Merge pull request #9161 from AdmiralCurtiss/d3d-fmt-fix

VertexShaderGen: Fix unescaped { in D3D shader.
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LC 2020-10-19 14:17:59 -04:00 committed by GitHub
commit 213072b73a
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@ -186,7 +186,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
}
if ((uid_data->components & VB_HAS_POSMTXIDX) != 0)
out.WriteFmt(" uint4 posmtx : BLENDINDICES,\n");
out.WriteFmt(" float4 rawpos : POSITION) {\n");
out.WriteFmt(" float4 rawpos : POSITION) {{\n");
}
out.WriteFmt("VS_OUTPUT o;\n");