3dMipFilters[state.min_filter & 3]; - if (state.max_anisotropy) + if (state.max_anisotropy > 1) { sampdc.Filter = D3D11_FILTER_ANISOTROPIC; sampdc.MaxAnisotropy = (u32)state.max_anisotropy;