PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position

atm, position attribute is hardcoded both in VertexLoader and in backends.

v2: fix coding style + cleanup lookup table
This commit is contained in:
degasus 2014-01-24 14:46:05 +01:00
parent 02d1d8e6a0
commit 210f4f3e55
4 changed files with 58 additions and 33 deletions

View File

@ -32,33 +32,27 @@ NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
return new D3DVertexFormat(); return new D3DVertexFormat();
} }
DXGI_FORMAT VarToD3D(VarType t, int size) static const DXGI_FORMAT d3d_format_lookup[5*4*2] =
{ {
DXGI_FORMAT retval = DXGI_FORMAT_UNKNOWN; // float formats
static const DXGI_FORMAT lookup1[5] = { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R32_FLOAT DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R32G32_FLOAT,
}; DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT,
static const DXGI_FORMAT lookup2[5] = { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R32G32_FLOAT
};
static const DXGI_FORMAT lookup3[5] = {
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT
};
static const DXGI_FORMAT lookup4[5] = {
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R32G32B32A32_FLOAT
};
switch (size) // integer formats
{ DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN,
case 1: retval = lookup1[t]; break; DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN,
case 2: retval = lookup2[t]; break; DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
case 3: retval = lookup3[t]; break; DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN,
case 4: retval = lookup4[t]; break; };
default: break;
} DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
{
DXGI_FORMAT retval = d3d_format_lookup[(int)t + 5*(size-1) + 5*4*(int)integer];
if (retval == DXGI_FORMAT_UNKNOWN) if (retval == DXGI_FORMAT_UNKNOWN)
{ {
PanicAlert("VarToD3D: Invalid type/size combo %i , %i", (int)t, size); PanicAlert("VarToD3D: Invalid type/size combo %i , %i, %i", (int)t, size, (int)integer);
} }
return retval; return retval;
} }
@ -67,12 +61,16 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
{ {
vertex_stride = _vtx_decl.stride; vertex_stride = _vtx_decl.stride;
memset(m_elems, 0, sizeof(m_elems)); memset(m_elems, 0, sizeof(m_elems));
const AttributeFormat* format = &_vtx_decl.position;
m_elems[m_num_elems].SemanticName = "POSITION"; if (format->enable)
m_elems[m_num_elems].AlignedByteOffset = 0; {
m_elems[m_num_elems].Format = DXGI_FORMAT_R32G32B32_FLOAT; m_elems[m_num_elems].SemanticName = "POSITION";
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; m_elems[m_num_elems].AlignedByteOffset = format->offset;
++m_num_elems; m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems;
}
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
{ {
@ -81,7 +79,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
m_elems[m_num_elems].SemanticName = "NORMAL"; m_elems[m_num_elems].SemanticName = "NORMAL";
m_elems[m_num_elems].SemanticIndex = i; m_elems[m_num_elems].SemanticIndex = i;
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.normal_offset[i]; m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.normal_offset[i];
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size); m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size, false);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems; ++m_num_elems;
} }
@ -94,7 +92,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
m_elems[m_num_elems].SemanticName = "COLOR"; m_elems[m_num_elems].SemanticName = "COLOR";
m_elems[m_num_elems].SemanticIndex = i; m_elems[m_num_elems].SemanticIndex = i;
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.color_offset[i]; m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.color_offset[i];
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.color_gl_type, 4); m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.color_gl_type, 4, false);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems; ++m_num_elems;
} }
@ -107,7 +105,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
m_elems[m_num_elems].SemanticName = "TEXCOORD"; m_elems[m_num_elems].SemanticName = "TEXCOORD";
m_elems[m_num_elems].SemanticIndex = i; m_elems[m_num_elems].SemanticIndex = i;
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.texcoord_offset[i]; m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.texcoord_offset[i];
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.texcoord_gl_type[i], _vtx_decl.texcoord_size[i]); m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.texcoord_gl_type[i], _vtx_decl.texcoord_size[i], false);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems; ++m_num_elems;
} }

View File

@ -42,6 +42,18 @@ inline GLuint VarToGL(VarType t)
return lookup[t]; return lookup[t];
} }
static void SetPointer(u32 attrib, u32 stride, const AttributeFormat &format)
{
if (!format.enable)
return;
glEnableVertexAttribArray(attrib);
if (format.integer)
glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride, (u8*)NULL + format.offset);
else
glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, (u8*)NULL + format.offset);
}
void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl) void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
{ {
this->vtx_decl = _vtx_decl; this->vtx_decl = _vtx_decl;
@ -60,8 +72,7 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers);
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers); glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
glEnableVertexAttribArray(SHADER_POSITION_ATTRIB); SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position);
glVertexAttribPointer(SHADER_POSITION_ATTRIB, 3, GL_FLOAT, GL_FALSE, vtx_decl.stride, (u8*)NULL);
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
if (vtx_decl.num_normals > i) { if (vtx_decl.num_normals > i) {

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@ -72,10 +72,21 @@ enum VarType
VAR_FLOAT, // GX_F32 = 4 VAR_FLOAT, // GX_F32 = 4
}; };
struct AttributeFormat
{
VarType type;
int components;
int offset;
bool enable;
bool integer;
};
struct PortableVertexDeclaration struct PortableVertexDeclaration
{ {
int stride; int stride;
AttributeFormat position;
int num_normals; int num_normals;
int normal_offset[3]; int normal_offset[3];
VarType normal_gl_type; VarType normal_gl_type;

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@ -587,6 +587,11 @@ void VertexLoader::CompileVertexTranslator()
} }
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements); m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
nat_offset += 12; nat_offset += 12;
vtx_decl.position.components = 3;
vtx_decl.position.enable = true;
vtx_decl.position.offset = 0;
vtx_decl.position.type = VAR_FLOAT;
vtx_decl.position.integer = false;
// Normals // Normals
vtx_decl.num_normals = 0; vtx_decl.num_normals = 0;