DolphinWX: Scale window geometry before passing to backend
In macOS, the window size is device-independent points, which may not match the content/backing framebuffer size.
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@ -614,7 +614,13 @@ void CFrame::OnRenderParentResize(wxSizeEvent& event)
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m_log_window->Update();
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m_log_window->Update();
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if (g_renderer)
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if (g_renderer)
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g_renderer->ResizeSurface(width, height);
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{
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// The window geometry is in device-independent points and may not match the content or
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// framebuffer size in macOS. Multiply by the content scaling factor to get the real size.
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double scaling_factor = m_render_frame->GetContentScaleFactor();
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g_renderer->ResizeSurface(static_cast<int>(width * scaling_factor),
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static_cast<int>(height * scaling_factor));
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}
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}
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}
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event.Skip();
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event.Skip();
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}
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}
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