WiiSave: Get rid of some magic numbers
It would make sense for 0x80 and 0xf0c0 to be respectively sizeof(BkHeader) and sizeof(Header) as Nintendo is signing anything that comes after the header, including the BkHeader.
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@ -78,6 +78,7 @@ struct Header
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DataBinHeader hdr;
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u8 banner[FULL_BNR_MAX];
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};
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static_assert(sizeof(Header) == 0xf0c0, "Header has an incorrect size");
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struct BkHeader
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{
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@ -96,6 +97,7 @@ struct BkHeader
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std::array<u8, 6> mac_address;
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std::array<u8, 0x12> padding;
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};
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static_assert(sizeof(BkHeader) == 0x80, "BkHeader has an incorrect size");
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struct FileHDR
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{
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@ -464,9 +466,9 @@ private:
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return false;
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// Read data to sign.
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const u32 data_size = bk_header->size_of_files + 0x80;
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const u32 data_size = bk_header->size_of_files + sizeof(BkHeader);
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auto data = std::make_unique<u8[]>(data_size);
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m_file.Seek(0xf0c0, SEEK_SET);
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m_file.Seek(sizeof(Header), SEEK_SET);
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if (!m_file.ReadBytes(data.get(), data_size))
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return false;
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