VertexLoader: remove old JIT
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bec30068a6
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20ded4c1e5
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@ -4,8 +4,6 @@
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#include "Common/CommonTypes.h"
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#include "Common/MemoryUtil.h"
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#include "Common/x64ABI.h"
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#include "Common/x64Emitter.h"
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#include "Core/Host.h"
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@ -21,9 +19,6 @@
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#define COMPILED_CODE_SIZE 4096
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#ifndef _WIN32
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#undef inline
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#define inline
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@ -33,9 +28,6 @@
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u8* g_video_buffer_read_ptr;
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u8* g_vertex_manager_write_ptr;
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using namespace Gen;
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void* VertexLoader::operator new (size_t size)
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{
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return AllocateAlignedMemory(size, 16);
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@ -106,19 +98,11 @@ static void LOADERDECL SkipVertex(VertexLoader* loader)
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VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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: VertexLoaderBase(vtx_desc, vtx_attr)
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{
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m_compiledCode = nullptr;
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VertexLoader_Normal::Init();
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VertexLoader_Position::Init();
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VertexLoader_TextCoord::Init();
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#ifdef USE_VERTEX_LOADER_JIT
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AllocCodeSpace(COMPILED_CODE_SIZE);
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CompileVertexTranslator();
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WriteProtect();
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#else
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m_numPipelineStages = 0;
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CompileVertexTranslator();
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#endif
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// generate frac factors
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m_posScale[0] = m_posScale[1] = m_posScale[2] = m_posScale[3] = 1.0f / (1U << m_VtxAttr.PosFrac);
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@ -129,55 +113,13 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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m_colElements[i] = m_VtxAttr.color[i].Elements;
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}
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VertexLoader::~VertexLoader()
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{
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#ifdef USE_VERTEX_LOADER_JIT
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FreeCodeSpace();
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#endif
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}
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void VertexLoader::CompileVertexTranslator()
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{
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m_VertexSize = 0;
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const TVtxAttr &vtx_attr = m_VtxAttr;
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#ifdef USE_VERTEX_LOADER_JIT
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if (m_compiledCode)
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PanicAlert("Trying to recompile a vertex translator");
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m_compiledCode = GetCodePtr();
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// We only use RAX (caller saved) and RBX (callee saved).
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ABI_PushRegistersAndAdjustStack({RBX, RBP}, 8);
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// save count
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MOV(64, R(RBX), R(ABI_PARAM1));
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// save loader
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MOV(64, R(RBP), R(ABI_PARAM2));
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// Start loop here
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const u8 *loop_start = GetCodePtr();
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// Reset component counters if present in vertex format only.
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if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
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m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord)
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{
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WriteSetVariable(32, &m_tcIndex, Imm32(0));
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}
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if (m_VtxDesc.Color0 || m_VtxDesc.Color1)
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{
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WriteSetVariable(32, &m_colIndex, Imm32(0));
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}
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if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
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m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx)
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{
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WriteSetVariable(32, &m_texmtxwrite, Imm32(0));
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WriteSetVariable(32, &m_texmtxread, Imm32(0));
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}
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#else
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// Reset pipeline
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m_numPipelineStages = 0;
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#endif
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// Get the pointer to this vertex's buffer data for the bounding box
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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@ -412,44 +354,12 @@ void VertexLoader::CompileVertexTranslator()
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m_native_components = components;
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m_native_vtx_decl.stride = nat_offset;
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#ifdef USE_VERTEX_LOADER_JIT
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// End loop here
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SUB(64, R(RBX), Imm8(1));
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J_CC(CC_NZ, loop_start);
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ABI_PopRegistersAndAdjustStack({RBX, RBP}, 8);
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RET();
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#endif
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}
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void VertexLoader::WriteCall(TPipelineFunction func)
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{
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#ifdef USE_VERTEX_LOADER_JIT
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MOV(64, R(ABI_PARAM1), R(RBP));
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ABI_CallFunction((const void*)func);
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#else
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m_PipelineStages[m_numPipelineStages++] = func;
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#endif
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}
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// ARMTODO: This should be done in a better way
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#ifndef _M_GENERIC
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void VertexLoader::WriteGetVariable(int bits, OpArg dest, void *address)
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{
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#ifdef USE_VERTEX_LOADER_JIT
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MOV(64, R(RAX), Imm64((u64)address));
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MOV(bits, dest, MatR(RAX));
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#endif
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}
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void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
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{
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#ifdef USE_VERTEX_LOADER_JIT
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MOV(64, R(RAX), Imm64((u64)address));
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MOV(bits, MatR(RAX), value);
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#endif
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}
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#endif
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int VertexLoader::RunVertices(int primitive, int count, DataReader src, DataReader dst)
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{
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@ -463,12 +373,6 @@ int VertexLoader::RunVertices(int primitive, int count, DataReader src, DataRead
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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BoundingBox::Prepare(m_vat, primitive, m_VtxDesc, m_native_vtx_decl);
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#ifdef USE_VERTEX_LOADER_JIT
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if (count > 0)
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{
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((void (*)(int, VertexLoader* loader))(void*)m_compiledCode)(count, this);
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}
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#else
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for (int s = 0; s < count; s++)
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{
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m_tcIndex = 0;
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@ -478,7 +382,6 @@ int VertexLoader::RunVertices(int primitive, int count, DataReader src, DataRead
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m_PipelineStages[i](this);
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PRIM_LOG("\n");
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}
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#endif
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return count - m_skippedVertices;
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}
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@ -11,7 +11,6 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/x64Emitter.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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@ -26,10 +25,6 @@
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#include <tmmintrin.h>
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#endif
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#ifdef _M_X86
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#define USE_VERTEX_LOADER_JIT
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#endif
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#ifdef WIN32
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#define LOADERDECL __cdecl
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#else
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@ -39,12 +34,7 @@
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class VertexLoader;
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typedef void (LOADERDECL *TPipelineFunction)(VertexLoader* loader);
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// ARMTODO: This should be done in a better way
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#ifndef _M_GENERIC
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class VertexLoader : public Gen::X64CodeBlock, public VertexLoaderBase
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#else
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class VertexLoader : public VertexLoaderBase
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#endif
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{
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public:
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// This class need a 16 byte alignment. As this is broken on
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@ -53,7 +43,6 @@ public:
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void operator delete (void *p);
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VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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~VertexLoader();
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int RunVertices(int primitive, int count, DataReader src, DataReader dst) override;
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std::string GetName() const override { return "OldLoader"; }
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@ -77,22 +66,13 @@ public:
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int m_skippedVertices;
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private:
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#ifndef USE_VERTEX_LOADER_JIT
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// Pipeline.
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TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower.
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int m_numPipelineStages;
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#endif
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void CompileVertexTranslator();
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void WriteCall(TPipelineFunction);
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#ifndef _M_GENERIC
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void WriteGetVariable(int bits, Gen::OpArg dest, void *address);
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void WriteSetVariable(int bits, void *address, Gen::OpArg dest);
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#endif
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const u8 *m_compiledCode;
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};
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#if _M_SSE >= 0x301
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