From 21348622a7e55d0288a455d524b0600087c22919 Mon Sep 17 00:00:00 2001 From: omegadox Date: Fri, 3 Apr 2009 21:32:10 +0000 Subject: [PATCH] OpenGL Plugin: Thinner lines for EFB copied region rectangles git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2861 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index 671d7bd94e..d1d0a086d0 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -206,8 +206,8 @@ bool Renderer::Init() const char *ptoken = (const char*)glGetString(GL_EXTENSIONS); if (!ptoken) { - PanicAlert("Your OpenGL Driver seems to be not working. \n" - "Please make sure your drivers up-to-date and \n" + PanicAlert("Your OpenGL Driver seems to be not working.\n" + "Please make sure your drivers are up-to-date and\n" "that your video hardware is OpenGL 2.x compatible " ); return false; @@ -1232,7 +1232,7 @@ void Renderer::DrawDebugText() glGetFloatv(GL_LINE_WIDTH, &lSize); // Set Line Size - glLineWidth(8.0f); + glLineWidth(3.0f); glBegin(GL_LINES); @@ -1248,17 +1248,17 @@ void Renderer::DrawDebugText() // Draw shadow of rect glColor3f(0.0f, 0.0f, 0.0f); - glVertex2f(x, y - 0.01f); glVertex2f(x2 + 0.008f, y - 0.01f); - glVertex2f(x, y2 - 0.01f); glVertex2f(x2 + 0.008f, y2 - 0.01f); - glVertex2f(x - 0.01f, y); glVertex2f(x - 0.01f, y2 + 0.008f); - glVertex2f(x2 - 0.01f, y); glVertex2f(x2 - 0.01f, y2 + 0.008f); + glVertex2f(x, y - 0.01); glVertex2f(x2, y - 0.01); + glVertex2f(x, y2 - 0.01); glVertex2f(x2, y2 - 0.01); + glVertex2f(x + 0.005, y); glVertex2f(x + 0.005, y2); + glVertex2f(x2 + 0.005, y); glVertex2f(x2 + 0.005, y2); // Draw rect glColor3f(0.0f, 1.0f, 1.0f); - glVertex2f(x, y); glVertex2f(x2 + 0.008f, y); - glVertex2f(x, y2); glVertex2f(x2 + 0.008f, y2); - glVertex2f(x, y); glVertex2f(x, y2 + 0.008f); - glVertex2f(x2, y); glVertex2f(x2, y2 + 0.008f); + glVertex2f(x, y); glVertex2f(x2, y); + glVertex2f(x, y2); glVertex2f(x2, y2); + glVertex2f(x, y); glVertex2f(x, y2); + glVertex2f(x2, y); glVertex2f(x2, y2); } glEnd();